Add biomes generation

This commit is contained in:
Jakub Klupieć 2021-05-10 12:56:08 +02:00
parent e7f1198499
commit e83d5323a6
6 changed files with 102 additions and 11 deletions

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from survival.biomes.biome_preset import BiomePreset
class BiomeData:
def __init__(self, preset: BiomePreset):
self.biome = preset
def get_diff_value(self, height: float, moisture: float, heat: float):
return (height - self.biome.min_height) + (moisture - self.biome.min_moisture) + (heat - self.biome.min_heat)

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import random
from survival.tile import Tile
class BiomePreset:
def __init__(self, name, min_height: float, min_moisture: float, min_heat: float, tiles: list[Tile]):
self.name = name
self.min_height = min_height
self.min_moisture = min_moisture
self.min_heat = min_heat
self.tiles = tiles
def get_new_tile(self):
tile = random.choice(self.tiles)
return Tile(origin=tile.origin, cost=tile.cost, biome=self)
def get_tile_sprite(self):
pass
def match_conditions(self, height, moisture, heat):
return height >= self.min_height and moisture >= self.min_moisture and heat >= self.min_heat

6
survival/biomes/noise.py Normal file
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from perlin_noise import PerlinNoise
def generate_noise(width: int, height: int, octaves, seed):
noise_map = PerlinNoise(octaves=octaves, seed=seed)
return [[noise_map([x / width, y / height]) for y in range(width)] for x in range(height)]

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import random
from survival.biomes.biome_data import BiomeData
from survival.biomes.biome_preset import BiomePreset
from survival.biomes.noise import generate_noise
from survival.tile import Tile
class TileGenerator:
templates = [
[(0, 0), 1], # Grass 1
[(32, 0), 1], # Grass 2
[(64, 0), 1], # Grass 3
[(96, 0), 1], # Grass 4
[(64, 64), 20], # Sand
[(96, 64), 20], # Puddle
Tiles = {
"Grass1": Tile(origin=(0, 0), cost=1),
"Grass2": Tile(origin=(32, 0), cost=1),
"Grass3": Tile(origin=(64, 0), cost=1),
"Grass4": Tile(origin=(96, 0), cost=1),
"Sand": Tile(origin=(64, 64), cost=20),
"Puddle": Tile(origin=(96, 64), cost=20),
}
TilesValues = list(Tiles.values())
Biomes = [
BiomePreset("Desert", min_height=0.2, min_moisture=0, min_heat=0.5, tiles=[Tiles["Grass1"], Tiles["Grass2"],
Tiles["Grass3"], Tiles["Grass4"]]),
BiomePreset("Grassland", min_height=0.2, min_moisture=0.5, min_heat=0.3, tiles=[Tiles["Sand"]]),
BiomePreset("Marsh", min_height=0.1, min_moisture=0.6, min_heat=0.2, tiles=[Tiles["Puddle"]])
]
@staticmethod
def get_random_tile():
template = random.choice(TileGenerator.templates)
return Tile(template[0], template[1])
tile = random.choice(TileGenerator.TilesValues)
return Tile(origin=tile.origin, cost=tile.cost)
@staticmethod
def generate_random_tiles(width: int, height: int) -> list[list[Tile]]:
return [[TileGenerator.get_random_tile() for _ in range(width)] for _ in range(height)]
@staticmethod
def generate_biome_tiles(width: int, height: int):
seed = random.randint(0, 9999999)
octaves = 10
height_map = generate_noise(width, height, octaves, seed)
moisture_map = generate_noise(width, height, octaves, seed)
heat_map = generate_noise(width, height, octaves, seed)
return [[TileGenerator.get_biome(height_map[y][x], moisture_map[y][x], heat_map[y][x]).get_new_tile() for x in
range(width)] for y in range(height)]
@staticmethod
def get_biome(height, moisture, heat) -> BiomePreset:
matching_biomes = list()
for biome in TileGenerator.Biomes:
if biome.match_conditions(height, moisture, heat):
matching_biomes.append(BiomeData(biome))
current_value = 0
found_biome = None
for biome in matching_biomes:
if found_biome is None:
found_biome = biome.biome
current_value = biome.get_diff_value(height, moisture, heat)
elif biome.get_diff_value(height, moisture, heat) < current_value:
found_biome = biome.biome
current_value = biome.get_diff_value(height, moisture, heat)
if found_biome is None:
found_biome = TileGenerator.Biomes[0]
return found_biome

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class Tile:
def __init__(self, origin, cost):
def __init__(self, origin: tuple = (0, 0), cost: int = 1, biome=None):
self.origin = origin
self.cost = cost
self.biome = biome
self.image = None

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from survival.image import Image
from survival.generators.tile_generator import TileGenerator
from survival.tile import Tile
class TileLayer:
def __init__(self, width, height):
self.width = width
self.height = height
self.tiles = [[TileGenerator.get_random_tile() for x in range(self.width)] for y in range(self.height)]
self.tiles: list[list[Tile]] = TileGenerator.generate_biome_tiles(width, height)
# self.tiles: list[list[Tile]] = TileGenerator.generate_random_tiles(width, height)
self.image = Image('atlas.png')
def draw(self, camera, visible_area):