GRK-Projekt-Scena-Podwodna/dependencies/PHYSX/source/scenequery/include/SqPrunerMergeData.h
2022-02-11 15:37:18 +01:00

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2.4 KiB
C++

//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef SQ_PRUNER_MERGE_DATA
#define SQ_PRUNER_MERGE_DATA
/** \addtogroup physics
@{ */
#include "CmPhysXCommon.h"
namespace physx
{
namespace Sq
{
class AABBTreeRuntimeNode;
struct AABBPrunerMergeData
{
AABBPrunerMergeData(PxU32 nbNodes, const AABBTreeRuntimeNode* nodes, PxU32 nbObjects, const PxU32* indices)
: mNbNodes(nbNodes), mAABBTreeNodes(nodes), mNbObjects(nbObjects), mAABBTreeIndices(indices)
{
}
PxU32 mNbNodes; // Nb nodes in AABB tree
const AABBTreeRuntimeNode* mAABBTreeNodes; // AABB tree runtime nodes
PxU32 mNbObjects; // Nb objects in AABB tree
const PxU32* mAABBTreeIndices; // AABB tree indices
};
} // namespace Sq
}
/** @} */
#endif // SQ_PRUNING_STRUCTURE