Merge branch 'master' into a_star
# Conflicts: # main.py
This commit is contained in:
commit
7d16dcc616
5
.gitignore
vendored
5
.gitignore
vendored
@ -1,5 +1,6 @@
|
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# .idea files
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.idea
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||||
.idea*
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||||
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||||
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# Byte-compiled / optimized / DLL files
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__pycache__/
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@ -141,4 +142,4 @@ dmypy.json
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cython_debug/
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||||
|
||||
# local sandbox
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sandbox/
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sandbox/
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||||
|
10
agent.py
10
agent.py
@ -1,21 +1,19 @@
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import pygame
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||||
import project_constants as const
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||||
import json_generator as js
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import json
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# Class of our agent, initialization of it
|
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# movement functions (those defiend by the 'go_' prefix are not meant to actually move our agent, they just return some values
|
||||
# that are later used by another function called 'is_valid_move' (which is defined in Minefield));
|
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# movement functions (those defined by the 'go_' prefix are not meant to actually move our agent, they just return some
|
||||
# values that are later used by another function called 'is_valid_move' (which is defined in Minefield));
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class Agent:
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def __init__(self, json_path):
|
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with open(json_path) as json_data:
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data = json.load(json_data)
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self.row, self.column = data['agent_starting_position'].split(",")
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self.row, self.column = data["agents_initial_state"]["position"].split(",")
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self.position = [int(self.row), int(self.column)]
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# self.direction = const.Direction()
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self.direction = const.Direction.UP
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self.direction = const.Direction(data["agents_initial_state"]["direction"])
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def rotate_left(self):
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self.direction = self.direction.previous()
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|
@ -2,26 +2,25 @@ import pygame
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||||
|
||||
import project_constants as const
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from mine_models.standard_mine import StandardMine
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from mine_models.chained_mine import ChainedMine
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from mine_models.time_mine import TimeMine
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||||
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# ================================= #
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||||
# === SO THE OLD BLITTING WORKS === #
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||||
# ================================= #
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||||
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tile_asset_options = {
|
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"BLUE": const.ASSET_TILE_BLUE,
|
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"GREEN": const.ASSET_TILE_GREEN,
|
||||
"ORANGE": const.ASSET_TILE_ORANGE,
|
||||
"PURPLE": const.ASSET_TILE_PURPLE,
|
||||
"RED": const.ASSET_TILE_RED,
|
||||
"WHITE": const.ASSET_TILE_WHITE,
|
||||
"YELLOW": const.ASSET_TILE_YELLOW
|
||||
"MUD": const.ASSET_MUD,
|
||||
"GRASS": const.ASSET_GRASS,
|
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"CONCRETE": const.ASSET_CONCRETE
|
||||
}
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|
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mine_asset_options = {
