GRK-Projekt-Scena-Podwodna/dependencies/PHYSX/include/cooking/PxBVH34MidphaseDesc.h
2022-02-11 15:37:18 +01:00

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2.8 KiB
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_BVH_34_MIDPHASE_DESC_H
#define PX_BVH_34_MIDPHASE_DESC_H
/** \addtogroup cooking
@{
*/
#include "foundation/PxPreprocessor.h"
#include "foundation/PxSimpleTypes.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief Structure describing parameters affecting BVH34 midphase mesh structure.
@see PxCookingParams, PxMidphaseDesc
*/
struct PxBVH34MidphaseDesc
{
/**
\brief Mesh cooking hint for max primitives per leaf limit.
Less primitives per leaf produces larger meshes with better runtime performance
and worse cooking performance. More triangles per leaf results in faster cooking speed and
smaller mesh sizes, but with worse runtime performance.
<b>Default value:</b> 4
<b>Range:</b> <4, 15>
*/
PxU32 numPrimsPerLeaf;
/**
\brief Desc initialization to default value.
*/
void setToDefault()
{
numPrimsPerLeaf = 4;
}
/**
\brief Returns true if the descriptor is valid.
\return true if the current settings are valid.
*/
bool isValid() const
{
if(numPrimsPerLeaf < 4 || numPrimsPerLeaf > 15)
return false;
return true;
}
};
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif // PX_BVH_34_MIDPHASE_DESC_H