2021-04-17 15:29:36 +02:00
|
|
|
import pygame
|
|
|
|
|
|
|
|
import project_constants as const
|
|
|
|
|
|
|
|
|
2021-05-03 20:33:17 +02:00
|
|
|
# ================================= #
|
|
|
|
# === SO THE OLD BLITTING WORKS === #
|
|
|
|
# ================================= #
|
|
|
|
|
|
|
|
tile_asset_options = {
|
|
|
|
"BLUE": const.ASSET_TILE_BLUE,
|
|
|
|
"GREEN": const.ASSET_TILE_GREEN,
|
|
|
|
"ORANGE": const.ASSET_TILE_ORANGE,
|
|
|
|
"PURPLE": const.ASSET_TILE_PURPLE,
|
|
|
|
"RED": const.ASSET_TILE_RED,
|
|
|
|
"WHITE": const.ASSET_TILE_WHITE,
|
|
|
|
"YELLOW": const.ASSET_TILE_YELLOW
|
|
|
|
}
|
|
|
|
|
|
|
|
mine_asset_options = {
|
|
|
|
'A': const.ASSET_MINE_A,
|
|
|
|
'B': const.ASSET_MINE_B,
|
|
|
|
'F': const.ASSET_MINE_F,
|
|
|
|
'K': const.ASSET_MINE_K
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2021-05-03 20:03:32 +02:00
|
|
|
# ====================== #
|
|
|
|
# === MAIN FUNCTIONS === #
|
|
|
|
# ====================== #
|
|
|
|
|
|
|
|
|
|
|
|
def test_blits():
|
|
|
|
display_concrete((2, 3))
|
|
|
|
display_mud((5, 6))
|
|
|
|
display_mud((5, 7))
|
|
|
|
display_grass((2, 1))
|
|
|
|
display_mine((2, 7))
|
|
|
|
display_mine((5, 7))
|
|
|
|
display_concrete((0, 0))
|
|
|
|
display_chained_mine((1, 2), (2, 3))
|
|
|
|
display_chained_mine((2, 3))
|
|
|
|
display_chained_mine((4, 8), (11, 15))
|
|
|
|
display_time_mine((1, 8), 12)
|
|
|
|
display_time_mine((2, 8), 34)
|
|
|
|
|
|
|
|
|
|
|
|
def blit_graphics(minefield):
|
|
|
|
# background grid (fills frame with white, blits grid)
|
|
|
|
const.SCREEN.fill((255, 255, 255))
|
|
|
|
const.SCREEN.blit(
|
|
|
|
const.ASSET_BACKGROUND,
|
|
|
|
(
|
|
|
|
const.V_SCREEN_PADDING,
|
|
|
|
const.V_SCREEN_PADDING
|
|
|
|
)
|
|
|
|
)
|
|
|
|
|
2021-05-03 20:33:17 +02:00
|
|
|
for row in minefield.matrix:
|
|
|
|
for tile in row:
|
|
|
|
|
|
|
|
# calculate tile position on the screen
|
|
|
|
tile_screen_coords = calculate_screen_position(tile.position)
|
|
|
|
|
|
|
|
# draw a tile
|
|
|
|
const.SCREEN.blit(
|
|
|
|
tile_asset_options.get(tile.color),
|
|
|
|
tile_screen_coords
|
|
|
|
)
|
|
|
|
|
|
|
|
# darkening every other tile
|
|
|
|
if (tile.position[0]+tile.position[1]) % 2 == 0:
|
|
|
|
pass # darken_tile(tile.position)
|
|
|
|
|
|
|
|
# draw a mine on top if there is one
|
|
|
|
if tile.mine is not None:
|
|
|
|
# current icons don't represent actual types, thus every mine has the same icon (temporary solution)
|
|
|
|
const.SCREEN.blit(mine_asset_options['A'], tile_screen_coords)
|
2021-04-17 15:29:36 +02:00
|
|
|
|
2021-05-03 20:03:32 +02:00
|
|
|
# all the tests in one place
|
|
|
|
test_blits()
|
|
|
|
|
|
|
|
# sapper
|
|
|
|
display_sapper(
|
|
|
|
minefield.agent.position,
|
|
|
|
minefield.agent.direction
|
|
|
|
)
|
|
|
|
|
|
|
|
# update graphics after blitting
|
|
|
|
pygame.display.update()
|
|
|
|
|
|
|
|
|
|
|
|
# moved here from minefield
|
|
|
|
def calculate_screen_position(coords):
|
2021-04-17 15:29:36 +02:00
|
|
|
coords = (
|
2021-05-03 20:03:32 +02:00
|
|
|
const.V_NUMBER_PADDING + const.V_SCREEN_PADDING + const.V_TILE_SIZE * coords[1],
