89 lines
2.6 KiB
Python
89 lines
2.6 KiB
Python
from random import randint
|
|
|
|
import pygame
|
|
|
|
from survival.image import Image
|
|
|
|
|
|
class Player:
|
|
def __init__(self):
|
|
self.pos = [0, 0]
|
|
self.velocity = [0, 0]
|
|
self.image = Image('stevenson.png')
|
|
self.image.set_scale(2)
|
|
self.origin = (0, 0)
|
|
self.speed = 30
|
|
self.movement_target = [self.pos[0], self.pos[1]]
|
|
self.timer = 0
|
|
|
|
def draw(self, camera):
|
|
if self.is_moving():
|
|
if self.velocity[0] == 1:
|
|
self.image.origin = (96, 0)
|
|
elif self.velocity[0] == -1:
|
|
self.image.origin = (64, 0)
|
|
elif self.velocity[1] == 1:
|
|
self.image.origin = (0, 0)
|
|
else:
|
|
self.image.origin = (32, 0)
|
|
self.image.pos = self.pos
|
|
camera.draw(self.image)
|
|
|
|
def is_moving(self):
|
|
return self.pos != self.movement_target
|
|
|
|
def move_in_random_direction(self):
|
|
value = randint(0, 3)
|
|
random_movement = {
|
|
0: self.move_up,
|
|
1: self.move_down,
|
|
2: self.move_left,
|
|
3: self.move_right
|
|
}
|
|
random_movement[value]()
|
|
|
|
def update(self, delta, pressed_keys):
|
|
if self.is_moving():
|
|
if self.velocity[0] != 0:
|
|
self.pos[0] += self.velocity[0] * self.speed * delta / 100
|
|
if abs(self.movement_target[0] - self.pos[0]) < 0.1 * self.speed:
|
|
self.velocity = [0, 0]
|
|
self.pos = self.movement_target
|
|
else:
|
|
self.pos[1] += self.velocity[1] * self.speed * delta / 100
|
|
if abs(self.pos[1] - self.movement_target[1]) < 0.1 * self.speed:
|
|
self.velocity = [0, 0]
|
|
self.pos = self.movement_target
|
|
return
|
|
|
|
self.timer += delta
|
|
|
|
if self.timer > 1000:
|
|
#self.move_in_random_direction()
|
|
self.timer = 0
|
|
|
|
if pressed_keys[pygame.K_LEFT]:
|
|
self.move_left()
|
|
elif pressed_keys[pygame.K_RIGHT]:
|
|
self.move_right()
|
|
elif pressed_keys[pygame.K_DOWN]:
|
|
self.move_down()
|
|
elif pressed_keys[pygame.K_UP]:
|
|
self.move_up()
|
|
|
|
def move_left(self):
|
|
self.velocity = [-1, 0]
|
|
self.movement_target = [self.pos[0] - 32, self.pos[1]]
|
|
|
|
def move_right(self):
|
|
self.velocity = [1, 0]
|
|
self.movement_target = [self.pos[0] + 32, self.pos[1]]
|
|
|
|
def move_up(self):
|
|
self.velocity = [0, -1]
|
|
self.movement_target = [self.pos[0], self.pos[1] - 32]
|
|
|
|
def move_down(self):
|
|
self.velocity = [0, 1]
|
|
self.movement_target = [self.pos[0], self.pos[1] + 32]
|