reformatted code to meet PEP 8 standards

This commit is contained in:
s452645 2021-03-14 18:27:12 +01:00
parent a61e1c03b3
commit 4687740f40
2 changed files with 28 additions and 55 deletions

30
main.py
View File

@ -1,18 +1,13 @@
# libraries
import pygame
from pyglet.gl import * # for blocky textures
from pyglet.gl import * # for blocky textures
# other files of this project
import project_constants
import event_interpreter
import minefield as mf
import json_generator
def main():
pygame.init()
pygame.display.set_caption(project_constants.V_NAME_OF_WINDOW)
@ -26,15 +21,13 @@ def main():
running = True
while running:
# ================ #
# === GRAPHICS === #
# ================ #
# ================ #
# === GRAPHICS === #
# ================ #
# background grid (fills frame with white, blits grid)
project_constants.SCREEN.fill((255, 255, 255))
project_constants.SCREEN.blit\
(
project_constants.SCREEN.blit(
project_constants.ASSET_BACKGROUND,
(
project_constants.V_SCREEN_PADDING,
@ -46,21 +39,19 @@ def main():
minefield.draw(project_constants.SCREEN)
pygame.display.update()
# ============== #
# === EVENTS === #
# ============== #
# ============== #
# === EVENTS === #
# ============== #
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# else: event_interpreter.interpret( event )
# else: event_interpreter.interpret( event )
# Assigning all input from keyboard as variables into an array
keys = pygame.key.get_pressed()
# Depending on what key we press, the agent will move in that direction
# DISCRETION : The only keys that are available are arrow keys
if keys[pygame.K_RIGHT]:
@ -72,5 +63,6 @@ def main():
elif keys[pygame.K_DOWN]:
minefield.go_down()
if __name__ == "__main__":
main()

View File

@ -1,7 +1,6 @@
import pygame
import os
# VARIABLE STARTS WITH ... IF IT'S
# V a value like a string or an int
# STRUCT a list or other structure of values
@ -9,7 +8,6 @@ import os
# MAP a JSON map file
# ================= #
# === VARIABLES === #
# ================= #
@ -18,20 +16,18 @@ V_NAME_OF_WINDOW = "MineFusion TM"
ASSETS_DIR = os.path.join("resources", "assets")
V_TILE_SIZE = 60
V_GRID_VER_TILES = V_GRID_HOR_TILES = 10 # vertical, horizontal
V_GRID_VER_TILES = V_GRID_HOR_TILES = 10 # vertical, horizontal
V_SCREEN_PADDING = 10
V_MINEFIELD_HEIGHT = V_TILE_SIZE * V_GRID_VER_TILES
V_MINEFIELD_WIDTH = V_TILE_SIZE * V_GRID_HOR_TILES
SCREEN = pygame.display.set_mode\
(
SCREEN = pygame.display.set_mode(
(
V_TILE_SIZE * V_GRID_HOR_TILES + 2 * V_SCREEN_PADDING, # screen width
V_TILE_SIZE * V_GRID_HOR_TILES + 2 * V_SCREEN_PADDING # screen height
V_TILE_SIZE * V_GRID_HOR_TILES + 2 * V_SCREEN_PADDING # screen height
)
)
# =============== #
# === STRUCTS === #
# =============== #
@ -44,86 +40,71 @@ STRUCT_MINE_TYPES = ['A', 'B', 'F', 'K']
# ============== #
MAP_RANDOM_10x10 = os.path.join("resources", "minefields", "firstmap.json")
# ============== #
# === ASSETS === #
# ============== #
ASSET_BACKGROUND = pygame.transform.scale\
(
ASSET_BACKGROUND = pygame.transform.scale(
pygame.image.load(os.path.join(ASSETS_DIR, "new_grid.png")),
(V_MINEFIELD_WIDTH, V_MINEFIELD_WIDTH)
)
ASSET_SAPPER = pygame.transform.scale\
(
ASSET_SAPPER = pygame.transform.scale(
pygame.image.load(os.path.join(ASSETS_DIR, "sapper.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_MINE_A = pygame.transform.scale\
(
ASSET_MINE_A = pygame.transform.scale(
pygame.image.load(os.path.join(ASSETS_DIR, "mine_a.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_MINE_B = pygame.transform.scale\
(
ASSET_MINE_B = pygame.transform.scale(
pygame.image.load(os.path.join(ASSETS_DIR, "mine_b.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_MINE_F = pygame.transform.scale\
(
ASSET_MINE_F = pygame.transform.scale(
pygame.image.load(os.path.join(ASSETS_DIR, "mine_f.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_MINE_K = pygame.transform.scale\
(
ASSET_MINE_K = pygame.transform.scale(
pygame.image.load(os.path.join(ASSETS_DIR, "mine_k.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_TILE_ORANGE = pygame.transform.scale\
(
ASSET_TILE_ORANGE = pygame.transform.scale(
pygame.image.load(os.path.join(ASSETS_DIR, "tile_orange.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_TILE_RED = pygame.transform.scale\
(
ASSET_TILE_RED = pygame.transform.scale(
pygame.image.load(os.path.join(ASSETS_DIR, "tile_red.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_TILE_BLUE = pygame.transform.scale\
(
ASSET_TILE_BLUE = pygame.transform.scale(
pygame.image.load(os.path.join(ASSETS_DIR, "tile_blue.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_TILE_PURPLE = pygame.transform.scale\
(
ASSET_TILE_PURPLE = pygame.transform.scale(
pygame.image.load(os.path.join(ASSETS_DIR, "tile_purple.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_TILE_GREEN = pygame.transform.scale\
(
ASSET_TILE_GREEN = pygame.transform.scale(
pygame.image.load(os.path.join(ASSETS_DIR, "tile_green.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_TILE_YELLOW = pygame.transform.scale\
(
ASSET_TILE_YELLOW = pygame.transform.scale(
pygame.image.load(os.path.join(ASSETS_DIR, "tile_yellow.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
ASSET_TILE_WHITE = pygame.transform.scale\
(
ASSET_TILE_WHITE = pygame.transform.scale(
pygame.image.load(os.path.join(ASSETS_DIR, "tile_white.png")),
(V_TILE_SIZE, V_TILE_SIZE)
)
)