GRK-Projekt-Scena-Podwodna/dependencies/PHYSX/include/common/PxPhysicsInsertionCallback.h
2022-02-11 15:37:18 +01:00

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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_PX_PHYSICS_INSERTION_CALLBACK
#define PX_PHYSICS_PX_PHYSICS_INSERTION_CALLBACK
#include "common/PxBase.h"
/** \addtogroup common
@{
*/
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief Callback interface that permits PxCooking to insert a
TriangleMesh, HeightfieldMesh or ConvexMesh directly into PxPhysics without the need to store
the cooking results into a stream.
Using this is advised only if real-time cooking is required; using "offline" cooking and
streams is otherwise preferred.
The default PxPhysicsInsertionCallback implementation must be used. The PxPhysics
default callback can be obtained using the PxPhysics::getPhysicsInsertionCallback().
@see PxCooking PxPhysics
*/
class PxPhysicsInsertionCallback
{
public:
PxPhysicsInsertionCallback() {}
/**
\brief Builds object (TriangleMesh, HeightfieldMesh or ConvexMesh) from given data in PxPhysics.
\param type Object type to build.
\param data Object data
\return PxBase Created object in PxPhysics.
*/
virtual PxBase* buildObjectFromData(PxConcreteType::Enum type, void* data) = 0;
protected:
virtual ~PxPhysicsInsertionCallback() {}
};
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif