GRK-Projekt-Scena-Podwodna/dependencies/PHYSX/include/foundation/PxMemory.h

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PXFOUNDATION_PXMEMORY_H
#define PXFOUNDATION_PXMEMORY_H
/** \addtogroup foundation
@{
*/
#include "foundation/Px.h"
#include "foundation/PxIntrinsics.h"
#include "foundation/PxSimpleTypes.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief Sets the bytes of the provided buffer to zero.
\param dest Pointer to block of memory to set zero.
\param count Number of bytes to set to zero.
\return Pointer to memory block (same as input)
*/
PX_FORCE_INLINE void* PxMemZero(void* dest, PxU32 count)
{
return physx::intrinsics::memZero(dest, count);
}
/**
\brief Sets the bytes of the provided buffer to the specified value.
\param dest Pointer to block of memory to set to the specified value.
\param c Value to set the bytes of the block of memory to.
\param count Number of bytes to set to the specified value.
\return Pointer to memory block (same as input)
*/
PX_FORCE_INLINE void* PxMemSet(void* dest, PxI32 c, PxU32 count)
{
return physx::intrinsics::memSet(dest, c, count);
}
/**
\brief Copies the bytes of one memory block to another. The memory blocks must not overlap.
\note Use #PxMemMove if memory blocks overlap.
\param dest Pointer to block of memory to copy to.
\param src Pointer to block of memory to copy from.
\param count Number of bytes to copy.
\return Pointer to destination memory block
*/
PX_FORCE_INLINE void* PxMemCopy(void* dest, const void* src, PxU32 count)
{
return physx::intrinsics::memCopy(dest, src, count);
}
/**
\brief Copies the bytes of one memory block to another. The memory blocks can overlap.
\note Use #PxMemCopy if memory blocks do not overlap.
\param dest Pointer to block of memory to copy to.
\param src Pointer to block of memory to copy from.
\param count Number of bytes to copy.
\return Pointer to destination memory block
*/
PX_FORCE_INLINE void* PxMemMove(void* dest, const void* src, PxU32 count)
{
return physx::intrinsics::memMove(dest, src, count);
}
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif // PXFOUNDATION_PXMEMORY_H