GRK-Projekt-Scena-Podwodna/dependencies/PHYSX/source/compiler/resource_x86/PhysX.rc
2022-02-11 15:37:18 +01:00

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// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""windows.h""\r\r\r\r\0"
END
3 TEXTINCLUDE
BEGIN
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 4,1,1,0
PRODUCTVERSION 4,1,1,0
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", "NVIDIA Corporation"
VALUE "FileDescription", "PhysX 32bit Dynamic Link Library"
VALUE "FileVersion", "4.1.1.0"
VALUE "InternalName", "PhysX_32"
VALUE "LegalCopyright", "Copyright (C) 2019 NVIDIA Corporation"
VALUE "OriginalFilename", "PhysX_32.dll"
VALUE "ProductName", "PhysX"
VALUE "ProductVersion", "4.1.1.0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////