From 9d0e4acfa3796bd81fbef84dccae76c573634026 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jakub=20Klupie=C4=87?= Date: Mon, 10 May 2021 14:31:26 +0200 Subject: [PATCH] Remove redundant code --- survival/systems/movement_system.py | 11 ----------- 1 file changed, 11 deletions(-) diff --git a/survival/systems/movement_system.py b/survival/systems/movement_system.py index 5f0d868..47a5ad1 100644 --- a/survival/systems/movement_system.py +++ b/survival/systems/movement_system.py @@ -21,14 +21,3 @@ class MovementSystem(esper.Processor): pos.position[1] - moving.target[1] * 32) < 0.1 * mov.speed: pos.position = [moving.target[0] * 32, moving.target[1] * 32] self.world.remove_component(ent, MovingComponent) - - # if moving.direction[0] != 0: - # pos.position[0] += moving.direction[0] * mov.speed * dt / 100 - # if abs(moving.movement_target[0] * 32 - pos.position[0]) < 0.1 * mov.speed: - # pos.position = [moving.movement_target[0] * 32, moving.movement_target[1] * 32] - # self.world.remove_component(ent, MovingComponent) - # else: - # pos.position[1] += moving.direction[1] * mov.speed * dt / 100 - # if abs(pos.position[1] - moving.movement_target[1] * 32) < 0.1 * mov.speed: - # pos.position = [moving.movement_target[0] * 32, moving.movement_target[1] * 32] - # self.world.remove_component(ent, MovingComponent)