created package for assets, minor changes to mine assets

This commit is contained in:
s452635 2021-05-23 05:50:49 +02:00
parent dd024fa404
commit 07934fb15c
9 changed files with 318 additions and 291 deletions

View File

@ -1,4 +1,5 @@
import project_constants as const import project_constants as const
from assets import asset_constants as asset
import json import json
from pygame import transform from pygame import transform
@ -33,10 +34,10 @@ class Agent:
coord_x, coord_y = self.on_screen_coordinates[0], self.on_screen_coordinates[1] coord_x, coord_y = self.on_screen_coordinates[0], self.on_screen_coordinates[1]
tl_dimension = const.V_TILE_SIZE / 2 tl_dimension = const.V_TILE_SIZE / 2
rotating_rect = transform.rotate(const.ASSET_SAPPER, self.rotation_angle).get_rect() rotating_rect = transform.rotate(asset.ASSET_SAPPER, self.rotation_angle).get_rect()
rotating_rect.center = (coord_x + tl_dimension, coord_y + tl_dimension) rotating_rect.center = (coord_x + tl_dimension, coord_y + tl_dimension)
window.blit(transform.rotate(const.ASSET_SAPPER, self.rotation_angle), rotating_rect) window.blit(transform.rotate(asset.ASSET_SAPPER, self.rotation_angle), rotating_rect)
def update(self, delta_time, minefield): def update(self, delta_time, minefield):
self.new_action = self.going_forward + self.rotating_left * 2 + self.rotating_right * 4 self.new_action = self.going_forward + self.rotating_left * 2 + self.rotating_right * 4

0
assets/__init__.py Normal file
View File

262
assets/asset_constants.py Normal file
View File

@ -0,0 +1,262 @@
import pygame
import os
import project_constants as c
DIR_ASSETS = c.DIR_ASSETS
V_TILE_SIZE = c.V_TILE_SIZE
# ============== #
# === ASSETS === #
# ============== #
ASSET_BACKGROUND = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "numbered_grid.png")),
(650, 650)
)
ASSET_SAPPER = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "robot_sapper.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_WALL = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "brick_wall.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_CONCRETE = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "concrete.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_MUD = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "mud.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_GRASS = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "grass.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_MINE = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "mine.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_CHAINS = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chains.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_CHAIN_COUNTER = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_counter.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_TIME_MINE = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "time_mine.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
# ==================== #
# === TIME NUMBERS === #
# ==================== #
ASSET_NUMBER_TIME_0 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_0.png")),
(6, 16)
)
ASSET_NUMBER_TIME_1 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_1.png")),
(6, 16)
)
ASSET_NUMBER_TIME_2 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_2.png")),
(6, 16)
)
ASSET_NUMBER_TIME_3 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_3.png")),
(6, 16)
)
ASSET_NUMBER_TIME_4 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_4.png")),
(6, 16)
)
ASSET_NUMBER_TIME_5 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_5.png")),
(6, 16)
)
ASSET_NUMBER_TIME_6 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_6.png")),
(6, 16)
)
ASSET_NUMBER_TIME_7 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_7.png")),
(6, 16)
)
ASSET_NUMBER_TIME_8 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_8.png")),
(6, 16)
)
ASSET_NUMBER_TIME_9 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_9.png")),
(6, 16)
)
# ====================== #
# === CHAINS NUMBERS === #
# ====================== #
ASSET_NUMBER_CHAINS_0 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_0.png")),
(6, 12)
)
ASSET_NUMBER_CHAINS_1 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_1.png")),
(6, 12)
)
ASSET_NUMBER_CHAINS_2 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_2.png")),
(6, 12)
)
ASSET_NUMBER_CHAINS_3 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_3.png")),
(6, 12)
)
ASSET_NUMBER_CHAINS_4 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_4.png")),
(6, 12)
)
ASSET_NUMBER_CHAINS_5 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_5.png")),
(6, 12)
)
ASSET_NUMBER_CHAINS_6 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_6.png")),
(6, 12)
)
ASSET_NUMBER_CHAINS_7 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_7.png")),
(6, 12)
)
ASSET_NUMBER_CHAINS_8 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_8.png")),
(6, 12)
)
ASSET_NUMBER_CHAINS_9 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_9.png")),
(6, 12)
)
ASSET_NUMBER_CHAINS_10 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_10.png")),
(6, 12)
)
ASSET_NUMBER_CHAINS_11 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_11.png")),
(6, 12)
)
ASSET_NUMBER_CHAINS_12 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_12.png")),
(6, 12)
)
ASSET_NUMBER_CHAINS_13 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_13.png")),
(6, 12)
)
ASSET_NUMBER_CHAINS_14 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_14.png")),
(6, 12)
)
ASSET_NUMBER_CHAINS_15 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_15.png")),
(6, 12)
)
# ================== #
# === OLD ASSETS === #
# ================== #
ASSET_MINE_A = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "simple_assets/mine_a.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_MINE_B = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "simple_assets/mine_b.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_MINE_F = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "simple_assets/mine_f.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_MINE_K = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "simple_assets/mine_k.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_TILE_ORANGE = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_orange.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_TILE_RED = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_red.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_TILE_BLUE = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_blue.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_TILE_PURPLE = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_purple.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_TILE_GREEN = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_green.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_TILE_YELLOW = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_yellow.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_TILE_WHITE = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_white.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)