|
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'A': const.ASSET_MINE_A,
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'B': const.ASSET_MINE_B,
|
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'F': const.ASSET_MINE_F,
|
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'K': const.ASSET_MINE_K
|
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"MINE": const.ASSET_MINE,
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"CHAINS": const.ASSET_CHAINS,
|
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"TIME_MINE": const.ASSET_TIME_MINE,
|
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}
|
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|
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|
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@ -30,21 +29,6 @@ mine_asset_options = {
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# ====================== #
|
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|
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|
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def test_blits():
|
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display_concrete((2, 3))
|
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display_mud((5, 6))
|
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display_mud((5, 7))
|
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display_grass((2, 1))
|
||||
display_mine((2, 7))
|
||||
display_mine((5, 7))
|
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display_concrete((0, 0))
|
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display_chained_mine((1, 2), (2, 3))
|
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display_chained_mine((2, 3))
|
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display_chained_mine((4, 8), (11, 15))
|
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display_time_mine((1, 8), 12)
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display_time_mine((2, 8), 34)
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|
||||
|
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def blit_graphics(minefield):
|
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# background grid (fills frame with white, blits grid)
|
||||
const.SCREEN.fill((255, 255, 255))
|
||||
@ -64,7 +48,7 @@ def blit_graphics(minefield):
|
||||
|
||||
# draw a tile
|
||||
const.SCREEN.blit(
|
||||
tile_asset_options.get(tile.color),
|
||||
tile_asset_options.get(tile.terrain_type),
|
||||
tile_screen_coords
|
||||
)
|
||||
|
||||
@ -74,11 +58,16 @@ def blit_graphics(minefield):
|
||||
|
||||
# draw a mine on top if there is one
|
||||
if tile.mine is not None:
|
||||
# current icons don't represent actual types, thus every mine has the same icon (temporary solution)
|
||||
const.SCREEN.blit(mine_asset_options['A'], tile_screen_coords)
|
||||
if isinstance(tile.mine, StandardMine):
|
||||
const.SCREEN.blit(mine_asset_options["MINE"], tile_screen_coords)
|
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|
||||
# all the tests in one place
|
||||
test_blits()
|
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if isinstance(tile.mine, ChainedMine):
|
||||
predecessor = tile.mine.predecessor
|
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predecessor_position = predecessor.position if predecessor is not None else None
|
||||
display_chained_mine(tile.position, predecessor_position)
|
||||
|
||||
elif isinstance(tile.mine, TimeMine):
|
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display_time_mine(tile.position, "0" + str(tile.mine.timer))
|
||||
|
||||
# sapper
|
||||
display_sapper(
|
||||
@ -264,9 +253,9 @@ def display_time_mine(coords, time):
|
||||
mine_coords = calculate_screen_position(coords)
|
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number_coords = mine_coords
|
||||
if which_digit == const.Digit.ONES:
|
||||
number_coords = (mine_coords[0] + 36, mine_coords[1] + 22)
|
||||
elif which_digit == const.Digit.TENS:
|
||||
number_coords = (mine_coords[0] + 44, mine_coords[1] + 22)
|
||||
elif which_digit == const.Digit.TENS:
|
||||
number_coords = (mine_coords[0] + 36, mine_coords[1] + 22)
|
||||
|
||||
const.SCREEN.blit(
|
||||
number_asset,
|
||||
|
@ -4,12 +4,12 @@ import random
|
||||
import project_constants as const
|
||||
|
||||
# import tile class
|
||||
import tile as tl
|
||||
from tile import Tile
|
||||
|
||||
# import mine models
|
||||
import mine_models.standard_mine as sm
|
||||
import mine_models.time_mine as tm
|
||||
import mine_models.chained_mine as cm
|
||||
from mine_models.standard_mine import StandardMine
|
||||
from mine_models.time_mine import TimeMine
|
||||
from mine_models.chained_mine import ChainedMine
|
||||
|
||||
|
||||
class JsonGenerator:
|
||||
@ -18,7 +18,7 @@ class JsonGenerator:
|
||||
# constructor that can be used to set agent's initial state
|
||||
def __init__(self, agents_initial_position=(0, 0), agents_initial_direction=const.Direction.UP.value):
|
||||
# saving agent's initial state (position & direction)
|
||||
self.agents_initial_position = agents_initial_position
|
||||
self.agents_initial_position = format_position_to_tuple(agents_initial_position)
|
||||
self.agents_initial_direction = agents_initial_direction
|
||||
|
||||
# saving data to the grid dictionary
|
||||
@ -30,7 +30,7 @@ class JsonGenerator:
|
||||
# sets agent's initial state
|
||||
def set_agents_initial_state(self, position=(0, 0), direction=const.Direction.UP.value):
|
||||
# setting fields in the instance
|
||||
self.agents_initial_position = position
|
||||
self.agents_initial_position = format_position_to_tuple(position)
|
||||
self.agents_initial_direction = direction
|
||||
|
||||
# setting new agent's initial state
|
||||
@ -44,6 +44,9 @@ class JsonGenerator:
|
||||
# clearing grid field
|
||||
self.clear_grid()
|
||||
|
||||
# formatting dimensions to tuple
|
||||
dimensions = format_position_to_tuple(dimensions)
|
||||
|
||||
# getting grid dimensions
|
||||
num_of_rows, num_of_columns = dimensions
|
||||
|
||||
@ -53,7 +56,7 @@ class JsonGenerator:
|
||||
for j in range(num_of_columns):
|
||||
|
||||
# picking random values for tiles
|
||||
random_tile_color = random.choice(const.STRUCT_TILE_COLORS)
|
||||
random_tile_color = random.choice(const.STRUCT_TILE_TERRAINS)
|
||||
|
||||
# adding added tile's indexes to a pool
|
||||
tile_pool.append((i, j))
|
||||
@ -129,7 +132,7 @@ class JsonGenerator:
|
||||
self.grid[format_position_to_str(position)]["mine"] = {}
|
||||
|
||||
for key in mine_values.keys():
|
||||
self.grid[format_position_to_str()]["mine"][key] = mine_values[key]
|
||||
self.grid[format_position_to_str(position)]["mine"][key] = mine_values[key]
|
||||
|
||||
# deletes a mine with a given position from the grid field
|
||||
def delete_a_tile(self, position):
|
||||
@ -227,16 +230,16 @@ def create_a_mine(mine_dict, position):
|
||||
|
||||
# if mine's type is "standard" - creating standard mine
|
||||
if mine_dict["mine_type"] == "standard":
|
||||
mine = sm.StandardMine(position)
|
||||
mine = StandardMine(position)
|
||||
|
||||
# if mine's type is "time" - creating time mine
|
||||
elif mine_dict["mine_type"] == "time":
|
||||
timer_value = mine_dict["timer"]
|
||||
mine = tm.TimeMine(position, timer_value)
|
||||
mine = TimeMine(position, timer_value)
|
||||
|
||||
# if mine's type is "chained" - creating chained mine (no successors assigned yet)
|
||||
elif mine_dict["mine_type"] == "chained":
|
||||
mine = cm.ChainedMine(position)
|
||||
mine = ChainedMine(position)
|
||||
|
||||
return mine
|
||||
|
||||
@ -248,10 +251,10 @@ def create_a_tile(tile_dict, position):
|
||||
|
||||
# getting tile's parameters
|
||||
color = tile_dict["color"]
|
||||
mine = create_a_mine(position, tile_dict["mine"])
|
||||
mine = create_a_mine(tile_dict["mine"], position)
|
||||
|
||||
# creating and returning a tile with the parameters set above
|
||||
return tl.Tile(position, color, mine)
|
||||
return Tile(position, color, mine)
|
||||
|
||||
|
||||
# returns a list of tuples containing chained mine's position and it's predecessors position
|
||||
@ -268,7 +271,8 @@ def get_chained_mine_and_its_predecessor_pairs(minefield_dictionary):
|
||||
|
||||
# getting the chained mines and it's predecessors positions
|
||||
this_mines_position = tuple(int(i) for i in key.split(','))
|
||||
its_predecessors_position = tuple(int(i) for i in minefield_dictionary[key]["mine"]["predecessor"].split(','))
|
||||
its_predecessors_position = \
|
||||
tuple(int(i) for i in minefield_dictionary[key]["mine"]["predecessor"].split(','))
|
||||
|
||||
# adding the positions to the list as a tuple
|
||||
predecessors.append((this_mines_position, its_predecessors_position))
|
||||
|
136
main.py
136
main.py
@ -1,20 +1,24 @@
|
||||
# libraries
|
||||
|
||||
import pygame
|
||||
import time
|
||||
from pyglet.gl import * # for blocky textures
|
||||
|
||||
import random
|
||||
# other files of this project
|
||||
import project_constants as const
|
||||
import minefield as mf
|
||||
import searching_algorithms.a_star as a_star
|
||||
import searching_algorithms.bfs as bfs
|
||||
from display_assets import blit_graphics
|
||||
from ui.input_box import *
|
||||
from ui.button import *
|
||||
from ui.text_box import *
|
||||
import json_generator as jg
|
||||
|
||||
|
||||
def main():
|
||||
|
||||
pygame.init()
|
||||
pygame.display.set_caption(const.V_NAME_OF_WINDOW)
|
||||
jes = jg.JsonGenerator()
|
||||
print(jes.get_grid())
|
||||
|
||||
# for blocky textures
|
||||
glEnable(GL_TEXTURE_2D)
|
||||
@ -26,44 +30,106 @@ def main():
|
||||
# create an instance of Minefield, pass necessary data
|
||||
minefield = mf.Minefield(const.MAP_RANDOM_10x10)
|
||||
|
||||
# get sequence of actions found by BFS algorithm
|
||||
action_sequence = a_star.graphsearch(
|
||||
initial_state=a_star.State(
|
||||
row=minefield.agent.position[0],
|
||||
column=minefield.agent.position[1],
|
||||
direction=const.Direction.UP),
|
||||
minefield=minefield)
|
||||
|
||||
# setting flags for program
|
||||
running = True
|
||||
in_menu = True
|
||||
|
||||
# counting coordinates for ui components
|
||||
ib_width, ib_height = 100, 65
|
||||
bt_width, bt_height = 210, 55
|
||||
ib_y = 200
|
||||
ib1_x = const.SCREEN.get_width() / 2 - ib_width - 5
|
||||
ib2_x = const.SCREEN.get_width() / 2 + 5
|
||||
bt_x = const.SCREEN.get_width() / 2 - bt_width / 2
|
||||
bt1_y = ib_y + ib_height + 10
|
||||
bt2_y = bt1_y + bt_height + 10
|
||||
|
||||
# creating ui components used in menu
|
||||
input1 = InputBox(
|
||||
position=(ib1_x, ib_y),
|
||||
dimensions=(ib_width, ib_height),
|
||||
text="row",
|
||||
input_centered=True,
|
||||
clear_input_on_click=True
|
||||
)
|
||||
input2 = InputBox(
|
||||
position=(ib2_x, ib_y),
|
||||
dimensions=(ib_width, ib_height),
|
||||
text="column",
|
||||
input_centered=True,
|
||||
clear_input_on_click=True
|
||||
)
|
||||
random_button = Button(position=(bt_x, bt1_y), dimensions=(bt_width, bt_height), text="random")
|
||||
ok_button = Button(position=(bt_x, bt2_y), dimensions=(bt_width, bt_height), text="ok")
|
||||
|
||||
# initializing goal position
|
||||
to_x, to_y = 0, 0
|
||||
|
||||
while running:
|
||||
|
||||
# FPS control
|
||||
clock.tick(const.V_FPS)
|
||||
|
||||
# graphics (from display_assets)
|
||||
blit_graphics(minefield)
|
||||
|
||||
# make the next move from sequence of actions
|
||||
if any(action_sequence):
|
||||
|
||||
action = action_sequence.pop(0)
|
||||
|
||||
if action == const.Action.ROTATE_LEFT:
|
||||
minefield.agent.rotate_left()
|
||||
elif action == const.Action.ROTATE_RIGHT:
|
||||
minefield.agent.rotate_right()
|
||||
elif action == const.Action.GO:
|
||||
minefield.agent.go()
|
||||
|
||||
time.sleep(const.ACTION_INTERVAL)
|
||||
|
||||
else:
|
||||
|
||||
for event in pygame.event.get():
|
||||
while running and in_menu:
|
||||
const.SCREEN.fill((255, 255, 255))
|
||||
events = pygame.event.get()
|
||||
|
||||
for event in events:
|
||||
if event.type == pygame.QUIT:
|
||||
running = False
|
||||
|
||||
input1.run(const.SCREEN, pygame.mouse.get_pos(), events)
|
||||
input2.run(const.SCREEN, pygame.mouse.get_pos(), events)
|
||||
|
||||
ok_button.draw(const.SCREEN, pygame.mouse.get_pos())
|
||||
random_button.draw(const.SCREEN, pygame.mouse.get_pos())
|
||||
|
||||
if ok_button.is_clicked(pygame.mouse.get_pos(), events):
|
||||
in_menu = False
|
||||
if random_button.is_clicked(pygame.mouse.get_pos(), events):
|
||||
input1.set_texts(user_input=str(random.randint(0, 9)))
|
||||
input2.set_texts(user_input=str(random.randint(0, 9)))
|
||||
pygame.display.flip()
|
||||
|
||||
clock.tick(const.V_FPS)
|
||||
|
||||
if running:
|
||||
to_x = int(input1.get_input())
|
||||
to_y = int(input2.get_input())
|
||||
|
||||
action_sequence = bfs.graphsearch(
|
||||
initial_state=bfs.State(
|
||||
row=minefield.agent.position[0],
|
||||
column=minefield.agent.position[1],
|
||||
direction=minefield.agent.direction),
|
||||
minefield=minefield, tox=to_x, toy=to_y)
|
||||
|
||||
while running and not in_menu:
|
||||
|
||||
# FPS control
|
||||
clock.tick(const.V_FPS)
|
||||
|
||||
# graphics (from display_assets)
|
||||
blit_graphics(minefield)
|
||||
|
||||
# make the next move from sequence of actions
|
||||
if any(action_sequence):
|
||||
|
||||
action = action_sequence.pop(0)
|
||||
|
||||
if action == const.Action.ROTATE_LEFT:
|
||||
minefield.agent.rotate_left()
|
||||
elif action == const.Action.ROTATE_RIGHT:
|
||||
minefield.agent.rotate_right()
|
||||
elif action == const.Action.GO:
|
||||
minefield.agent.go()
|
||||
|
||||
time.sleep(const.ACTION_INTERVAL)
|
||||
|
||||
else:
|
||||
in_menu = True
|
||||
time.sleep(const.ACTION_INTERVAL)
|
||||
# 'for event in pygame.event.get():
|
||||
# if event.type == pygame.QUIT:
|
||||
# running = False
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
|
31
minefield.py
31
minefield.py
@ -1,10 +1,10 @@
|
||||
import json
|
||||
import agent as ag
|
||||
import project_constants as const
|
||||
import tile as tl
|
||||
from mine_models import standard_mine as sm
|
||||
from mine_models import time_mine as tm
|
||||
from mine_models import chained_mine as cm
|
||||
import json_generator as jg
|
||||
|
||||
|
||||
class Minefield:
|
||||
@ -14,29 +14,28 @@ class Minefield:
|
||||
self.agent = ag.Agent(const.MAP_RANDOM_10x10)
|
||||
|
||||
# open JSON with minefield info
|
||||
with open(json_path) as json_data:
|
||||
