import os import pygame class Image: def __init__(self, filename, pos=(0, 0), scale=1): self.texture = pygame.image.load(os.path.join('..', 'assets', filename)).convert_alpha() self.image = self.texture self.origin = (0, 0) self.pos = pos self.set_scale(scale) def set_scale(self, scale): self.image = pygame.transform.scale(self.texture, (self.texture.get_width() * scale, self.texture.get_height() * scale)) self.scale = scale def draw(self, window, camera): window.blit(self.image, camera.apply(self.pos), pygame.Rect(self.origin[0] * self.scale, self.origin[1] * self.scale, 32 * self.scale, 32 * self.scale)) def draw_static(self, window): window.blit(self.image, self.pos, pygame.Rect(self.origin[0] * self.scale, self.origin[1] * self.scale, 32 * self.scale, 32 * self.scale))