View File

@ -1,6 +1,7 @@
import pygame import pygame
import project_constants as const import project_constants as const
from assets import asset_constants as asset
from mine_models.standard_mine import StandardMine from mine_models.standard_mine import StandardMine
from mine_models.chained_mine import ChainedMine from mine_models.chained_mine import ChainedMine
@ -12,15 +13,15 @@ from mine_models.time_mine import TimeMine
# ================================= # # ================================= #
tile_asset_options = { tile_asset_options = {
"MUD": const.ASSET_MUD, "MUD": asset.ASSET_MUD,
"GRASS": const.ASSET_GRASS, "GRASS": asset.ASSET_GRASS,
"CONCRETE": const.ASSET_CONCRETE "CONCRETE": asset.ASSET_CONCRETE
} }
mine_asset_options = { mine_asset_options = {
"MINE": const.ASSET_MINE, "MINE": asset.ASSET_MINE,
"CHAINS": const.ASSET_CHAINS, "CHAINS": asset.ASSET_CHAINS,
"TIME_MINE": const.ASSET_TIME_MINE, "TIME_MINE": asset.ASSET_TIME_MINE,
} }
@ -33,7 +34,7 @@ def blit_graphics(minefield):
# background grid (fills frame with white, blits grid) # background grid (fills frame with white, blits grid)
const.SCREEN.fill((255, 255, 255)) const.SCREEN.fill((255, 255, 255))
const.SCREEN.blit( const.SCREEN.blit(
const.ASSET_BACKGROUND, asset.ASSET_BACKGROUND,
( (
const.V_SCREEN_PADDING, const.V_SCREEN_PADDING,
const.V_SCREEN_PADDING const.V_SCREEN_PADDING
@ -112,22 +113,22 @@ def display_sapper(coords, direction):
if direction == const.Direction.UP: if direction == const.Direction.UP:
const.SCREEN.blit( const.SCREEN.blit(
const.ASSET_SAPPER, asset.ASSET_SAPPER,
sapper_screen_coords sapper_screen_coords
) )
elif direction == const.Direction.RIGHT: elif direction == const.Direction.RIGHT:
const.SCREEN.blit( const.SCREEN.blit(
pygame.transform.rotate(const.ASSET_SAPPER, 270), pygame.transform.rotate(asset.ASSET_SAPPER, 270),
sapper_screen_coords sapper_screen_coords
) )
elif direction == const.Direction.DOWN: elif direction == const.Direction.DOWN:
const.SCREEN.blit( const.SCREEN.blit(
pygame.transform.rotate(const.ASSET_SAPPER, 180), pygame.transform.rotate(asset.ASSET_SAPPER, 180),
sapper_screen_coords sapper_screen_coords
) )
elif direction == const.Direction.LEFT: elif direction == const.Direction.LEFT:
const.SCREEN.blit( const.SCREEN.blit(
pygame.transform.rotate(const.ASSET_SAPPER, 90), pygame.transform.rotate(asset.ASSET_SAPPER, 90),
sapper_screen_coords sapper_screen_coords
) )
@ -139,21 +140,21 @@ def display_sapper(coords, direction):
def display_concrete(coords): def display_concrete(coords):
const.SCREEN.blit( const.SCREEN.blit(
