228 lines
9.4 KiB
C
228 lines
9.4 KiB
C
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PHYSICS_SCP_ARTICULATION_CORE
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#define PX_PHYSICS_SCP_ARTICULATION_CORE
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#include "ScActorCore.h"
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#include "DyArticulation.h"
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#include "DyFeatherstoneArticulation.h"
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namespace physx
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{
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class PxvArticulation;
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namespace IG
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{
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class NodeIndex;
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}
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namespace Sc
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{
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typedef Dy::FsData ArticulationDriveCache;
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class ArticulationSim;
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class BodyCore;
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class BodySim;
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class ArticulationJointCore;
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class ArticulationCore
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{
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//= ATTENTION! =====================================================================================
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// Changing the data layout of this class breaks the binary serialization format. See comments for
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// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
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// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
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// accordingly.
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//==================================================================================================
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//---------------------------------------------------------------------------------
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// Construction, destruction & initialization
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//---------------------------------------------------------------------------------
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// PX_SERIALIZATION
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public:
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ArticulationCore(const PxEMPTY) : mSim(NULL) {}
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static void getBinaryMetaData(PxOutputStream& stream);
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//~PX_SERIALIZATION
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ArticulationCore(bool reducedCoordinate);
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~ArticulationCore();
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//---------------------------------------------------------------------------------
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// External API
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//---------------------------------------------------------------------------------
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PX_FORCE_INLINE PxU32 getInternalDriveIterations() const { return mCore.internalDriveIterations; }
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PX_FORCE_INLINE void setInternalDriveIterations(const PxU32 v) { mCore.internalDriveIterations = v; }
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PX_FORCE_INLINE PxU32 getExternalDriveIterations() const { return mCore.externalDriveIterations; }
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PX_FORCE_INLINE void setExternalDriveIterations(const PxU32 v) { mCore.externalDriveIterations = v; }
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PX_FORCE_INLINE PxU32 getMaxProjectionIterations() const { return mCore.maxProjectionIterations; }
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PX_FORCE_INLINE void setMaxProjectionIterations(const PxU32 v) { mCore.maxProjectionIterations = v; }
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PX_FORCE_INLINE PxReal getSeparationTolerance() const { return mCore.separationTolerance; }
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PX_FORCE_INLINE void setSeparationTolerance(const PxReal v) { mCore.separationTolerance = v; }
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PX_FORCE_INLINE PxReal getSleepThreshold() const { return mCore.sleepThreshold; }
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PX_FORCE_INLINE void setSleepThreshold(const PxReal v) { mCore.sleepThreshold = v; }
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PX_FORCE_INLINE PxReal getFreezeThreshold() const { return mCore.freezeThreshold; }
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PX_FORCE_INLINE void setFreezeThreshold(const PxReal v) { mCore.freezeThreshold = v; }
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PX_FORCE_INLINE PxU16 getSolverIterationCounts() const { return mCore.solverIterationCounts; }
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PX_FORCE_INLINE void setSolverIterationCounts(PxU16 c) { mCore.solverIterationCounts = c; }
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PX_FORCE_INLINE PxReal getWakeCounter() const { return mCore.wakeCounter; }
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PX_FORCE_INLINE void setWakeCounterInternal(const PxReal v) { mCore.wakeCounter = v; }
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void setWakeCounter(const PxReal v);
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bool isSleeping() const;
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void wakeUp(PxReal wakeCounter);
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void putToSleep();
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PxArticulationBase* getPxArticulationBase();
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const PxArticulationBase* getPxArticulationBase() const;
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//---------------------------------------------------------------------------------
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// Drive Cache API
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//---------------------------------------------------------------------------------
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ArticulationDriveCache* createDriveCache(PxReal compliance,
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PxU32 driveIterations) const;
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void updateDriveCache(ArticulationDriveCache& cache,
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PxReal compliance,
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PxU32 driveIterations) const;
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void releaseDriveCache(ArticulationDriveCache& cache) const;
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PxU32 getCacheLinkCount(const ArticulationDriveCache& cache) const;
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void applyImpulse(BodyCore& link,
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const ArticulationDriveCache& driveCache,
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const PxVec3& force,
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const PxVec3& torque);
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void computeImpulseResponse(BodyCore& link,
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PxVec3& linearResponse,
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PxVec3& angularResponse,
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const ArticulationDriveCache& driveCache,
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const PxVec3& force,
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const PxVec3& torque) const;
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//---------------------------------------------------------------------------------
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// external reduced coordinate API
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//---------------------------------------------------------------------------------
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void setArticulationFlags(PxArticulationFlags flags);
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PxArticulationFlags getArticulationFlags() const { return mCore.flags; }
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PxU32 getDofs() const;
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PxArticulationCache* createCache() const;
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PxU32 getCacheDataSize() const;
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void zeroCache(PxArticulationCache& cache) const;
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void applyCache(PxArticulationCache& cache, const PxArticulationCacheFlags flag)const;
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void copyInternalStateToCache(PxArticulationCache& cache, const PxArticulationCacheFlags flag) const;
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void releaseCache(PxArticulationCache& cache) const;
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void packJointData(const PxReal* maximum, PxReal* reduced) const;
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void unpackJointData(const PxReal* reduced, PxReal* maximum) const;
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void commonInit() const;
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void computeGeneralizedGravityForce(PxArticulationCache& cache) const;
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void computeCoriolisAndCentrifugalForce(PxArticulationCache& cache) const;
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void computeGeneralizedExternalForce(PxArticulationCache& cache) const;
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void computeJointAcceleration(PxArticulationCache& cache) const;
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void computeJointForce(PxArticulationCache& cache) const;
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void computeDenseJacobian(PxArticulationCache& cache, PxU32& nRows, PxU32& nCols) const;
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void computeCoefficientMatrix(PxArticulationCache& cache) const;
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bool computeLambda(PxArticulationCache& cache, PxArticulationCache& rollBackCache, const PxReal* const jointTorque, const PxVec3 gravity, const PxU32 maxIter) const;
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void computeGeneralizedMassMatrix(PxArticulationCache& cache) const;
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PxU32 getCoefficientMatrixSize() const;
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PxSpatialVelocity getLinkVelocity(const PxU32 linkId) const;
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PxSpatialVelocity getLinkAcceleration(const PxU32 linkId) const;
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//---------------------------------------------------------------------------------
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// Internal API
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//---------------------------------------------------------------------------------
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public:
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PX_FORCE_INLINE void setSim(ArticulationSim* sim)
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{
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PX_ASSERT((sim==0) ^ (mSim == 0));
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mSim = sim;
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}
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PX_FORCE_INLINE ArticulationSim* getSim() const { return mSim; }
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PX_FORCE_INLINE const Dy::ArticulationCore& getCore() { return mCore; }
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static PX_FORCE_INLINE ArticulationCore& getArticulationCore(ArticulationCore& core)
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{
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const size_t offset = PX_OFFSET_OF(ArticulationCore, mCore);
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return *reinterpret_cast<ArticulationCore*>(reinterpret_cast<PxU8*>(&core) - offset);
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}
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PX_INLINE bool isReducedCoordinate() const { return mIsReducedCoordinate; }
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IG::NodeIndex getIslandNodeIndex() const;
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void setGlobalPose();
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void setDirty(const bool dirty);
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private:
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ArticulationSim* mSim;
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Dy::ArticulationCore mCore;
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bool mIsReducedCoordinate;
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};
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} // namespace Sc
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}
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#endif
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