From 691fcb1ca9c6a838d81a51a1d90f3580904a6ba6 Mon Sep 17 00:00:00 2001 From: s452645 Date: Sun, 14 Mar 2021 18:27:12 +0100 Subject: [PATCH] reformated code to meet PEP 8 standards --- main.py | 30 +++++++++---------------- project_constants.py | 53 ++++++++++++++------------------------------ 2 files changed, 28 insertions(+), 55 deletions(-) diff --git a/main.py b/main.py index 4677634..d257b7a 100644 --- a/main.py +++ b/main.py @@ -1,18 +1,13 @@ # libraries import pygame -from pyglet.gl import * # for blocky textures +from pyglet.gl import * # for blocky textures # other files of this project import project_constants -import event_interpreter import minefield as mf -import json_generator - def main(): - - pygame.init() pygame.display.set_caption(project_constants.V_NAME_OF_WINDOW) @@ -26,15 +21,13 @@ def main(): running = True while running: - - # ================ # - # === GRAPHICS === # - # ================ # + # ================ # + # === GRAPHICS === # + # ================ # # background grid (fills frame with white, blits grid) project_constants.SCREEN.fill((255, 255, 255)) - project_constants.SCREEN.blit\ - ( + project_constants.SCREEN.blit( project_constants.ASSET_BACKGROUND, ( project_constants.V_SCREEN_PADDING, @@ -46,21 +39,19 @@ def main(): minefield.draw(project_constants.SCREEN) pygame.display.update() - - - # ============== # - # === EVENTS === # - # ============== # + # ============== # + # === EVENTS === # + # ============== # for event in pygame.event.get(): if event.type == pygame.QUIT: running = False - # else: event_interpreter.interpret( event ) + # else: event_interpreter.interpret( event ) # Assigning all input from keyboard as variables into an array keys = pygame.key.get_pressed() - + # Depending on what key we press, the agent will move in that direction # DISCRETION : The only keys that are available are arrow keys if keys[pygame.K_RIGHT]: @@ -72,5 +63,6 @@ def main(): elif keys[pygame.K_DOWN]: minefield.go_down() + if __name__ == "__main__": main() diff --git a/project_constants.py b/project_constants.py index 072743a..91e38c1 100644 --- a/project_constants.py +++ b/project_constants.py @@ -1,7 +1,6 @@ import pygame import os - # VARIABLE STARTS WITH ... IF IT'S # V a value like a string or an int # STRUCT a list or other structure of values @@ -9,7 +8,6 @@ import os # MAP a JSON map file - # ================= # # === VARIABLES === # # ================= # @@ -18,20 +16,18 @@ V_NAME_OF_WINDOW = "MineFusion TM" ASSETS_DIR = os.path.join("resources", "assets") V_TILE_SIZE = 60 -V_GRID_VER_TILES = V_GRID_HOR_TILES = 10 # vertical, horizontal +V_GRID_VER_TILES = V_GRID_HOR_TILES = 10 # vertical, horizontal V_SCREEN_PADDING = 10 V_MINEFIELD_HEIGHT = V_TILE_SIZE * V_GRID_VER_TILES V_MINEFIELD_WIDTH = V_TILE_SIZE * V_GRID_HOR_TILES -SCREEN = pygame.display.set_mode\ -( +SCREEN = pygame.display.set_mode( ( V_TILE_SIZE * V_GRID_HOR_TILES + 2 * V_SCREEN_PADDING, # screen width - V_TILE_SIZE * V_GRID_HOR_TILES + 2 * V_SCREEN_PADDING # screen height + V_TILE_SIZE * V_GRID_HOR_TILES + 2 * V_SCREEN_PADDING # screen height ) ) - # =============== # # === STRUCTS === # # =============== # @@ -44,86 +40,71 @@ STRUCT_MINE_TYPES = ['A', 'B', 'F', 'K'] # ============== # MAP_RANDOM_10x10 = os.path.join("resources", "minefields", "firstmap.json") - - # ============== # # === ASSETS === # # ============== # -ASSET_BACKGROUND = pygame.transform.scale\ -( +ASSET_BACKGROUND = pygame.transform.scale( pygame.image.load(os.path.join(ASSETS_DIR, "new_grid.png")), (V_MINEFIELD_WIDTH, V_MINEFIELD_WIDTH) ) -ASSET_SAPPER = pygame.transform.scale\ -( +ASSET_SAPPER = pygame.transform.scale( pygame.image.load(os.path.join(ASSETS_DIR, "sapper.png")), (V_TILE_SIZE, V_TILE_SIZE) ) -ASSET_MINE_A = pygame.transform.scale\ -( +ASSET_MINE_A = pygame.transform.scale( pygame.image.load(os.path.join(ASSETS_DIR, "mine_a.png")), (V_TILE_SIZE, V_TILE_SIZE) ) -ASSET_MINE_B = pygame.transform.scale\ -( +ASSET_MINE_B = pygame.transform.scale( pygame.image.load(os.path.join(ASSETS_DIR, "mine_b.png")), (V_TILE_SIZE, V_TILE_SIZE) ) -ASSET_MINE_F = pygame.transform.scale\ -( +ASSET_MINE_F = pygame.transform.scale( pygame.image.load(os.path.join(ASSETS_DIR, "mine_f.png")), (V_TILE_SIZE, V_TILE_SIZE) ) -ASSET_MINE_K = pygame.transform.scale\ -( +ASSET_MINE_K = pygame.transform.scale( pygame.image.load(os.path.join(ASSETS_DIR, "mine_k.png")), (V_TILE_SIZE, V_TILE_SIZE) ) -ASSET_TILE_ORANGE = pygame.transform.scale\ -( +ASSET_TILE_ORANGE = pygame.transform.scale( pygame.image.load(os.path.join(ASSETS_DIR, "tile_orange.png")), (V_TILE_SIZE, V_TILE_SIZE) ) -ASSET_TILE_RED = pygame.transform.scale\ -( +ASSET_TILE_RED = pygame.transform.scale( pygame.image.load(os.path.join(ASSETS_DIR, "tile_red.png")), (V_TILE_SIZE, V_TILE_SIZE) ) -ASSET_TILE_BLUE = pygame.transform.scale\ -( +ASSET_TILE_BLUE = pygame.transform.scale( pygame.image.load(os.path.join(ASSETS_DIR, "tile_blue.png")), (V_TILE_SIZE, V_TILE_SIZE) ) -ASSET_TILE_PURPLE = pygame.transform.scale\ -( +ASSET_TILE_PURPLE = pygame.transform.scale( pygame.image.load(os.path.join(ASSETS_DIR, "tile_purple.png")), (V_TILE_SIZE, V_TILE_SIZE) ) -ASSET_TILE_GREEN = pygame.transform.scale\ -( +ASSET_TILE_GREEN = pygame.transform.scale( pygame.image.load(os.path.join(ASSETS_DIR, "tile_green.png")), (V_TILE_SIZE, V_TILE_SIZE) ) -ASSET_TILE_YELLOW = pygame.transform.scale\ -( +ASSET_TILE_YELLOW = pygame.transform.scale( pygame.image.load(os.path.join(ASSETS_DIR, "tile_yellow.png")), (V_TILE_SIZE, V_TILE_SIZE) ) -ASSET_TILE_WHITE = pygame.transform.scale\ -( +ASSET_TILE_WHITE = pygame.transform.scale( pygame.image.load(os.path.join(ASSETS_DIR, "tile_white.png")), (V_TILE_SIZE, V_TILE_SIZE) -) \ No newline at end of file +)