Projekt_Sztuczna_Inteligencja/ui/button.py

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Python
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import pygame
# importing an auxiliary functions
from ui.auxiliary_decorator import _return_itself
from ui.text_box import get_fixed_rgb
# importing parent class
from ui.text_box import TextBox
class Button(TextBox):
# constructor that can be used to set parameters of Button instance
def __init__(
self,
position,
dimensions,
text="",
box_color=(195, 195, 195),
font=pygame.font.get_default_font(),
font_color=(50, 50, 50),
font_size=None,
is_visible=True,
is_active=True,
fit_text=True,
outline=True,
irregular_outline=False,
outline_additional_pixel=False,
outline_hover_inclusive=True,
outline_thickness=None,
outline_color=(50, 50, 50),
box_transform_hover=1.16,
box_transform_inactive=0.9,
font_transform_hover=1.24,
font_transform_inactive=0.85,
outline_transform_hover=1,
outline_transform_inactive=0.9
):
# calling base class constructor
super().__init__(
position=position,
dimensions=dimensions,
text=text,
box_color=box_color,
font=font,
font_color=font_color,
font_size=font_size,
is_visible=is_visible,
fit_text=fit_text,
outline=outline,
irregular_outline=irregular_outline,
outline_additional_pixel=outline_additional_pixel,
outline_hover_inclusive=outline_hover_inclusive,
outline_thickness=outline_thickness,
outline_color=outline_color
)
# setting attributes
self.is_active = is_active
self.box_transform_hover = box_transform_hover
self.box_transform_inactive = box_transform_inactive
self.font_transform_hover = font_transform_hover
self.font_transform_inactive = font_transform_inactive
self.outline_transform_hover = outline_transform_hover
self.outline_transform_inactive = outline_transform_inactive
# counting colors on: hover, inactive
self.box_hover_color = get_fixed_rgb(_transform_rgb(self.box_color, self.box_transform_hover))
self.box_inactive_color = get_fixed_rgb(_transform_rgb(self.box_color, self.box_transform_inactive))
self.font_hover_color = get_fixed_rgb(_transform_rgb(self.font_color, self.font_transform_hover))
self.font_inactive_color = get_fixed_rgb(_transform_rgb(self.font_color, self.font_transform_inactive))
self.outline_hover_color = get_fixed_rgb(_transform_rgb(self.outline_color, self.outline_transform_hover))
self.outline_inactive_color = get_fixed_rgb(_transform_rgb(self.outline_color, self.outline_transform_inactive))
# draws the Button instance
@_return_itself
def draw(self, window, mouse_position, *args, **kwargs):
# saving attribute values
box_color_attribute_value = self.box_color
text_color_attribute_value = self.font_color
outline_attribute_value = self.outline_color
# temporarily changing box and font color if necessary
# is active and mouse is over
if self.is_active and self.is_over(mouse_position):
self.box_color = self.box_hover_color
self.font_color = self.font_hover_color
self.outline_color = self.outline_hover_color
# is not active
else:
self.box_color = self.box_inactive_color
self.font_color = self.font_inactive_color
self.outline_color = self.outline_inactive_color
# calling the draw function of base class
super().draw(window)
# resetting colors to original values
self.box_color = box_color_attribute_value
self.font_color = text_color_attribute_value
self.outline_color = outline_attribute_value
# returns True if the Button is clicked, or False otherwise
def is_clicked(self, mouse_position, events):
# if is_active=True and mouse is over the Button - checking if mouse is clicked
if self.is_active and self.is_over(mouse_position):
# if mouse is clicked returning True, otherwise False
for event in events:
if event.type == pygame.MOUSEBUTTONUP:
return True
return False
# sets chosen color attributes
def set_colors(
self,
box_color=None,
font_color=None,
outline_color=None,
box_transform_hover=None,
box_transform_inactive=None,
font_transform_hover=None,
font_transform_inactive=None
):
super().set_colors(box_color=box_color, font_color=font_color, outline_color=outline_color)
if box_transform_hover is not None:
self.box_transform_hover = box_transform_hover
if box_transform_inactive is not None:
self.box_transform_inactive = box_transform_inactive
if font_transform_hover is not None:
self.font_transform_hover = font_transform_hover
if font_transform_inactive is not None:
self.font_transform_inactive = font_transform_inactive
self.box_hover_color = get_fixed_rgb(tuple(_transform_rgb(self.box_color, self.box_transform_hover)))
self.box_inactive_color = get_fixed_rgb(tuple(_transform_rgb(self.box_color, self.box_transform_inactive)))
self.font_hover_color = get_fixed_rgb(tuple(_transform_rgb(self.font_color, self.font_transform_hover)))
self.font_inactive_color = get_fixed_rgb(tuple(_transform_rgb(self.font_color, self.font_transform_inactive)))
# sets chosen flags
def set_flags(
self,
is_visible=None,
is_active=None,
outline=None,
irregular_outline=None,
outline_additional_pixel=None,
outline_hover_inclusive=None
):
super().set_flags(
is_visible=is_visible,
outline=outline,
irregular_outline=irregular_outline,
outline_additional_pixel=outline_additional_pixel,
outline_hover_inclusive=outline_hover_inclusive
)
if is_active is not None:
self.is_active = is_active
def _transform_rgb(iterable, transform_value):
if isinstance(transform_value, int) or isinstance(transform_value, float):
return tuple([x * transform_value for x in iterable])
elif isinstance(transform_value, tuple) or isinstance(transform_value, list):
if len(transform_value) == 3 and all([isinstance(x, int) or isinstance(x, float) for x in transform_value]):
rgb_list = [x for x in iterable]
for i in range(3):
rgb_list[i] += transform_value[i]
return tuple(rgb_list)
return [0, 0, 0]