const.ASSET_CONCRETE, asset.ASSET_CONCRETE,
calculate_screen_position(coords) calculate_screen_position(coords)
) )
def display_mud(coords): def display_mud(coords):
const.SCREEN.blit( const.SCREEN.blit(
const.ASSET_MUD, asset.ASSET_MUD,
calculate_screen_position(coords) calculate_screen_position(coords)
) )
def display_grass(coords): def display_grass(coords):
const.SCREEN.blit( const.SCREEN.blit(
const.ASSET_GRASS, asset.ASSET_GRASS,
calculate_screen_position(coords) calculate_screen_position(coords)
) )
@ -165,7 +166,7 @@ def display_grass(coords):
def display_mine(coords): def display_mine(coords):
const.SCREEN.blit( const.SCREEN.blit(
const.ASSET_MINE, asset.ASSET_MINE,
calculate_screen_position(coords) calculate_screen_position(coords)
) )
@ -173,35 +174,35 @@ def display_mine(coords):
def display_chained_mine(coords, parent_coords=None): def display_chained_mine(coords, parent_coords=None):
def display_number(which_coord, number): def display_number(which_coord, number):
number_asset = const.ASSET_NUMBER_CHAINS_0 number_asset = asset.ASSET_NUMBER_CHAINS_0
if number == 1: if number == 1:
number_asset = const.ASSET_NUMBER_CHAINS_1 number_asset = asset.ASSET_NUMBER_CHAINS_1
elif number == 3: elif number == 3:
number_asset = const.ASSET_NUMBER_CHAINS_3 number_asset = asset.ASSET_NUMBER_CHAINS_3
elif number == 4: elif number == 4:
number_asset = const.ASSET_NUMBER_CHAINS_4 number_asset = asset.ASSET_NUMBER_CHAINS_4
elif number == 5: elif number == 5:
number_asset = const.ASSET_NUMBER_CHAINS_5 number_asset = asset.ASSET_NUMBER_CHAINS_5
elif number == 6: elif number == 6:
number_asset = const.ASSET_NUMBER_CHAINS_6 number_asset = asset.ASSET_NUMBER_CHAINS_6
elif number == 7: elif number == 7:
number_asset = const.ASSET_NUMBER_CHAINS_7 number_asset = asset.ASSET_NUMBER_CHAINS_7
elif number == 8: elif number == 8:
number_asset = const.ASSET_NUMBER_CHAINS_8 number_asset = asset.ASSET_NUMBER_CHAINS_8
elif number == 9: elif number == 9:
number_asset = const.ASSET_NUMBER_CHAINS_9 number_asset = asset.ASSET_NUMBER_CHAINS_9
elif number == 10: elif number == 10:
number_asset = const.ASSET_NUMBER_CHAINS_10 number_asset = asset.ASSET_NUMBER_CHAINS_10
elif number == 11: elif number == 11:
number_asset = const.ASSET_NUMBER_CHAINS_11 number_asset = asset.ASSET_NUMBER_CHAINS_11
elif number == 12: elif number == 12:
number_asset = const.ASSET_NUMBER_CHAINS_12 number_asset = asset.ASSET_NUMBER_CHAINS_12
elif number == 13: elif number == 13:
number_asset = const.ASSET_NUMBER_CHAINS_13 number_asset = asset.ASSET_NUMBER_CHAINS_13
elif number == 14: elif number == 14:
