GRK-Projekt-Scena-Podwodna/dependencies/PHYSX/include/extensions/PxDefaultErrorCallback.h
2022-02-11 15:37:18 +01:00

63 lines
2.6 KiB
C++

//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
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//
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_EXTENSIONS_DEFAULT_ERROR_CALLBACK_H
#define PX_PHYSICS_EXTENSIONS_DEFAULT_ERROR_CALLBACK_H
#include "foundation/PxErrorCallback.h"
#include "PxPhysXConfig.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief default implementation of the error callback
This class is provided in order to enable the SDK to be started with the minimum of user code. Typically an application
will use its own error callback, and log the error to file or otherwise make it visible. Warnings and error messages from
the SDK are usually indicative that changes are required in order for PhysX to function correctly, and should not be ignored.
*/
class PxDefaultErrorCallback : public PxErrorCallback
{
public:
PxDefaultErrorCallback();
~PxDefaultErrorCallback();
virtual void reportError(PxErrorCode::Enum code, const char* message, const char* file, int line);
};
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif