Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
26aba4eae9
2
.gitignore
vendored
2
.gitignore
vendored
@ -1,6 +1,8 @@
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# .idea files
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# .idea files
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.idea*
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.idea*
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# decision trees
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**.joblib
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# Byte-compiled / optimized / DLL files
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# Byte-compiled / optimized / DLL files
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__pycache__/
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__pycache__/
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25
game.py
25
game.py
@ -44,6 +44,7 @@ class Game:
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self.input_box_row = InputBox((0, 0), (0, 0))
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self.input_box_row = InputBox((0, 0), (0, 0))
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self.input_box_column = InputBox((0, 0), (0, 0))
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self.input_box_column = InputBox((0, 0), (0, 0))
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self.button_auto = Button((0, 0), (0, 0))
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self.button_auto = Button((0, 0), (0, 0))
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self.button_genetic_algorithm = Button((0, 0), (0, 0))
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self.button_random = Button((0, 0), (0, 0))
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self.button_random = Button((0, 0), (0, 0))
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self.button_ok = Button((0, 0), (0, 0))
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self.button_ok = Button((0, 0), (0, 0))
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@ -217,7 +218,7 @@ class Game:
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gui_width = const.V_SIDE_MENU_WIDTH
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gui_width = const.V_SIDE_MENU_WIDTH
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ib_height, bt_height = const.V_INPUT_BOX_HEIGHT, const.V_BUTTON_HEIGHT
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ib_height, bt_height = const.V_INPUT_BOX_HEIGHT, const.V_BUTTON_HEIGHT
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gui_x = const.V_TILE_AREA_WIDTH + 2 * const.V_SCREEN_PADDING + const.V_NUMBER_PADDING
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gui_x = const.V_TILE_AREA_WIDTH + 2 * const.V_SCREEN_PADDING + const.V_NUMBER_PADDING
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gui_y = const.SCREEN.get_height() / 2 - (2 * ib_height + 2 * bt_height + 30) / 2
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gui_y = const.SCREEN.get_height() / 2 - (2 * ib_height + 3 * bt_height + 50) / 2
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# creating in game gui components
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# creating in game gui components
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self.input_box_row = InputBox(
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self.input_box_row = InputBox(
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@ -257,9 +258,18 @@ class Game:
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outline_additional_pixel=True
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outline_additional_pixel=True
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)
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)
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self.button_random = Button(
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self.button_genetic_algorithm = Button(
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position=(gui_x, gui_y + 2 * ib_height + bt_height + 30),
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position=(gui_x, gui_y + 2 * ib_height + bt_height + 30),
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dimensions=(gui_width, bt_height),
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dimensions=(gui_width, bt_height),
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text="genetic",
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box_color=(100, 200, 100),
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outline_color=(80, 180, 80),
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outline_additional_pixel=True
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)
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self.button_random = Button(
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position=(gui_x, gui_y + 2 * ib_height + 2 * bt_height + 40),
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dimensions=(gui_width, bt_height),
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text="random",
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text="random",
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box_color=(100, 200, 100),
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box_color=(100, 200, 100),
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outline_color=(80, 180, 80),
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outline_color=(80, 180, 80),
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@ -267,7 +277,7 @@ class Game:
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)
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)
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self.button_ok = Button(
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self.button_ok = Button(
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position=(gui_x, gui_y + 2 * ib_height + 2 * bt_height + 40),
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position=(gui_x, gui_y + 2 * ib_height + 3 * bt_height + 50),
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dimensions=(gui_width, bt_height),
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dimensions=(gui_width, bt_height),
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text="ok",
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text="ok",
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box_color=(100, 200, 100),
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box_color=(100, 200, 100),
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@ -275,7 +285,14 @@ class Game:
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outline_additional_pixel=True
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outline_additional_pixel=True
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)
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)
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gui_list = [self.input_box_row, self.input_box_column, self.button_auto, self.button_random, self.button_ok]
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gui_list = [
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self.input_box_row,
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self.input_box_column,
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self.button_auto,
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self.button_genetic_algorithm,
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self.button_random,
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self.button_ok
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]
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self.in_game_gui_components_manager = UiComponentsManager(gui_list)
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self.in_game_gui_components_manager = UiComponentsManager(gui_list)
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# creating game over gui components
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# creating game over gui components
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