GRK-Projekt-Scena-Podwodna/dependencies/PHYSX/include/PxArticulationJoint.h

496 lines
14 KiB
C
Raw Permalink Normal View History

2022-02-11 15:37:18 +01:00
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_NX_ARTICULATION_JOINT
#define PX_PHYSICS_NX_ARTICULATION_JOINT
/** \addtogroup physics
@{ */
#include "PxPhysXConfig.h"
#include "common/PxBase.h"
#include "solver/PxSolverDefs.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxArticulationJointImpl;
/**
\brief The type of joint drive to use for the articulation joint.
Two drive models are currently supported. in the TARGET model, the drive spring displacement will be determined
as the rotation vector from the relative quaternion beetween child and parent, and the target quaternion.
In the ERROR model, the drive spring displacement will be taken directly from the imaginary part of the relative
quaternion. This drive model requires more computation on the part of the application, but allows driving the joint
with a spring displacement that is more than a complete rotation.
@see PxArticulationJoint
*/
struct PxArticulationJointDriveType
{
enum Enum
{
eTARGET = 0, // use the quaternion as the drive target
eERROR = 1 // use the vector part of the quaternion as the drive error.
};
};
class PxArticulationJointBase : public PxBase
{
public:
/**
\brief get the parent articulation link to which this articulation joint belongs
\return the articulation link to which this joint belongs
*/
virtual PxArticulationLink& getParentArticulationLink() const = 0;
/**
\brief set the joint pose in the parent frame
\param[in] pose the joint pose in the parent frame
<b>Default:</b> the identity matrix
@see getParentPose()
*/
virtual void setParentPose(const PxTransform& pose) = 0;
/**
\brief get the joint pose in the parent frame
\return the joint pose in the parent frame
@see setParentPose()
*/
virtual PxTransform getParentPose() const = 0;
/**
\brief get the child articulation link to which this articulation joint belongs
\return the articulation link to which this joint belongs
*/
virtual PxArticulationLink& getChildArticulationLink() const = 0;
/**
\brief set the joint pose in the child frame
\param[in] pose the joint pose in the child frame
<b>Default:</b> the identity matrix
@see getChildPose()
*/
virtual void setChildPose(const PxTransform& pose) = 0;
/**
\brief get the joint pose in the child frame
\return the joint pose in the child frame
@see setChildPose()
*/
virtual PxTransform getChildPose() const = 0;
virtual PxArticulationJointImpl* getImpl() = 0;
virtual const PxArticulationJointImpl* getImpl() const = 0;
virtual ~PxArticulationJointBase() {}
private:
protected:
PX_INLINE PxArticulationJointBase(PxType concreteType, PxBaseFlags baseFlags) : PxBase(concreteType, baseFlags) {}
PX_INLINE PxArticulationJointBase(PxBaseFlags baseFlags) : PxBase(baseFlags) {}
virtual bool isKindOf(const char* name) const { return !::strcmp("PxArticulationJointBase", name) || PxBase::isKindOf(name); }
};
/**
\brief a joint between two links in an articulation.
The joint model is very similar to a PxSphericalJoint with swing and twist limits,
and an implicit drive model.
@see PxArticulation PxArticulationLink
*/
class PxArticulationJoint : public PxArticulationJointBase
{
public:
/**
\brief set the target drive
This is the target position for the joint drive, measured in the parent constraint frame.
