GRK-Projekt-Scena-Podwodna/Grk-Projekt/Grk-Projekt.vcxproj
2022-02-11 15:37:18 +01:00

212 lines
23 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{3fd0adb5-ba44-494a-a874-9c7d84aa93a6}</ProjectGuid>
<RootNamespace>GrkProjekt</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)dependencies\PHYSX\include;$(SolutionDir)dependencies\PHYSX\source\common\include;$(SolutionDir)dependencies\PHYSX\source\common\src;$(SolutionDir)dependencies\PHYSX\source\physx\src;$(SolutionDir)dependencies\PHYSX\source\physx\src\device;$(SolutionDir)dependencies\PHYSX\source\physx\src\buffering;$(SolutionDir)dependencies\PHYSX\source\physxgpu\include;$(SolutionDir)dependencies\PHYSX\source\geomutils\include;$(SolutionDir)dependencies\PHYSX\source\geomutils\src;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\contact;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\common;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\convex;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\distance;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\sweep;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\gjk;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\intersection;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\mesh;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\hf;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\pcm;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\ccd;$(SolutionDir)dependencies\PHYSX\source\lowlevel\api\include;$(SolutionDir)dependencies\PHYSX\source\lowlevel\software\include;$(SolutionDir)dependencies\PHYSX\source\lowlevel\common\include\pipeline;$(SolutionDir)dependencies\PHYSX\source\lowlevelaabb\include;$(SolutionDir)dependencies\PHYSX\source\lowleveldynamics\include;$(SolutionDir)dependencies\PHYSX\source\simulationcontroller\include;$(SolutionDir)dependencies\PHYSX\source\simulationcontroller\src;$(SolutionDir)dependencies\PHYSX\source\physxcooking\src;$(SolutionDir)dependencies\PHYSX\source\physxcooking\src\mesh;$(SolutionDir)dependencies\PHYSX\source\physxcooking\src\convex;$(SolutionDir)dependencies\PHYSX\source\scenequery\include;$(SolutionDir)dependencies\PHYSX\source\physxmetadata\core\include;$(SolutionDir)dependencies\PHYSX\source\immediatemode\include;$(SolutionDir)dependencies\PHYSX\source\pvd\include;$(SolutionDir)dependencies\PHYSX\source\foundation\include;$(SolutionDir)dependencies\GLFW\include;$(SolutionDir)dependencies\GLEW\include;$(SolutionDir)dependencies\GLM\include;$(SolutionDir)dependencies\ASSIMP\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysXExtensions_static_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysX_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysXPvdSDK_static_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysXVehicle_static_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysXCharacterKinematic_static_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysXCooking_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysXCommon_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\SnippetUtils_static_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\SnippetRender_static_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysXFoundation_32.lib;opengl32.lib;$(SolutionDir)dependencies\GLEW\lib\Release\Win32\glew32.lib;$(SolutionDir)dependencies\GLFW\lib-vc2022\glfw3.lib;$(SolutionDir)dependencies\ASSIMP\zlibd.lib;$(SolutionDir)dependencies\ASSIMP\assimp-vc141-mtd.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>
</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)dependencies\PHYSX\include;$(SolutionDir)dependencies\PHYSX\source\common\include;$(SolutionDir)dependencies\PHYSX\source\common\src;$(SolutionDir)dependencies\PHYSX\source\physx\src;$(SolutionDir)dependencies\PHYSX\source\physx\src\device;$(SolutionDir)dependencies\PHYSX\source\physx\src\buffering;$(SolutionDir)dependencies\PHYSX\source\physxgpu\include;$(SolutionDir)dependencies\PHYSX\source\geomutils\include;$(SolutionDir)dependencies\PHYSX\source\geomutils\src;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\contact;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\common;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\convex;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\distance;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\sweep;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\gjk;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\intersection;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\mesh;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\hf;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\pcm;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\ccd;$(SolutionDir)dependencies\PHYSX\source\lowlevel\api\include;$(SolutionDir)dependencies\PHYSX\source\lowlevel\software\include;$(SolutionDir)dependencies\PHYSX\source\lowlevel\common\include\pipeline;$(SolutionDir)dependencies\PHYSX\source\lowlevelaabb\include;$(SolutionDir)dependencies\PHYSX\source\lowleveldynamics\include;$(SolutionDir)dependencies\PHYSX\source\simulationcontroller\include;$(SolutionDir)dependencies\PHYSX\source\simulationcontroller\src;$(SolutionDir)dependencies\PHYSX\source\physxcooking\src;$(SolutionDir)dependencies\PHYSX\source\physxcooking\src\mesh;$(SolutionDir)dependencies\PHYSX\source\physxcooking\src\convex;$(SolutionDir)dependencies\PHYSX\source\scenequery\include;$(SolutionDir)dependencies\PHYSX\source\physxmetadata\core\include;$(SolutionDir)dependencies\PHYSX\source\immediatemode\include;$(SolutionDir)dependencies\PHYSX\source\pvd\include;$(SolutionDir)dependencies\PHYSX\source\foundation\include;$(SolutionDir)dependencies\GLFW\include;$(SolutionDir)dependencies\GLEW\include;$(SolutionDir)dependencies\GLM\include;$(SolutionDir)dependencies\ASSIMP\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>MaxSpeed</Optimization>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysXExtensions_static_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysX_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysXPvdSDK_static_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysXVehicle_static_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysXCharacterKinematic_static_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysXCooking_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysXCommon_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\SnippetUtils_static_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\SnippetRender_static_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysXFoundation_32.lib;opengl32.lib;$(SolutionDir)dependencies\GLEW\lib\Release\Win32\glew32.lib;$(SolutionDir)dependencies\GLFW\lib-vc2022\glfw3.lib;$(SolutionDir)dependencies\ASSIMP\zlibd.lib;$(SolutionDir)dependencies\ASSIMP\assimp-vc141-mtd.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>
</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)dependencies\PHYSX\include;$(SolutionDir)dependencies\PHYSX\source\common\include;$(SolutionDir)dependencies\PHYSX\source\common\src;$(SolutionDir)dependencies\PHYSX\source\physx\src;$(SolutionDir)dependencies\PHYSX\source\physx\src\device;$(SolutionDir)dependencies\PHYSX\source\physx\src\buffering;$(SolutionDir)dependencies\PHYSX\source\physxgpu\include;$(SolutionDir)dependencies\PHYSX\source\geomutils\include;$(SolutionDir)dependencies\PHYSX\source\geomutils\src;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\contact;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\common;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\convex;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\distance;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\sweep;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\gjk;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\intersection;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\mesh;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\hf;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\pcm;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\ccd;$(SolutionDir)dependencies\PHYSX\source\lowlevel\api\include;$(SolutionDir)dependencies\PHYSX\source\lowlevel\software\include;$(SolutionDir)dependencies\PHYSX\source\lowlevel\common\include\pipeline;$(SolutionDir)dependencies\PHYSX\source\lowlevelaabb\include;$(SolutionDir)dependencies\PHYSX\source\lowleveldynamics\include;$(SolutionDir)dependencies\PHYSX\source\simulationcontroller\include;$(SolutionDir)dependencies\PHYSX\source\simulationcontroller\src;$(SolutionDir)dependencies\PHYSX\source\physxcooking\src;$(SolutionDir)dependencies\PHYSX\source\physxcooking\src\mesh;$(SolutionDir)dependencies\PHYSX\source\physxcooking\src\convex;$(SolutionDir)dependencies\PHYSX\source\scenequery\include;$(SolutionDir)dependencies\PHYSX\source\physxmetadata\core\include;$(SolutionDir)dependencies\PHYSX\source\immediatemode\include;$(SolutionDir)dependencies\PHYSX\source\pvd\include;$(SolutionDir)dependencies\PHYSX\source\foundation\include;$(SolutionDir)dependencies\GLFW\include;$(SolutionDir)dependencies\GLEW\include;$(SolutionDir)dependencies\GLM\include;$(SolutionDir)dependencies\ASSIMP\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysXExtensions_static_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysX_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysXPvdSDK_static_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysXVehicle_static_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysXCharacterKinematic_static_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysXCooking_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysXCommon_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\SnippetUtils_static_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\SnippetRender_static_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysXFoundation_32.lib;opengl32.lib;$(SolutionDir)dependencies\GLEW\lib\Release\Win32\glew32.lib;$(SolutionDir)dependencies\GLFW\lib-vc2022\glfw3.lib;$(SolutionDir)dependencies\ASSIMP\Release\zlibd.lib;$(SolutionDir)dependencies\ASSIMP\Release\assimp-vc141-mtd.