AI-Project/survival/player.py

47 lines
1.6 KiB
Python

import os
import pygame
from survival.game_object import GameObject
class Player(GameObject):
def __init__(self):
super().__init__([0, 0], os.path.join('..', 'assets', 'player.png'))
self.speed = 3
self.movement_target = [self.pos[0], self.pos[1]]
def draw(self, window):
super().draw(window)
def is_moving(self):
return self.pos != self.movement_target
def update(self, delta, pressed_keys):
if self.is_moving():
if self.velocity[0] != 0:
self.pos[0] += self.velocity[0] * self.speed * delta / 100
if abs(self.movement_target[0] - self.pos[0]) < 0.1 * self.speed:
self.velocity = [0, 0]
self.pos = self.movement_target
else:
self.pos[1] += self.velocity[1] * self.speed * delta / 100
if abs(self.pos[1] - self.movement_target[1]) < 0.1 * self.speed:
self.velocity = [0, 0]
self.pos = self.movement_target
return
if pressed_keys[pygame.K_LEFT]:
self.velocity = [-1, 0]
self.movement_target = [self.pos[0] - 32, self.pos[1]]
elif pressed_keys[pygame.K_RIGHT]:
self.velocity = [1, 0]
self.movement_target = [self.pos[0] + 32, self.pos[1]]
elif pressed_keys[pygame.K_DOWN]:
self.velocity = [0, 1]
self.movement_target = [self.pos[0], self.pos[1] + 32]
elif pressed_keys[pygame.K_UP]:
self.velocity = [0, -1]
self.movement_target = [self.pos[0], self.pos[1] - 32]