data = json.load(json_data)
|
||||
json_gen = jg.JsonGenerator()
|
||||
json_gen.load_from_a_file(json_path)
|
||||
|
||||
# create matrix of a desired size, fill it with default tile objects
|
||||
self.matrix = [
|
||||
[
|
||||
tl.Tile((row, column)) for column in range(const.V_GRID_HOR_TILES)
|
||||
tl.Tile(
|
||||
(row, column),
|
||||
terrain_type=json_gen.get_tile((row, column))["terrain"],
|
||||
mine=jg.create_a_mine(json_gen.get_mine((row, column)), (row, column))
|
||||
) for column in range(const.V_GRID_HOR_TILES)
|
||||
] for row in range(const.V_GRID_VER_TILES)
|
||||
]
|
||||
|
||||
# iterate through tiles, set their colors and add mines
|
||||
for row in range(const.V_GRID_VER_TILES):
|
||||
for column in range(const.V_GRID_HOR_TILES):
|
||||
# iterate through chained mines, set mine predecessors
|
||||
for pair in jg.get_chained_mine_and_its_predecessor_pairs(json_gen.get_grid()):
|
||||
successor_position, predecessor_position = pair
|
||||
successor_row, successor_column = successor_position
|
||||
predecessor_row, predecessor_column = predecessor_position
|
||||
|
||||
# load tile's data from json
|
||||
tile_data = data[f"{row},{column}"]
|
||||
|
||||
# if there is a mine, create & assign new Mine object (type recognition included)
|
||||
if tile_data["mine"] is not None:
|
||||
mine = self._create_mine(tile_data["mine"], row, column)
|
||||
self.matrix[row][column].mine = mine
|
||||
|
||||
self.matrix[row][column].color = tile_data["color"].upper()
|
||||
predecessor = self.matrix[predecessor_row][predecessor_column]
|
||||
self.matrix[successor_row][successor_column].mine.predecessor = predecessor
|
||||
|
||||
# ================ #
|
||||
# === MOVEMENT === #
|
||||
|
@ -17,11 +17,11 @@ V_NAME_OF_WINDOW = "MineFusion TM"
|
||||
DIR_ASSETS = os.path.join("resources", "assets")
|
||||
V_FPS = 60
|
||||
|
||||
ACTION_INTERVAL = 1 # interval between two actions in seconds
|
||||
ACTION_INTERVAL = 1 # interval between two actions in seconds
|
||||
|
||||
V_TILE_SIZE = 60
|
||||
V_GRID_VER_TILES = 10 # vertical (number of rows)
|
||||
V_GRID_HOR_TILES = 10 # horizontal (number of columns)
|
||||
V_GRID_VER_TILES = 10 # vertical (number of rows)
|
||||
V_GRID_HOR_TILES = 10 # horizontal (number of columns)
|
||||
V_SCREEN_PADDING = 10
|
||||
V_NUMBER_PADDING = 50
|
||||
V_TILE_AREA_HEIGHT = V_TILE_SIZE * V_GRID_VER_TILES
|
||||
@ -30,7 +30,7 @@ V_TILE_AREA_WIDTH = V_TILE_SIZE * V_GRID_HOR_TILES
|
||||
SCREEN = pygame.display.set_mode(
|
||||
(
|
||||
V_TILE_AREA_WIDTH + 2 * V_SCREEN_PADDING + V_NUMBER_PADDING, # screen width
|
||||
V_TILE_AREA_HEIGHT + 2 * V_SCREEN_PADDING + V_NUMBER_PADDING # screen height
|
||||
V_TILE_AREA_HEIGHT + 2 * V_SCREEN_PADDING + V_NUMBER_PADDING # screen height
|
||||
)
|
||||
)
|
||||
|
||||
@ -70,6 +70,12 @@ class Coords(Enum):
|
||||
Y = 1
|
||||
|
||||
|
||||
class Terrain(Enum):
|
||||
CONCRETE = 1
|
||||
GRASS = 2
|
||||
MUD = 4
|
||||
|
||||
|
||||
# =============== #
|
||||
# === STRUCTS === #
|
||||
# =============== #
|
||||
@ -79,7 +85,7 @@ class Coords(Enum):
|
||||
# # USED BY JSON GENERATOR
|
||||
|
||||
# used to generate random tile colors
|
||||
STRUCT_TILE_COLORS = ["BLUE", "GREEN", "ORANGE", "PURPLE", "RED", "WHITE", "YELLOW"]
|
||||
STRUCT_TILE_TERRAINS = ["CONCRETE", "GRASS", "MUD"]
|
||||
|
||||
# used to generate random mines and create not random mines
|
||||
STRUCT_MINE_TYPES = ["standard", "chained", "time"]
|
||||
@ -113,13 +119,11 @@ STRUCT_MINE_ATTRIBUTE_TYPES = {
|
||||
"time": [int]
|
||||
}
|
||||
|
||||
|
||||
# ============== #
|
||||
# ==== MAPS ==== #
|
||||
# ============== #
|
||||
|
||||
MAP_RANDOM_10x10 = os.path.join("resources", "minefields", "secondmap.json")
|
||||
|
||||
MAP_RANDOM_10x10 = os.path.join("resources", "minefields", "fourthmap.json")
|
||||
|
||||
# ============== #
|
||||
# === ASSETS === #
|
||||
@ -170,7 +174,6 @@ ASSET_TIME_MINE = pygame.transform.scale(
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
|
||||
# ==================== #
|
||||
# === TIME NUMBERS === #
|
||||
# ==================== #
|
||||
@ -225,7 +228,6 @@ ASSET_NUMBER_TIME_9 = pygame.transform.scale(
|
||||
(6, 16)
|
||||
)
|
||||
|
||||
|
||||
# ====================== #
|
||||
# === CHAINS NUMBERS === #
|
||||
# ====================== #
|
||||
@ -310,7 +312,6 @@ ASSET_NUMBER_CHAINS_15 = pygame.transform.scale(
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
|
||||
# ================== #
|
||||
# === OLD ASSETS === #
|
||||
# ================== #
|
||||
|
476
resources/minefields/fourthmap.json
Normal file
476
resources/minefields/fourthmap.json
Normal file
@ -0,0 +1,476 @@
|
||||
{
|
||||
"0,0": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"0,1": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"0,2": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"0,3": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": null
