development #11
@ -1,5 +1,5 @@
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class InventoryComponent:
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class InventoryComponent:
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def __init__(self, maxitems=10):
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def __init__(self, maxitems=100):
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self.maxitems = maxitems
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self.maxitems = maxitems
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self.items = {}
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self.items = {}
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@ -21,7 +21,7 @@ class PlayerGenerator:
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world.add_component(player, InventoryComponent())
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world.add_component(player, InventoryComponent())
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camera_target = CameraTargetComponent(pos)
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camera_target = CameraTargetComponent(pos)
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world.add_component(player, camera_target)
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world.add_component(player, camera_target)
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# world.add_component(player, AutomationComponent())
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world.add_component(player, AutomationComponent())
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game_map.add_entity(player, pos)
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game_map.add_entity(player, pos)
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sprite = SpriteComponent('stevenson.png')
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sprite = SpriteComponent('stevenson.png')
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sprite.set_scale(1)
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sprite.set_scale(1)
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@ -54,6 +54,6 @@ class ResourceGenerator:
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inventory = world.component_for_entity(player, InventoryComponent)
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inventory = world.component_for_entity(player, InventoryComponent)
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answer = decision_tree.predict_answer(resource)
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answer = decision_tree.predict_answer(resource)
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# print(answer)
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# print(answer)
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inventory.add_item(resource.resource_type, 1)
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inventory.add_item(ResourceType.get_from_string(answer), 1)
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game_map.remove_entity(pos.grid_position)
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game_map.remove_entity(pos.grid_position)
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world.delete_entity(resource_ent, immediate=True)
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world.delete_entity(resource_ent, immediate=True)
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@ -5,3 +5,14 @@ class ResourceType(Enum):
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FOOD = 1
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FOOD = 1
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WATER = 2
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WATER = 2
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WOOD = 3
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WOOD = 3
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@staticmethod
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def get_from_string(string):
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if string == 'food':
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return ResourceType.FOOD
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elif string == 'water':
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return ResourceType.WATER
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elif string == 'wood':
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return ResourceType.WOOD
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else:
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raise Exception("Unknown resource type")
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