|
|
|
|
const.V_NUMBER_PADDING + const.V_SCREEN_PADDING + const.V_TILE_SIZE * coords[0],
|
2021-04-17 15:29:36 +02:00
|
|
|
)
|
|
|
|
|
|
|
|
return coords
|
|
|
|
|
|
|
|
|
2021-05-03 20:33:17 +02:00
|
|
|
def darken_tile(coords):
|
|
|
|
|
|
|
|
shadow = pygame.Surface((const.V_TILE_SIZE, const.V_TILE_SIZE))
|
|
|
|
shadow.fill((220, 220, 220))
|
|
|
|
|
|
|
|
const.SCREEN.blit(
|
|
|
|
shadow,
|
|
|
|
calculate_screen_position(coords),
|
|
|
|
special_flags=pygame.BLEND_RGB_MULT
|
|
|
|
)
|
|
|
|
|
|
|
|
|
2021-05-03 20:03:32 +02:00
|
|
|
# ============== #
|
|
|
|
# === SAPPER === #
|
|
|
|
# ============== #
|
2021-04-17 15:29:36 +02:00
|
|
|
|
|
|
|
|
2021-05-03 20:03:32 +02:00
|
|
|
def display_sapper(coords, direction):
|
|
|
|
sapper_screen_coords = calculate_screen_position(coords)
|
|
|
|
|
|
|
|
if direction == const.Direction.UP:
|
2021-04-17 15:29:36 +02:00
|
|
|
const.SCREEN.blit(
|
|
|
|
const.ASSET_SAPPER,
|
|
|
|
sapper_screen_coords
|
|
|
|
)
|
2021-05-03 20:03:32 +02:00
|
|
|
elif direction == const.Direction.RIGHT:
|
2021-04-17 15:29:36 +02:00
|
|
|
const.SCREEN.blit(
|
2021-04-17 19:56:34 +02:00
|
|
|
pygame.transform.rotate(const.ASSET_SAPPER, 270),
|
2021-04-17 15:29:36 +02:00
|
|
|
sapper_screen_coords
|
|
|
|
)
|
2021-05-03 20:03:32 +02:00
|
|
|
elif direction == const.Direction.DOWN:
|
2021-04-17 15:29:36 +02:00
|
|
|
const.SCREEN.blit(
|
|
|
|
pygame.transform.rotate(const.ASSET_SAPPER, 180),
|
|
|
|
sapper_screen_coords
|
|
|
|
)
|
2021-05-03 20:03:32 +02:00
|
|
|
elif direction == const.Direction.LEFT:
|
2021-04-17 15:29:36 +02:00
|
|
|
const.SCREEN.blit(
|
2021-04-17 19:56:34 +02:00
|
|
|
pygame.transform.rotate(const.ASSET_SAPPER, 90),
|
2021-04-17 15:29:36 +02:00
|
|
|
sapper_screen_coords
|
|
|
|
)
|
|
|
|
|
2021-05-03 20:03:32 +02:00
|
|
|
|
|
|
|
# ============= #
|
|
|
|
# === TILES === #
|
|
|
|
# ============= #
|
|
|
|
|
|
|
|
|
|
|
|
def display_concrete(coords):
|
|
|
|
const.SCREEN.blit(
|
|
|
|
const.ASSET_CONCRETE,
|
|
|
|
calculate_screen_position(coords)
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
def display_mud(coords):
|
|
|
|
const.SCREEN.blit(
|
|
|
|
const.ASSET_MUD,
|
|
|
|
calculate_screen_position(coords)
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
def display_grass(coords):
|
|
|
|
const.SCREEN.blit(
|
|
|
|
const.ASSET_GRASS,
|
|
|
|
calculate_screen_position(coords)
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
# ============= #
|
|
|
|
# === MINES === #
|
|
|
|
# ============= #
|
|
|
|
|
|
|
|
|
|
|
|
def display_mine(coords):
|
|
|
|
const.SCREEN.blit(
|
|
|
|
const.ASSET_MINE,
|
|
|
|
calculate_screen_position(coords)
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
def display_chained_mine(coords, parent_coords=None):
|
|
|
|
def display_number(which_coord, number):
|
|
|
|
|
|
|
|
number_asset = const.ASSET_NUMBER_CHAINS_0
|
|
|
|
if number == 1:
|
|
|
|
number_asset = const.ASSET_NUMBER_CHAINS_1
|
|
|
|
elif number == 3:
|
|
|
|
number_asset = const.ASSET_NUMBER_CHAINS_3
|
|
|
|
elif number == 4:
|
|
|
|
number_asset = const.ASSET_NUMBER_CHAINS_4