|
||||
}
|
||||
},
|
||||
"0,4": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": null
|
||||
}
|
||||
},
|
||||
"0,5": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"0,6": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"0,7": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"0,8": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": "0,3"
|
||||
}
|
||||
},
|
||||
"0,9": {
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "time",
|
||||
"timer": 20
|
||||
}
|
||||
},
|
||||
"1,0": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"1,1": {
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "standard"
|
||||
}
|
||||
},
|
||||
"1,2": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"1,3": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": null
|
||||
}
|
||||
},
|
||||
"1,4": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"1,5": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"1,6": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"1,7": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"1,8": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"1,9": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"2,0": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"2,1": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"mine_type": "standard"
|
||||
}
|
||||
},
|
||||
"2,2": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"2,3": {
|
||||
"terrain": "MUD",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": null
|
||||
}
|
||||
},
|
||||
"2,4": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"2,5": {
|
||||
"terrain": "MUD",
|
||||
"mine": {
|
||||
"mine_type": "standard"
|
||||
}
|
||||
},
|
||||
"2,6": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"2,7": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"2,8": {
|
||||
"terrain": "MUD",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": null
|
||||
}
|
||||
},
|
||||
"2,9": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"3,0": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"3,1": {
|
||||
"terrain": "MUD",
|
||||
"mine": {
|
||||
"mine_type": "time",
|
||||
"timer": 19
|
||||
}
|
||||
},
|
||||
"3,2": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"3,3": {
|
||||
"terrain": "MUD",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": "1,3"
|
||||
}
|
||||
},
|
||||
"3,4": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"3,5": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"3,6": {
|
||||
"terrain": "MUD",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": null
|
||||
}
|
||||
},
|
||||
"3,7": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"3,8": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"3,9": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"4,0": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"4,1": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"4,2": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"mine_type": "standard"
|
||||
}
|
||||
},
|
||||
"4,3": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"4,4": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"4,5": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"4,6": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"4,7": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": null
|
||||
}
|
||||
},
|
||||
"4,8": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"4,9": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"5,0": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"5,1": {
|
||||
"terrain": "MUD",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": "2,3"
|
||||
}
|
||||
},
|
||||
"5,2": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"5,3": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"5,4": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": "2,8"
|
||||
}
|
||||
},
|
||||
"5,5": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"5,6": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"5,7": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"5,8": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"5,9": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"6,0": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"6,1": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"6,2": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"6,3": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"6,4": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"6,5": {
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "standard"
|
||||
}
|
||||
},
|
||||
"6,6": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"6,7": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"6,8": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"6,9": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"mine_type": "standard"
