import random from survival import GameMap from survival.components.OnCollisionComponent import OnCollisionComponent from survival.components.position_component import PositionComponent from survival.components.sprite_component import SpriteComponent from survival.esper import World from survival.settings import RESOURCES_AMOUNT class ResourceGenerator: def __init__(self, world, game_map): self.world = world self.map = game_map def generate_resources(self): for x in range(RESOURCES_AMOUNT): obj = self.world.create_entity() sprites = ['apple.png', 'water.png', 'wood.png'] empty_grid_pos = self.get_empty_grid_position() empty_pos = [empty_grid_pos[0] * 32, empty_grid_pos[1] * 32] pos = PositionComponent(empty_pos, empty_grid_pos) sprite = SpriteComponent(random.choice(sprites)) col = OnCollisionComponent() col.addCallback(self.remove_resource, world=self.world, game_map=self.map, entity=obj) self.world.add_component(obj, pos) self.world.add_component(obj, sprite) self.world.add_component(obj, col) self.map.add_entity(obj, pos) def get_empty_grid_position(self): free_pos = [random.randrange(self.map.width), random.randrange(self.map.height)] while self.map.is_colliding(free_pos): free_pos = [random.randrange(self.map.width), random.randrange(self.map.height)] return free_pos @staticmethod def remove_resource(world: World, game_map: GameMap, entity: int): pos = world.component_for_entity(entity, PositionComponent) game_map.remove_entity(pos.grid_position) world.delete_entity(entity, immediate=True)