number_asset = const.ASSET_NUMBER_CHAINS_14 number_asset = asset.ASSET_NUMBER_CHAINS_14
elif number == 15: elif number == 15:
number_asset = const.ASSET_NUMBER_CHAINS_15 number_asset = asset.ASSET_NUMBER_CHAINS_15
mine_coords = calculate_screen_position(coords) mine_coords = calculate_screen_position(coords)
number_coords = mine_coords number_coords = mine_coords
@ -218,11 +219,17 @@ def display_chained_mine(coords, parent_coords=None):
display_mine(coords) display_mine(coords)
const.SCREEN.blit( const.SCREEN.blit(
const.ASSET_CHAINS, asset.ASSET_CHAINS,
calculate_screen_position(coords) calculate_screen_position(coords)
) )
if parent_coords is not None: if parent_coords is not None:
const.SCREEN.blit(
asset.ASSET_CHAIN_COUNTER,
calculate_screen_position(coords)
)
display_number(const.Coords.X, parent_coords[0]) display_number(const.Coords.X, parent_coords[0])
display_number(const.Coords.Y, parent_coords[1]) display_number(const.Coords.Y, parent_coords[1])
@ -231,25 +238,25 @@ def display_time_mine(coords, time):
def display_number(which_digit, number): def display_number(which_digit, number):
number_asset = const.ASSET_NUMBER_TIME_0 number_asset = asset.ASSET_NUMBER_TIME_0
if number == 1: if number == 1:
number_asset = const.ASSET_NUMBER_TIME_1 number_asset = asset.ASSET_NUMBER_TIME_1
elif number == 2: elif number == 2:
number_asset = const.ASSET_NUMBER_TIME_2 number_asset = asset.ASSET_NUMBER_TIME_2
elif number == 3: elif number == 3:
number_asset = const.ASSET_NUMBER_TIME_3 number_asset = asset.ASSET_NUMBER_TIME_3
elif number == 4: elif number == 4:
number_asset = const.ASSET_NUMBER_TIME_4 number_asset = asset.ASSET_NUMBER_TIME_4
elif number == 5: elif number == 5:
number_asset = const.ASSET_NUMBER_TIME_5 number_asset = asset.ASSET_NUMBER_TIME_5
elif number == 6: elif number == 6:
number_asset = const.ASSET_NUMBER_TIME_6 number_asset = asset.ASSET_NUMBER_TIME_6
elif number == 7: elif number == 7:
number_asset = const.ASSET_NUMBER_TIME_7 number_asset = asset.ASSET_NUMBER_TIME_7
elif number == 8: elif number == 8:
number_asset = const.ASSET_NUMBER_TIME_8 number_asset = asset.ASSET_NUMBER_TIME_8
elif number == 9: elif number == 9:
number_asset = const.ASSET_NUMBER_TIME_9 number_asset = asset.ASSET_NUMBER_TIME_9
mine_coords = calculate_screen_position(coords) mine_coords = calculate_screen_position(coords)
number_coords = mine_coords number_coords = mine_coords
@ -264,7 +271,7 @@ def display_time_mine(coords, time):
) )
const.SCREEN.blit( const.SCREEN.blit(
const.ASSET_TIME_MINE, asset.ASSET_TIME_MINE,
calculate_screen_position(coords) calculate_screen_position(coords)
) )

