BuildingGenerator creates house with 2 chests.
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assets/atlas.png
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assets/atlas.png
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 21 KiB |
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assets/chest.png
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assets/chest.png
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After Width: | Height: | Size: 885 B |
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assets/home.png
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assets/home.png
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@ -5,14 +5,25 @@ from survival.components.sprite_component import SpriteComponent
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class BuildingGenerator:
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def create_home(self, world, game_map):
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def create_home(self, world, game_map, position = [10,10]):
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home = world.create_entity()
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pos = PositionComponent([32, 32], [32, 32])
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world.add_component(home, pos)
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home_pos = PositionComponent([position[0]*32, position[1]*32], position)
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world.add_component(home, home_pos)
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game_map.add_entity(home, home_pos)
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world.add_component(home, InventoryComponent())
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game_map.add_entity(home, pos)
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sprite = SpriteComponent('tree.png')
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sprite.set_scale(2)
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sprite = SpriteComponent('home.png')
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world.add_component(home, sprite)
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world.add_component(home, CollisionComponent())
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for x_pos in [-1, 1]:
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chest = world.create_entity()
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chest_pos = PositionComponent(
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[(position[0]+x_pos)*32, position[1]*32],
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[position[0]+x_pos, position[1]]
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)
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world.add_component(chest, chest_pos)
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game_map.add_entity(chest, chest_pos)
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world.add_component(chest, InventoryComponent())
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sprite = SpriteComponent('chest.png')
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world.add_component(chest, sprite)
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world.add_component(chest, CollisionComponent())
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