35 lines
1.9 KiB
Python
35 lines
1.9 KiB
Python
from survival import esper
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from survival.components.movement_component import MovementComponent
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from survival.components.moving_component import MovingComponent
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from survival.components.position_component import PositionComponent
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from survival.components.sprite_component import SpriteComponent
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class MovementSystem(esper.Processor):
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def __init__(self):
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self.map = None
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def process(self, dt):
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for ent, (mov, pos, moving, sprite) in self.world.get_components(MovementComponent, PositionComponent,
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MovingComponent,
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SpriteComponent):
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pos.position[0] += moving.direction_vector[0] * mov.speed * dt / 100
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pos.position[1] += moving.direction_vector[1] * mov.speed * dt / 100
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if abs(moving.target[0] * 32 - pos.position[0]) < 0.1 * mov.speed and abs(
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pos.position[1] - moving.target[1] * 32) < 0.1 * mov.speed:
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pos.position = [moving.target[0] * 32, moving.target[1] * 32]
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self.world.remove_component(ent, MovingComponent)
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# if moving.direction[0] != 0:
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# pos.position[0] += moving.direction[0] * mov.speed * dt / 100
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# if abs(moving.movement_target[0] * 32 - pos.position[0]) < 0.1 * mov.speed:
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# pos.position = [moving.movement_target[0] * 32, moving.movement_target[1] * 32]
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# self.world.remove_component(ent, MovingComponent)
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# else:
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# pos.position[1] += moving.direction[1] * mov.speed * dt / 100
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# if abs(pos.position[1] - moving.movement_target[1] * 32) < 0.1 * mov.speed:
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# pos.position = [moving.movement_target[0] * 32, moving.movement_target[1] * 32]
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# self.world.remove_component(ent, MovingComponent)
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