AI-Project/survival/generators/building_generator.py
2021-05-22 18:32:36 +02:00

30 lines
1.3 KiB
Python

from survival.components.collision_component import CollisionComponent
from survival.components.inventory_component import InventoryComponent
from survival.components.position_component import PositionComponent
from survival.components.sprite_component import SpriteComponent
class BuildingGenerator:
def create_home(self, world, game_map, position = [10,10]):
home = world.create_entity()
home_pos = PositionComponent([position[0]*32, position[1]*32], position)
world.add_component(home, home_pos)
game_map.add_entity(home, home_pos)
world.add_component(home, InventoryComponent())
sprite = SpriteComponent('home.png')
world.add_component(home, sprite)
world.add_component(home, CollisionComponent())
for x_pos in [-1, 1]:
chest = world.create_entity()
chest_pos = PositionComponent(
[(position[0]+x_pos)*32, position[1]*32],
[position[0]+x_pos, position[1]]
)
world.add_component(chest, chest_pos)
game_map.add_entity(chest, chest_pos)
world.add_component(chest, InventoryComponent())
sprite = SpriteComponent('chest.png')
world.add_component(chest, sprite)
world.add_component(chest, CollisionComponent())