GRK-Projekt-Scena-Podwodna/dependencies/PHYSX/source/simulationcontroller/include/ScRigidCore.h
2022-02-11 15:37:18 +01:00

95 lines
3.4 KiB
C++

//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_SCP_RB_CORE
#define PX_PHYSICS_SCP_RB_CORE
#include "ScActorCore.h"
#include "PxvDynamics.h"
#include "PxShape.h"
namespace physx
{
namespace Sc
{
class RigidSim;
struct ShapeChangeNotifyFlag
{
enum Enum
{
eGEOMETRY = 1<<0,
eMATERIAL = 1<<1,
eSHAPE2BODY = 1<<2,
eFILTERDATA = 1<<3,
eCONTACTOFFSET = 1<<4,
eRESTOFFSET = 1<<5,
eFLAGS = 1<<6,
eRESET_FILTERING = 1<<7
};
};
typedef PxFlags<ShapeChangeNotifyFlag::Enum, PxU32> ShapeChangeNotifyFlags;
PX_FLAGS_OPERATORS(ShapeChangeNotifyFlag::Enum,PxU32)
class ShapeCore;
class RigidCore : public ActorCore
{
//= ATTENTION! =====================================================================================
// Changing the data layout of this class breaks the binary serialization format. See comments for
// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
// accordingly.
//==================================================================================================
public:
PxActor* getPxActor() const;
void addShapeToScene(ShapeCore& shape);
void removeShapeFromScene(ShapeCore& shape, bool wakeOnLostTouch);
void onShapeChange(ShapeCore& shape, ShapeChangeNotifyFlags notifyFlags, PxShapeFlags newShapeFlags = PxShapeFlags(), bool forceBoundsUpdate = false);
RigidSim* getSim() const;
PxU32 getRigidID() const;
static void getBinaryMetaData(PxOutputStream& stream);
protected:
RigidCore(const PxEMPTY) : ActorCore(PxEmpty) {}
RigidCore(PxActorType::Enum type);
~RigidCore();
};
} // namespace Sc
}
#endif