From acc34031a2e96c21102ae06e3bb9afaa9fa3cae0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jakub=20Klupie=C4=87?= Date: Mon, 10 May 2021 13:04:11 +0200 Subject: [PATCH] Add more biomes for variety --- survival/generators/tile_generator.py | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/survival/generators/tile_generator.py b/survival/generators/tile_generator.py index 22555cb..3fc133d 100644 --- a/survival/generators/tile_generator.py +++ b/survival/generators/tile_generator.py @@ -21,8 +21,11 @@ class TileGenerator: Biomes = [ BiomePreset("Desert", min_height=0.2, min_moisture=0, min_heat=0.5, tiles=[Tiles["Grass1"], Tiles["Grass2"], Tiles["Grass3"], Tiles["Grass4"]]), + BiomePreset("Forest", min_height=0.2, min_moisture=0.4, min_heat=0.4, tiles=[Tiles["Sand"]]), BiomePreset("Grassland", min_height=0.2, min_moisture=0.5, min_heat=0.3, tiles=[Tiles["Sand"]]), - BiomePreset("Marsh", min_height=0.1, min_moisture=0.6, min_heat=0.2, tiles=[Tiles["Puddle"]]) + BiomePreset("Marsh", min_height=0.3, min_moisture=0.5, min_heat=0.62, tiles=[Tiles["Puddle"]]), + BiomePreset("Ocean", min_height=0, min_moisture=0, min_heat=0, tiles=[Tiles["Sand"]]), + BiomePreset("Tundra", min_height=0.2, min_moisture=0, min_heat=0, tiles=[Tiles["Puddle"]]) ] @staticmethod