development #12
@ -1,78 +0,0 @@
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from random import randint
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import pygame
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class Player:
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def __init__(self):
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# self.pos = [1024, 512]
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# self.velocity = [0, 0]
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# self.image = Image('stevenson.png')
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# self.image.set_scale(2)
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# self.speed = 30
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# self.movement_target = [self.pos[0], self.pos[1]]
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# self.timer = 0
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pass
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def draw(self, camera):
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self.image.pos = self.pos
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camera.draw(self.image)
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def is_moving(self):
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return self.pos != self.movement_target
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def move_in_random_direction(self):
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value = randint(0, 3)
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random_movement = {
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0: self.move_up,
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1: self.move_down,
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2: self.move_left,
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3: self.move_right
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}
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random_movement[value]()
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def update(self, delta, pressed_keys):
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if self.is_moving():
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if self.velocity[0] != 0:
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self.pos[0] += self.velocity[0] * self.speed * delta / 100
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if abs(self.movement_target[0] - self.pos[0]) < 0.1 * self.speed:
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self.velocity = [0, 0]
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self.pos = self.movement_target
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else:
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self.pos[1] += self.velocity[1] * self.speed * delta / 100
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if abs(self.pos[1] - self.movement_target[1]) < 0.1 * self.speed:
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self.velocity = [0, 0]
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self.pos = self.movement_target
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return
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self.timer += delta
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if self.timer > 1000:
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self.move_in_random_direction()
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self.timer = 0
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if pressed_keys[pygame.K_LEFT]:
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self.move_left()
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elif pressed_keys[pygame.K_RIGHT]:
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self.move_right()
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elif pressed_keys[pygame.K_DOWN]:
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self.move_down()
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elif pressed_keys[pygame.K_UP]:
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self.move_up()
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def move_left(self):
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self.velocity = [-1, 0]
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self.movement_target = [self.pos[0] - 32, self.pos[1]]
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def move_right(self):
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self.velocity = [1, 0]
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self.movement_target = [self.pos[0] + 32, self.pos[1]]
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def move_up(self):
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self.velocity = [0, -1]
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self.movement_target = [self.pos[0], self.pos[1] - 32]
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def move_down(self):
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self.velocity = [0, 1]
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self.movement_target = [self.pos[0], self.pos[1] + 32]
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@ -7,8 +7,6 @@ from survival.components.resource_component import ResourceComponent
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class AutomationComponent:
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pass
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# def __init__(self):
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# self.resources = []
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class AutomationSystem(esper.Processor):
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@ -8,7 +8,6 @@ class TileLayer:
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self.width = width
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self.height = height
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self.tiles: list[list[Tile]] = TileGenerator.generate_biome_tiles(width, height)
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# self.tiles: list[list[Tile]] = TileGenerator.generate_random_tiles(width, height)
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self.image = Image('atlas.png')
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def draw(self, camera, visible_area):
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Block a user