Projekt_Sztuczna_Inteligencja/main.py

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# libraries
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import pygame
from pyglet.gl import * # for blocky textures
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# other files of this project
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import project_constants as const
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import minefield as mf
from display_assets import display_sapper
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def main():
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pygame.init()
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pygame.display.set_caption(const.V_NAME_OF_WINDOW)
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# FPS clock
clock = pygame.time.Clock()
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# for blocky textures
glEnable(GL_TEXTURE_2D)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
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# create an instance of Minefield, pass necessary data
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minefield = mf.Minefield(const.MAP_RANDOM_10x10)
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running = True
while running:
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# FPS control
clock.tick(const.V_FPS)
# ================ #
# === GRAPHICS === #
# ================ #
# background grid (fills frame with white, blits grid)
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const.SCREEN.fill((255, 255, 255))
const.SCREEN.blit(
const.ASSET_BACKGROUND,
(
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const.V_SCREEN_PADDING,
const.V_SCREEN_PADDING
)
)
# draw tiles and mines
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minefield.draw(const.SCREEN)
# sapper
display_sapper(
minefield.agent.position[0],
minefield.agent.position[1],
const.Direction.UP
)
# update graphics after blitting
pygame.display.update()
# ============== #
# === EVENTS === #
# ============== #
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Assigning all input from keyboard as variables into an array
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if __name__ == "__main__":
main()