\param[in] orientation the target orientation for the joint
<b>Range:</b> a unit quaternion
<b>Default:</b> the identity quaternion
@see getTargetOrientation()
*/
virtual void setTargetOrientation(const PxQuat& orientation) = 0;
/**
\brief get the target drive position
\return the joint drive target position
@see setTargetOrientation()
*/
virtual PxQuat getTargetOrientation() const = 0;
/**
\brief set the target drive velocity
This is the target velocity for the joint drive, measured in the parent constraint frame
\param[in] velocity the target velocity for the joint
<b>Default:</b> the zero vector
@see getTargetVelocity()
*/
virtual void setTargetVelocity(const PxVec3& velocity) = 0;
/**
\brief get the target drive velocity
\return the target velocity for the joint
@see setTargetVelocity()
*/
virtual PxVec3 getTargetVelocity() const = 0;
/**
\brief set the drive type
\param[in] driveType the drive type for the joint
<b>Default:</b> PxArticulationJointDriveType::eTARGET
@see getDriveType()
*/
virtual void setDriveType(PxArticulationJointDriveType::Enum driveType) = 0;
/**
\brief get the drive type
\return the drive type
@see setDriveType()
*/
virtual PxArticulationJointDriveType::Enum getDriveType() const = 0;
/**
\brief set the drive strength of the joint acceleration spring.
The acceleration generated by the spring drive is proportional to
this value and the angle between the drive target position and the
current position.
\param[in] spring the spring strength of the joint
<b>Range:</b> [0, PX_MAX_F32)<br>
<b>Default:</b> 0.0
@see getStiffness()
*/
virtual void setStiffness(PxReal spring) = 0;
/**
\brief get the drive strength of the joint acceleration spring
\return the spring strength of the joint
@see setStiffness()
*/
virtual PxReal getStiffness() const = 0;
/**
\brief set the damping of the joint acceleration spring
The acceleration generated by the spring drive is proportional to
this value and the difference between the angular velocity of the
joint and the target drive velocity.
\param[in] damping the damping of the joint drive
<b>Range:</b> [0, PX_MAX_F32)<br>
<b>Default:</b> 0.0
@see getDamping()
*/
virtual void setDamping(PxReal damping) = 0;
/**
\brief get the damping of the joint acceleration spring
@see setDamping()
*/
virtual PxReal getDamping() const = 0;
/**
\brief set the internal compliance
Compliance determines the extent to which the joint resists acceleration.
There are separate values for resistance to accelerations caused by external
forces such as gravity and contact forces, and internal forces generated from
other joints.
A low compliance means that forces have little effect, a compliance of 1 means
the joint does not resist such forces at all.
\param[in] compliance the compliance to internal forces
<b> Range: (0, 1]</b>
<b> Default:</b> 0.0
@see getInternalCompliance()
*/
virtual void setInternalCompliance(PxReal compliance) = 0;
/**
\brief get the internal compliance
\return the compliance to internal forces
@see setInternalCompliance()
*/
virtual PxReal getInternalCompliance() const = 0;
/**
\brief get the drive external compliance
Compliance determines the extent to which the joint resists acceleration.
There are separate values for resistance to accelerations caused by external
forces such as gravity and contact forces, and internal forces generated from
other joints.
A low compliance means that forces have little effect, a compliance of 1 means
the joint does not resist such forces at all.
\param[in] compliance the compliance to external forces
<b> Range: (0, 1]</b>
<b> Default:</b> 0.0
@see getExternalCompliance()
*/
virtual void setExternalCompliance(PxReal compliance) = 0;
/**
\brief get the drive external compliance
\return the compliance to external forces
@see setExternalCompliance()
*/
virtual PxReal getExternalCompliance() const = 0;
/**
\brief set the extents of the cone limit. The extents are measured in the frame
of the parent.
Note that very small or highly elliptical limit cones may result in jitter.
\param[in] zLimit the allowed extent of rotation around the z-axis
\param[in] yLimit the allowed extent of rotation around the y-axis
<b> Range:</b> ( (0, Pi), (0, Pi) )
<b> Default:</b> (Pi/4, Pi/4)
\note Please note the order of zLimit and yLimit.
*/
virtual void setSwingLimit(PxReal zLimit, PxReal yLimit) = 0;
/**
\brief get the extents for the swing limit cone
\param[out] zLimit the allowed extent of rotation around the z-axis
\param[out] yLimit the allowed extent of rotation around the y-axis
\note Please note the order of zLimit and yLimit.
