dev-jakklu #5

Merged
s452701 merged 14 commits from dev-jakklu into master 2021-05-08 22:22:47 +02:00
4 changed files with 36 additions and 0 deletions
Showing only changes of commit 927db0c18a - Show all commits

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@ -0,0 +1,20 @@
class TimeComponent:
def __init__(self, minute, hour, day, timer):
self.minute = minute
self.hour = hour
self.day = day
self.timer = timer
def add_time(self, minutes):
self.minute += minutes
if self.minute >= 60:
temp = self.minute - 60
self.hour += 1
if self.hour >= 24:
temp2 = self.hour - 24
self.day += 1
self.hour = temp2
self.minute = temp
def __str__(self):
return f'Day {self.day}, {self.hour}:{self.minute}'

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@ -3,6 +3,7 @@ from survival.components.input_component import InputComponent
from survival.components.movement_component import MovementComponent
from survival.components.position_component import PositionComponent
from survival.components.sprite_component import SpriteComponent
from survival.components.time_component import TimeComponent
class PlayerGenerator:
@ -19,5 +20,6 @@ class PlayerGenerator:
sprite = SpriteComponent('stevenson.png')
sprite.set_scale(1)
world.add_component(player, sprite)
world.add_component(player, TimeComponent(0, 0, 0, 0))
return player

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@ -0,0 +1,12 @@
from survival import esper
from survival.components.time_component import TimeComponent
class TimeSystem(esper.Processor):
def process(self, dt):
for ent, time in self.world.get_component(TimeComponent):
time.timer += dt
if time.timer > 1000:
time.add_time(1)
time.timer = 0
print(time)

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@ -4,6 +4,7 @@ from survival.systems.collision_system import CollisionSystem
from survival.systems.draw_system import DrawSystem
from survival.systems.input_system import InputSystem
from survival.systems.movement_system import MovementSystem
from survival.systems.time_system import TimeSystem
class WorldGenerator:
@ -15,5 +16,6 @@ class WorldGenerator:
world.add_processor(MovementSystem(), priority=1)
world.add_processor(CollisionSystem(game_map), priority=2)
world.add_processor(DrawSystem(camera))
world.add_processor(TimeSystem())
return world