dev-jakklu #5
@ -13,7 +13,7 @@ class ResourceGenerator:
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def generate_resources(self):
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for x in range(RESOURCES_AMOUNT):
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obj = self.world.create_entity()
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sprites = ['apple.png', 'water.png', 'wood.png', 'stone.png']
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sprites = ['apple.png', 'water.png', 'wood.png']
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empty_grid_pos = self.get_empty_grid_position()
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empty_pos = [empty_grid_pos[0] * 32, empty_grid_pos[1] * 32]
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