AI-Project/survival/systems/automation_system.py
2021-06-19 00:03:08 +02:00

63 lines
2.7 KiB
Python

from survival import esper, GameMap
from survival.components.moving_component import MovingComponent
from survival.components.pathfinding_component import PathfindingComponent
from survival.components.position_component import PositionComponent
from survival.components.resource_component import ResourceComponent
class AutomationComponent:
pass
class AutomationSystem(esper.Processor):
def __init__(self, game_map: GameMap):
self.game_map = game_map
def process(self, dt):
for ent, (automation, pos) in self.world.get_components(AutomationComponent, PositionComponent):
if self.world.has_component(ent, PathfindingComponent):
continue
resource = self.detect_closest_resource(pos, ent)
if resource is None:
# TODO: Check if target position is not out of map bounds
self.world.add_component(ent, PathfindingComponent((pos.grid_position[0] * 32 + 64, pos.grid_position[1] * 32 + 64)))
# Move somewhere else
else:
target = self.world.component_for_entity(resource, PositionComponent).grid_position
self.world.add_component(ent, PathfindingComponent((target[0] * 32, target[1] * 32), True))
# Go collect target resource
def detect_closest_resource(self, position: PositionComponent, target_entity: int):
entity_position = position.grid_position
x_range = [entity_position[0] - 5, entity_position[0] + 5]
y_range = [entity_position[1] - 5, entity_position[1] + 5]
# Check if range is not out of map bounds
if x_range[0] < 0:
x_range[0] = 0
if x_range[1] >= self.game_map.width:
x_range[1] = self.game_map.width - 1
if y_range[0] < 0:
y_range[0] = 0
if y_range[1] >= self.game_map.height:
y_range[1] = self.game_map.height - 1
found_resource = [-1, 200000]
for y in range(y_range[0], y_range[1]):
for x in range(x_range[0], x_range[1]):
ent = self.game_map.get_entity([x, y])
if ent == target_entity:
continue
if ent is not None and self.world.has_component(ent, ResourceComponent):
res_position = self.world.component_for_entity(ent, PositionComponent).grid_position
distance = abs(entity_position[0] - res_position[0]) + abs(entity_position[1] - res_position[1])
if found_resource[1] > distance:
found_resource = [ent, distance]
if found_resource[0] == -1:
return None
else:
return found_resource[0]