Add tile cost

This commit is contained in:
Jakub Klupieć 2021-05-09 16:36:28 +02:00
parent 4ceaf4904b
commit 89ad35bdf9
4 changed files with 24 additions and 9 deletions

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@ -1,9 +1,5 @@
import random
class Tile:
origins = [(0, 0), (32, 0), (64, 0), (96, 0)]
def __init__(self, origin=(0, 0)):
self.origin = random.choice(Tile.origins)
def __init__(self, origin, cost):
self.origin = origin
self.cost = cost
self.image = None

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@ -0,0 +1,19 @@
import random
from survival.tile import Tile
class TileGenerator:
templates = [
[(0, 0), 1], # Grass 1
[(32, 0), 1], # Grass 2
[(64, 0), 1], # Grass 3
[(96, 0), 1], # Grass 4
[(64, 64), 2], # Sand
[(96, 64), 2], # Poddle
]
@staticmethod
def get_random_tile():
template = random.choice(TileGenerator.templates)
return Tile(template[0], template[1])

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@ -1,12 +1,12 @@
from survival.image import Image
from survival.tile import Tile
from survival.tile_generator import TileGenerator
class TileLayer:
def __init__(self, width, height):
self.width = width
self.height = height
self.tiles = [[Tile() for x in range(self.width)] for y in range(self.height)]
self.tiles = [[TileGenerator.get_random_tile() for x in range(self.width)] for y in range(self.height)]
self.image = Image('atlas.png')
def draw(self, camera, visible_area):