diff --git a/survival/systems/movement_system.py b/survival/systems/movement_system.py index 5f0d868..47a5ad1 100644 --- a/survival/systems/movement_system.py +++ b/survival/systems/movement_system.py @@ -21,14 +21,3 @@ class MovementSystem(esper.Processor): pos.position[1] - moving.target[1] * 32) < 0.1 * mov.speed: pos.position = [moving.target[0] * 32, moving.target[1] * 32] self.world.remove_component(ent, MovingComponent) - - # if moving.direction[0] != 0: - # pos.position[0] += moving.direction[0] * mov.speed * dt / 100 - # if abs(moving.movement_target[0] * 32 - pos.position[0]) < 0.1 * mov.speed: - # pos.position = [moving.movement_target[0] * 32, moving.movement_target[1] * 32] - # self.world.remove_component(ent, MovingComponent) - # else: - # pos.position[1] += moving.direction[1] * mov.speed * dt / 100 - # if abs(pos.position[1] - moving.movement_target[1] * 32) < 0.1 * mov.speed: - # pos.position = [moving.movement_target[0] * 32, moving.movement_target[1] * 32] - # self.world.remove_component(ent, MovingComponent)