@see setSwingLimit()
*/
virtual void getSwingLimit(PxReal& zLimit, PxReal& yLimit) const = 0;
/**
\brief set the tangential spring for the limit cone
<b> Range:</b> ([0, PX_MAX_F32), [0, PX_MAX_F32))
<b> Default:</b> (0.0, 0.0)
*/
virtual void setTangentialStiffness(PxReal spring) = 0;
/**
\brief get the tangential spring for the swing limit cone
\return the tangential spring
@see setTangentialStiffness()
*/
virtual PxReal getTangentialStiffness() const = 0;
/**
\brief set the tangential damping for the limit cone
<b> Range:</b> ([0, PX_MAX_F32), [0, PX_MAX_F32))
<b> Default:</b> (0.0, 0.0)
*/
virtual void setTangentialDamping(PxReal damping) = 0;
/**
\brief get the tangential damping for the swing limit cone
\return the tangential damping
@see setTangentialDamping()
*/
virtual PxReal getTangentialDamping() const = 0;
/**
\brief set the contact distance for the swing limit
The contact distance should be less than either limit angle.
<b> Range:</b> [0, Pi]
<b> Default:</b> 0.05 radians
@see getSwingLimitContactDistance()
*/
virtual void setSwingLimitContactDistance(PxReal contactDistance) = 0;
/**
\brief get the contact distance for the swing limit
\return the contact distance for the swing limit cone
@see setSwingLimitContactDistance()
*/
virtual PxReal getSwingLimitContactDistance() const = 0;
/**
\brief set the flag which enables the swing limit
\param[in] enabled whether the limit is enabled
<b>Default:</b> false
@see getSwingLimitEnabled()
*/
virtual void setSwingLimitEnabled(bool enabled) = 0;
/**
\brief get the flag which enables the swing limit
\return whether the swing limit is enabled
@see setSwingLimitEnabled()
*/
virtual bool getSwingLimitEnabled() const = 0;
/**
\brief set the bounds of the twistLimit
\param[in] lower the lower extent of the twist limit
\param[in] upper the upper extent of the twist limit
<b> Range: (-Pi, Pi)</b>
<b> Default:</b> (-Pi/4, Pi/4)
The lower limit value must be less than the upper limit if the limit is enabled
@see getTwistLimit()
*/
virtual void setTwistLimit(PxReal lower, PxReal upper) = 0;
/**
\brief get the bounds of the twistLimit
\param[out] lower the lower extent of the twist limit
\param[out] upper the upper extent of the twist limit
@see setTwistLimit()
*/
virtual void getTwistLimit(PxReal &lower, PxReal &upper) const = 0;
/**
\brief set the flag which enables the twist limit
\param[in] enabled whether the twist limit is enabled
<b>Default:</b> false
@see getTwistLimitEnabled()
*/
virtual void setTwistLimitEnabled(bool enabled) = 0;
/**
\brief get the twistLimitEnabled flag
\return whether the twist limit is enabled
@see setTwistLimitEnabled()
*/
virtual bool getTwistLimitEnabled() const = 0;
/**
\brief set the contact distance for the swing limit
The contact distance should be less than half the distance between the upper and lower limits.
<b> Range:</b> [0, Pi)
<b> Default:</b> 0.05 radians
@see getTwistLimitContactDistance()
*/
virtual void setTwistLimitContactDistance(PxReal contactDistance) = 0;
/**
\brief get the contact distance for the swing limit
\return the contact distance for the twist limit
@see setTwistLimitContactDistance()
*/
virtual PxReal getTwistLimitContactDistance() const = 0;
virtual const char* getConcreteTypeName() const { return "PxArticulationJoint"; }
protected:
PX_INLINE PxArticulationJoint(PxType concreteType, PxBaseFlags baseFlags) : PxArticulationJointBase(concreteType, baseFlags) {}
PX_INLINE PxArticulationJoint(PxBaseFlags baseFlags) : PxArticulationJointBase(baseFlags) {}
virtual ~PxArticulationJoint() {}
virtual bool isKindOf(const char* name) const { return !::strcmp("PxArticulationJoint", name) || PxArticulationJointBase::isKindOf(name); }
};
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif