GRK-Projekt-Scena-Podwodna/dependencies/PHYSX/source/lowlevel/api/include/PxsMaterialManager.h

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2022-02-11 15:37:18 +01:00
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PXS_MATERIALMANAGER
#define PXS_MATERIALMANAGER
#include "PxsMaterialCore.h"
#include "PsAlignedMalloc.h"
namespace physx
{
struct PxsMaterialInfo
{
PxU16 mMaterialIndex0;
PxU16 mMaterialIndex1;
};
class PxsMaterialManager
{
public:
PxsMaterialManager()
{
const PxU32 matCount = 128;
materials = reinterpret_cast<PxsMaterialCore*>(physx::shdfnd::AlignedAllocator<16>().allocate(sizeof(PxsMaterialCore)*matCount, __FILE__, __LINE__));
maxMaterials = matCount;
for(PxU32 i=0; i<matCount; ++i)
{
materials[i].setMaterialIndex(MATERIAL_INVALID_HANDLE);
}
}
~PxsMaterialManager()
{
physx::shdfnd::AlignedAllocator<16>().deallocate(materials);
}
void setMaterial(PxsMaterialCore* mat)
{
const PxU16 materialIndex = mat->getMaterialIndex();
resize(PxU32(materialIndex) + 1);
materials[materialIndex] = *mat;
}
void updateMaterial(PxsMaterialCore* mat)
{
materials[mat->getMaterialIndex()] =*mat;
}
void removeMaterial(PxsMaterialCore* mat)
{
mat->setMaterialIndex(MATERIAL_INVALID_HANDLE);
}
PX_FORCE_INLINE PxsMaterialCore* getMaterial(const PxU32 index)const
{
PX_ASSERT(index < maxMaterials);
return &materials[index];
}
PxU32 getMaxSize()const
{
return maxMaterials;
}
void resize(PxU32 minValueForMax)
{
if(maxMaterials>=minValueForMax)
return;
const PxU32 numMaterials = maxMaterials;
maxMaterials = (minValueForMax+31)&~31;
PxsMaterialCore* mat = reinterpret_cast<PxsMaterialCore*>(physx::shdfnd::AlignedAllocator<16>().allocate(sizeof(PxsMaterialCore)*maxMaterials, __FILE__, __LINE__));
for(PxU32 i=0; i<numMaterials; ++i)
{
mat[i] = materials[i];
}
for(PxU32 i = numMaterials; i < maxMaterials; ++i)
{
mat[i].setMaterialIndex(MATERIAL_INVALID_HANDLE);
}
physx::shdfnd::AlignedAllocator<16>().deallocate(materials);
materials = mat;
}
PxsMaterialCore* materials;//make sure materials's start address is 16 bytes align
PxU32 maxMaterials;
PxU32 mPad[2];
};
class PxsMaterialManagerIterator
{
public:
PxsMaterialManagerIterator(PxsMaterialManager& manager) : mManager(manager), mIndex(0)
{
}
bool getNextMaterial(PxsMaterialCore*& materialCore)
{
const PxU32 maxSize = mManager.getMaxSize();
PxU32 index = mIndex;
while(index < maxSize && mManager.getMaterial(index)->getMaterialIndex() == MATERIAL_INVALID_HANDLE)
index++;
materialCore = NULL;
if(index < maxSize)
materialCore = mManager.getMaterial(index++);
mIndex = index;
return materialCore!=NULL;
}
private:
PxsMaterialManagerIterator& operator=(const PxsMaterialManagerIterator&);
PxsMaterialManager& mManager;
PxU32 mIndex;
};
}
#endif