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)dependencies\PHYSX\include;$(SolutionDir)dependencies\PHYSX\source\common\include;$(SolutionDir)dependencies\PHYSX\source\common\src;$(SolutionDir)dependencies\PHYSX\source\physx\src;$(SolutionDir)dependencies\PHYSX\source\physx\src\device;$(SolutionDir)dependencies\PHYSX\source\physx\src\buffering;$(SolutionDir)dependencies\PHYSX\source\physxgpu\include;$(SolutionDir)dependencies\PHYSX\source\geomutils\include;$(SolutionDir)dependencies\PHYSX\source\geomutils\src;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\contact;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\common;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\convex;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\distance;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\sweep;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\gjk;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\intersection;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\mesh;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\hf;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\pcm;$(SolutionDir)dependencies\PHYSX\source\geomutils\src\ccd;$(SolutionDir)dependencies\PHYSX\source\lowlevel\api\include;$(SolutionDir)dependencies\PHYSX\source\lowlevel\software\include;$(SolutionDir)dependencies\PHYSX\source\lowlevel\common\include\pipeline;$(SolutionDir)dependencies\PHYSX\source\lowlevelaabb\include;$(SolutionDir)dependencies\PHYSX\source\lowleveldynamics\include;$(SolutionDir)dependencies\PHYSX\source\simulationcontroller\include;$(SolutionDir)dependencies\PHYSX\source\simulationcontroller\src;$(SolutionDir)dependencies\PHYSX\source\physxcooking\src;$(SolutionDir)dependencies\PHYSX\source\physxcooking\src\mesh;$(SolutionDir)dependencies\PHYSX\source\physxcooking\src\convex;$(SolutionDir)dependencies\PHYSX\source\scenequery\include;$(SolutionDir)dependencies\PHYSX\source\physxmetadata\core\include;$(SolutionDir)dependencies\PHYSX\source\immediatemode\include;$(SolutionDir)dependencies\PHYSX\source\pvd\include;$(SolutionDir)dependencies\PHYSX\source\foundation\include;$(SolutionDir)dependencies\GLFW\include;$(SolutionDir)dependencies\GLEW\include;$(SolutionDir)dependencies\GLM\include;$(SolutionDir)dependencies\ASSIMP\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysXExtensions_static_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysX_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysXPvdSDK_static_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysXVehicle_static_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysXCharacterKinematic_static_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysXCooking_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysXCommon_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\SnippetUtils_static_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\SnippetRender_static_32.lib;$(SolutionDir)dependencies\PHYSX\lib\win.x86_32.vc141.mt\debug\PhysXFoundation_32.lib;opengl32.lib;$(SolutionDir)dependencies\GLEW\lib\Release\Win32\glew32.lib;$(SolutionDir)dependencies\GLFW\lib-vc2022\glfw3.lib;$(SolutionDir)dependencies\ASSIMP\Release\zlibd.lib;$(SolutionDir)dependencies\ASSIMP\Release\assimp-vc141-mtd.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="src\main.cpp" />
<ClCompile Include="src\RenderContext.cpp" />
<ClCompile Include="src\Shader.cpp" />
<ClCompile Include="src\Window.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\BaseParticleGenerator.h" />
<ClInclude Include="src\BasePlayer.h" />
<ClInclude Include="src\Camera.h" />
<ClInclude Include="src\CommonValues.h" />
<ClInclude Include="src\Controlls.h" />
<ClInclude Include="src\DirectionalLight.h" />
<ClInclude Include="src\FishObject.h" />
<ClInclude Include="src\FishObject2.h" />
<ClInclude Include="src\MapObject.h" />
<ClInclude Include="src\MovableObject.h" />
<ClInclude Include="src\FreeCamera.h" />
<ClInclude Include="src\FreePlayer.h" />
<ClInclude Include="src\GameObject.h" />
<ClInclude Include="src\Light.h" />
<ClInclude Include="src\Particle2dShader.h" />
<ClInclude Include="src\PointLightDebugPlayer.h" />
<ClInclude Include="src\PlayerCamera.h" />
<ClInclude Include="src\ShaderBase.h" />
<ClInclude Include="src\Particle2dGenerator.h" />
<ClInclude Include="src\MeshesData.h" />
<ClInclude Include="src\SkyboxShader.h" />
<ClInclude Include="src\SpotLightDebugPlayer.h" />
<ClInclude Include="src\SubmarinePlayer.h" />
<ClInclude Include="src\PointLight.h" />
<ClInclude Include="src\RenderContext.h" />
<ClInclude Include="src\RenderContextMaterial.h" />
<ClInclude Include="src\RenderContextMesh.h" />
<ClInclude Include="src\RenderContextTexture.h" />
<ClInclude Include="src\Renderer.h" />
<ClInclude Include="src\Scene.h" />
<ClInclude Include="src\Shader.h" />
<ClInclude Include="src\ShadowMap.h" />
<ClInclude Include="src\Skybox.h" />
<ClInclude Include="src\SpotLight.h" />
<ClInclude Include="src\StaticObject.h" />
<ClInclude Include="src\stb_image.h" />
<ClInclude Include="src\Utils.h" />
<ClInclude Include="src\Window.h" />
</ItemGroup>
<ItemGroup>
<None Include="shaders\directional_shadow_map.frag" />
<None Include="shaders\directional_shadow_map.vert" />
<None Include="shaders\particle_2D.frag" />
<None Include="shaders\particle_2D.vert" />
<None Include="shaders\shader.frag" />
<None Include="shaders\shader.vert" />
<None Include="shaders\skybox.frag" />
<None Include="shaders\skybox.vert" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>