74 lines
3.0 KiB
Python
74 lines
3.0 KiB
Python
import random
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from survival.biomes.biome_data import BiomeData
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from survival.biomes.biome_preset import BiomePreset
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from survival.biomes.noise import generate_noise
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from survival.tile import Tile
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class TileGenerator:
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Tiles = {
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"Grass1": Tile(origin=(0, 0), cost=1),
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"Grass2": Tile(origin=(32, 0), cost=1),
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"Grass3": Tile(origin=(64, 0), cost=1),
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"Grass4": Tile(origin=(96, 0), cost=1),
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"Sand": Tile(origin=(64, 64), cost=20),
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"Puddle": Tile(origin=(96, 64), cost=20),
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}
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TilesValues = list(Tiles.values())
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Biomes = [
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BiomePreset("Desert", min_height=0.2, min_moisture=0, min_heat=0.5, tiles=[Tiles["Grass1"], Tiles["Grass2"],
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Tiles["Grass3"], Tiles["Grass4"]]),
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BiomePreset("Forest", min_height=0.2, min_moisture=0.4, min_heat=0.4, tiles=[Tiles["Sand"]]),
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BiomePreset("Grassland", min_height=0.2, min_moisture=0.5, min_heat=0.3, tiles=[Tiles["Sand"]]),
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BiomePreset("Marsh", min_height=0.3, min_moisture=0.5, min_heat=0.62, tiles=[Tiles["Puddle"]]),
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BiomePreset("Ocean", min_height=0, min_moisture=0, min_heat=0, tiles=[Tiles["Sand"]]),
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BiomePreset("Tundra", min_height=0.2, min_moisture=0, min_heat=0, tiles=[Tiles["Puddle"]])
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]
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@staticmethod
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def get_random_tile():
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tile = random.choice(TileGenerator.TilesValues)
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return Tile(origin=tile.origin, cost=tile.cost)
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@staticmethod
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def generate_random_tiles(width: int, height: int) -> list[list[Tile]]:
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return [[TileGenerator.get_random_tile() for _ in range(width)] for _ in range(height)]
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@staticmethod
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def generate_biome_tiles(width: int, height: int):
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seed = random.randint(0, 9999999)
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octaves = 10
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height_map = generate_noise(width, height, octaves, seed)
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moisture_map = generate_noise(width, height, octaves, seed)
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heat_map = generate_noise(width, height, octaves, seed)
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return [[TileGenerator.get_biome(height_map[y][x], moisture_map[y][x], heat_map[y][x]).get_new_tile() for x in
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range(width)] for y in range(height)]
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@staticmethod
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def get_biome(height, moisture, heat) -> BiomePreset:
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matching_biomes = list()
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for biome in TileGenerator.Biomes:
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if biome.match_conditions(height, moisture, heat):
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matching_biomes.append(BiomeData(biome))
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current_value = 0
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found_biome = None
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for biome in matching_biomes:
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if found_biome is None:
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found_biome = biome.biome
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current_value = biome.get_diff_value(height, moisture, heat)
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elif biome.get_diff_value(height, moisture, heat) < current_value:
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found_biome = biome.biome
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current_value = biome.get_diff_value(height, moisture, heat)
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if found_biome is None:
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found_biome = TileGenerator.Biomes[0]
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return found_biome
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