94 lines
5.2 KiB
HTML
94 lines
5.2 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta http-equiv="X-UA-Compatible" content="IE=9"/>
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<meta name="generator" content="Doxygen 1.9.2"/>
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<title>GLFW: Main Page</title>
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<link href="tabs.css" rel="stylesheet" type="text/css"/>
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<script type="text/javascript" src="jquery.js"></script>
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<script type="text/javascript" src="dynsections.js"></script>
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<link href="search/search.css" rel="stylesheet" type="text/css"/>
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<script type="text/javascript" src="search/searchdata.js"></script>
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<script type="text/javascript" src="search/search.js"></script>
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<link href="doxygen.css" rel="stylesheet" type="text/css" />
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<link href="extra.css" rel="stylesheet" type="text/css"/>
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</head>
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<body>
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<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
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<div id="titlearea">
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<div class="glfwheader">
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<a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
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<ul class="glfwnavbar">
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<li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
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<li><a href="https://www.glfw.org/download.html">Download</a></li>
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<li><a href="https://www.glfw.org/community.html">Community</a></li>
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</ul>
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</div>
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</div>
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<!-- end header part -->
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<!-- Generated by Doxygen 1.9.2 -->
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<script type="text/javascript">
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/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */
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var searchBox = new SearchBox("searchBox", "search",'Search','.html');
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/* @license-end */
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</script>
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<script type="text/javascript" src="menudata.js"></script>
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<script type="text/javascript" src="menu.js"></script>
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<script type="text/javascript">
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/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */
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$(function() {
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initMenu('',true,false,'search.php','Search');
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$(document).ready(function() { init_search(); });
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});
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/* @license-end */
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</script>
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<div id="main-nav"></div>
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</div><!-- top -->
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<!-- window showing the filter options -->
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<div id="MSearchSelectWindow"
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onmouseover="return searchBox.OnSearchSelectShow()"
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onmouseout="return searchBox.OnSearchSelectHide()"
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onkeydown="return searchBox.OnSearchSelectKey(event)">
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</div>
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<!-- iframe showing the search results (closed by default) -->
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<div id="MSearchResultsWindow">
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<iframe src="javascript:void(0)" frameborder="0"
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name="MSearchResults" id="MSearchResults">
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</iframe>
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</div>
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<div><div class="contents">
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<div class="textblock"><h1><a class="anchor" id="main_intro"></a>
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Introduction</h1>
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<p >GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc.</p>
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<p ><a class="el" href="news.html#news_33">Release notes for version 3.3</a> list new features, caveats and deprecations.</p>
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<p ><a class="el" href="quick_guide.html">Getting started</a> is a guide for users new to GLFW. It takes you through how to write a small but complete program.</p>
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<p >There are guides for each section of the API:</p>
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<ul>
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<li><a class="el" href="intro_guide.html">Introduction to the API</a> – initialization, error handling and high-level design</li>
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<li><a class="el" href="window_guide.html">Window guide</a> – creating and working with windows and framebuffers</li>
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<li><a class="el" href="context_guide.html">Context guide</a> – working with OpenGL and OpenGL ES contexts</li>
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<li><a class="el" href="vulkan_guide.html">Vulkan guide</a> - working with Vulkan objects and extensions</li>
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<li><a class="el" href="monitor_guide.html">Monitor guide</a> – enumerating and working with monitors and video modes</li>
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<li><a class="el" href="input_guide.html">Input guide</a> – receiving events, polling and processing input</li>
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</ul>
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<p >Once you have written a program, see <a class="el" href="compile_guide.html">Compiling GLFW</a> and <a class="el" href="build_guide.html">Building applications</a>.</p>
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<p >The <a href="modules.html">reference documentation</a> provides more detailed information about specific functions.</p>
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<p ><a class="el" href="moving_guide.html">Moving from GLFW 2 to 3</a> explains what has changed and how to update existing code to use the new API.</p>
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<p >There is a section on <a class="el" href="intro_guide.html#guarantees_limitations">Guarantees and limitations</a> for pointer lifetimes, reentrancy, thread safety, event order and backward and forward compatibility.</p>
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<p >The <a href="https://www.glfw.org/faq.html">FAQ</a> answers many common questions about the design, implementation and use of GLFW.</p>
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<p >Finally, <a class="el" href="compat_guide.html">Standards conformance</a> explains what APIs, standards and protocols GLFW uses and what happens when they are not present on a given machine.</p>
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<p >This documentation was generated with Doxygen. The sources for it are available in both the <a href="https://www.glfw.org/download.html">source distribution</a> and <a href="https://github.com/glfw/glfw">GitHub repository</a>. </p>
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</div></div><!-- PageDoc -->
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</div><!-- contents -->
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<address class="footer">
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<p>
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Last update on Thu Oct 28 2021 for GLFW 3.3.5
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</p>
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</address>
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</body>
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</html>
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