View File

@ -2,7 +2,7 @@ from random import randint
import project_constants as const import project_constants as const
from display_assets import blit_graphics from assets.display_assets import blit_graphics
from searching_algorithms import a_star from searching_algorithms import a_star
from minefield import Minefield from minefield import Minefield

View File

@ -10,7 +10,7 @@ from ui.input_box import InputBox
# STRUCT a list or other structure of values # STRUCT a list or other structure of values
# FUNC a function # FUNC a function
# OBJ a classes instance # OBJ a classes instance
# ASSET a png file (or other graphic format) # ASSET a png file (or other graphic format) (moved to asset_constants)
# MAP a JSON map file # MAP a JSON map file
@ -19,9 +19,10 @@ from ui.input_box import InputBox
# ================= # # ================= #
V_NAME_OF_WINDOW = "MineFusion TM" V_NAME_OF_WINDOW = "MineFusion TM"
DIR_ASSETS = os.path.join("resources", "assets")
V_FPS = 60 V_FPS = 60
DIR_ASSETS = os.path.join("resources", "assets")
TURN_INTERVAL = 0.3 # interval between two turns in seconds TURN_INTERVAL = 0.3 # interval between two turns in seconds
V_TILE_SIZE = 60 V_TILE_SIZE = 60
@ -211,248 +212,4 @@ OK_BUTTON = Button(
MAP_RANDOM_10x10 = os.path.join("resources", "minefields", "fourthmap.json") MAP_RANDOM_10x10 = os.path.join("resources", "minefields", "fourthmap.json")
# ============== #
# === ASSETS === #
# ============== #
ASSET_BACKGROUND = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "numbered_grid.png")),
(650, 650)
)
ASSET_SAPPER = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "robot_sapper.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_WALL = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "brick_wall.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_CONCRETE = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "concrete.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_MUD = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "mud.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_GRASS = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "grass.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_MINE = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "mine.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_CHAINS = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chains.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_TIME_MINE = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "time_mine.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
# ==================== #
# === TIME NUMBERS === #
# ==================== #
ASSET_NUMBER_TIME_0 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_0.png")),
(6, 16)
)
ASSET_NUMBER_TIME_1 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_1.png")),
(6, 16)
)
ASSET_NUMBER_TIME_2 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_2.png")),
(6, 16)
)
ASSET_NUMBER_TIME_3 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_3.png")),
(6, 16)
)
ASSET_NUMBER_TIME_4 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_4.png")),
(6, 16)
)
ASSET_NUMBER_TIME_5 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_5.png")),
(6, 16)
)
ASSET_NUMBER_TIME_6 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_6.png")),
(6, 16)
)
ASSET_NUMBER_TIME_7 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_7.png")),
(6, 16)
)
ASSET_NUMBER_TIME_8 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_8.png")),
(6, 16)
)
ASSET_NUMBER_TIME_9 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_9.png")),
(6, 16)
)
# ====================== #
# === CHAINS NUMBERS === #
# ====================== #
ASSET_NUMBER_CHAINS_0 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_0.png")),
(6, 12)
)
ASSET_NUMBER_CHAINS_1 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_1.png")),
(6, 12)
)
ASSET_NUMBER_CHAINS_2 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_2.png")),
(6, 12)
)
ASSET_NUMBER_CHAINS_3 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_3.png")),
(6, 12)
)
ASSET_NUMBER_CHAINS_4 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_4.png")),
(6, 12)
)
ASSET_NUMBER_CHAINS_5 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_5.png")),
(6, 12)
)
ASSET_NUMBER_CHAINS_6 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_6.png")),
(6, 12)
)
ASSET_NUMBER_CHAINS_7 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_7.png")),
(6, 12)
)
ASSET_NUMBER_CHAINS_8 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_8.png")),
(6, 12)
)
ASSET_NUMBER_CHAINS_9 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_9.png")),
(6, 12)
)
ASSET_NUMBER_CHAINS_10 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_10.png")),
(6, 12)
)
ASSET_NUMBER_CHAINS_11 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_11.png")),
(6, 12)
)
ASSET_NUMBER_CHAINS_12 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_12.png")),
(6, 12)
)
ASSET_NUMBER_CHAINS_13 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_13.png")),
(6, 12)
)
ASSET_NUMBER_CHAINS_14 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_14.png")),
(6, 12)
)
ASSET_NUMBER_CHAINS_15 = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_15.png")),
(6, 12)
)
# ================== #
# === OLD ASSETS === #
# ================== #
ASSET_MINE_A = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "simple_assets/mine_a.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_MINE_B = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "simple_assets/mine_b.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_MINE_F = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "simple_assets/mine_f.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_MINE_K = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "simple_assets/mine_k.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_TILE_ORANGE = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_orange.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_TILE_RED = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_red.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_TILE_BLUE = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_blue.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_TILE_PURPLE = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_purple.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_TILE_GREEN = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_green.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_TILE_YELLOW = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_yellow.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_TILE_WHITE = pygame.transform.scale(
pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_white.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)

Binary file not shown.

Before

Width:  |  Height:  |  Size: 325 B

After

Width:  |  Height:  |  Size: 248 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 196 B

After

Width:  |  Height:  |  Size: 196 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 301 B

After

Width:  |  Height:  |  Size: 296 B