|
|
|
|
elif number == 5:
|
|
|
|
number_asset = const.ASSET_NUMBER_CHAINS_5
|
|
|
|
elif number == 6:
|
|
|
|
number_asset = const.ASSET_NUMBER_CHAINS_6
|
|
|
|
elif number == 7:
|
|
|
|
number_asset = const.ASSET_NUMBER_CHAINS_7
|
|
|
|
elif number == 8:
|
|
|
|
number_asset = const.ASSET_NUMBER_CHAINS_8
|
|
|
|
elif number == 9:
|
|
|
|
number_asset = const.ASSET_NUMBER_CHAINS_9
|
|
|
|
elif number == 10:
|
|
|
|
number_asset = const.ASSET_NUMBER_CHAINS_10
|
|
|
|
elif number == 11:
|
|
|
|
number_asset = const.ASSET_NUMBER_CHAINS_11
|
|
|
|
elif number == 12:
|
|
|
|
number_asset = const.ASSET_NUMBER_CHAINS_12
|
|
|
|
elif number == 13:
|
|
|
|
number_asset = const.ASSET_NUMBER_CHAINS_13
|
|
|
|
elif number == 14:
|
|
|
|
number_asset = const.ASSET_NUMBER_CHAINS_14
|
|
|
|
elif number == 15:
|
|
|
|
number_asset = const.ASSET_NUMBER_CHAINS_15
|
|
|
|
|
|
|
|
mine_coords = calculate_screen_position(coords)
|
|
|
|
number_coords = mine_coords
|
|
|
|
if which_coord == const.Coords.X:
|
|
|
|
number_coords = (mine_coords[0] + 20, mine_coords[1] + 24)
|
|
|
|
elif which_coord == const.Coords.Y:
|
|
|
|
number_coords = (mine_coords[0] + 34, mine_coords[1] + 24)
|
|
|
|
|
|
|
|
const.SCREEN.blit(
|
|
|
|
number_asset,
|
|
|
|
number_coords
|
|
|
|
)
|
|
|
|
|
|
|
|
display_mine(coords)
|
|
|
|
|
|
|
|
if parent_coords is not None:
|
|
|
|
const.SCREEN.blit(
|
|
|
|
const.ASSET_CHAINS,
|
|
|
|
calculate_screen_position(coords)
|
|
|
|
)
|
|
|
|
|
|
|
|
display_number(const.Coords.X, parent_coords[0])
|
|
|
|
display_number(const.Coords.Y, parent_coords[1])
|
|
|
|
|
|
|
|
|
|
|
|
def display_time_mine(coords, time):
|
|
|
|
|
|
|
|
def display_number(which_digit, number):
|
|
|
|
|
|
|
|
number_asset = const.ASSET_NUMBER_TIME_0
|
|
|
|
if number == 1:
|
|
|
|
number_asset = const.ASSET_NUMBER_TIME_1
|
|
|
|
elif number == 2:
|
|
|
|
number_asset = const.ASSET_NUMBER_TIME_2
|
|
|
|
elif number == 3:
|
|
|
|
number_asset = const.ASSET_NUMBER_TIME_3
|
|
|
|
elif number == 4:
|
|
|
|
number_asset = const.ASSET_NUMBER_TIME_4
|
|
|
|
elif number == 5:
|
|
|
|
number_asset = const.ASSET_NUMBER_TIME_5
|
|
|
|
elif number == 6:
|
|
|
|
number_asset = const.ASSET_NUMBER_TIME_6
|
|
|
|
elif number == 7:
|
|
|
|
number_asset = const.ASSET_NUMBER_TIME_7
|
|
|
|
elif number == 8:
|
|
|
|
number_asset = const.ASSET_NUMBER_TIME_8
|
|
|
|
elif number == 9:
|
|
|
|
number_asset = const.ASSET_NUMBER_TIME_9
|
|
|
|
|
|
|
|
mine_coords = calculate_screen_position(coords)
|
|
|
|
number_coords = mine_coords
|
|
|
|
if which_digit == const.Digit.ONES:
|
|
|
|
number_coords = (mine_coords[0] + 36, mine_coords[1] + 22)
|
|
|
|
elif which_digit == const.Digit.TENS:
|
|
|
|
number_coords = (mine_coords[0] + 44, mine_coords[1] + 22)
|
|
|
|
|
|
|
|
const.SCREEN.blit(
|
|
|
|
number_asset,
|
|
|
|
number_coords
|
|
|
|
)
|
|
|
|
|
|
|
|
const.SCREEN.blit(
|
|
|
|
const.ASSET_TIME_MINE,
|
|
|
|
calculate_screen_position(coords)
|
|
|
|
)
|
|
|
|
|
|
|
|
display_number(const.Digit.ONES, int(str(time)[-1]))
|
|
|
|
display_number(const.Digit.TENS, int(str(time)[-2]))
|