31 lines
1.3 KiB
Python
31 lines
1.3 KiB
Python
from survival import esper
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from survival.components.consumption_component import ConsumptionComponent
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from survival.components.inventory_component import InventoryComponent
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from survival.components.learning_component import LearningComponent
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from survival.generators.resource_type import ResourceType
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class ConsumptionSystem(esper.Processor):
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def __init__(self, callback):
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self.callback = callback
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def process(self, dt):
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for ent, (cons, inventory) in self.world.get_components(ConsumptionComponent, InventoryComponent):
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cons.timer -= dt
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if cons.timer > 0:
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continue
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cons.timer = cons.timer_value
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if self.world.has_component(ent, LearningComponent):
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# If no item was picked up
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if cons.last_inventory_state == inventory.total_items_count():
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learning: LearningComponent = self.world.component_for_entity(ent, LearningComponent)
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learning.reward += -10
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learning.done = True
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cons.last_inventory_state = inventory.total_items_count()
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else:
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if inventory.has_item(ResourceType.FOOD):
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inventory.remove_item(ResourceType.FOOD, 1)
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else:
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self.callback()
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