Increase some tiles cost to make cost-based pathfinding more visible
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@ -9,8 +9,8 @@ class TileGenerator:
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[(32, 0), 1], # Grass 2
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[(32, 0), 1], # Grass 2
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[(64, 0), 1], # Grass 3
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[(64, 0), 1], # Grass 3
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[(96, 0), 1], # Grass 4
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[(96, 0), 1], # Grass 4
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[(64, 64), 2], # Sand
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[(64, 64), 20], # Sand
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[(96, 64), 2], # Poddle
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[(96, 64), 20], # Puddle
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]
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]
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@staticmethod
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@staticmethod
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