|
||||
}
|
||||
},
|
||||
"7,0": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": "4,7"
|
||||
}
|
||||
},
|
||||
"7,1": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"7,2": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"7,3": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"7,4": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"7,5": {
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "standard"
|
||||
}
|
||||
},
|
||||
"7,6": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"mine_type": "time",
|
||||
"timer": 39
|
||||
}
|
||||
},
|
||||
"7,7": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"7,8": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"7,9": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"8,0": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"8,1": {
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "time",
|
||||
"timer": 24
|
||||
}
|
||||
},
|
||||
"8,2": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"8,3": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"mine_type": "standard"
|
||||
}
|
||||
},
|
||||
"8,4": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"8,5": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"8,6": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"8,7": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"8,8": {
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": "3,6"
|
||||
}
|
||||
},
|
||||
"8,9": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"9,0": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"9,1": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"9,2": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"9,3": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"9,4": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"9,5": {
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": "0,4"
|
||||
}
|
||||
},
|
||||
"9,6": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"9,7": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"9,8": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"9,9": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"agents_initial_state": {
|
||||
"direction": 1,
|
||||
"position": "0,0"
|
||||
}
|
||||
}
|
@ -1,456 +1,456 @@
|
||||
{
|
||||
"0,0": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"0,1": {
|
||||
"color": "WHITE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"0,2": {
|
||||
"color": "GREEN",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"0,3": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"0,4": {
|
||||
"color": "WHITE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"0,5": {
|
||||
"color": "GREEN",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"0,6": {
|
||||
"color": "RED",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"0,7": {
|
||||
"color": "ORANGE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"0,8": {
|
||||
"color": "ORANGE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"0,9": {
|
||||
"color": "ORANGE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"mine_type": "time",
|
||||
"timer": 28
|
||||
}
|
||||
},
|
||||
"1,0": {
|
||||
"color": "ORANGE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"1,1": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"1,2": {
|
||||
"color": "GREEN",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"1,3": {
|
||||
"color": "WHITE",
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": "8,9"
|
||||
}
|
||||
},
|
||||
"1,4": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"1,5": {
|
||||
"color": "RED",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"1,6": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"1,7": {
|
||||
"color": "YELLOW",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"1,8": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"1,9": {
|
||||
"color": "YELLOW",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"2,0": {
|
||||
"color": "ORANGE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"2,1": {
|
||||
"color": "ORANGE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"mine_type": "time",
|
||||
"timer": 27
|
||||
}
|
||||
},
|
||||
"2,2": {
|
||||
"color": "YELLOW",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"2,3": {
|
||||
"color": "RED",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"2,4": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"2,5": {
|
||||
"color": "ORANGE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"2,6": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": "7,2"
|
||||
}
|
||||
},
|
||||
"2,7": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"2,8": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"2,9": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"3,0": {
|
||||
"color": "WHITE",
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "time",
|
||||
"timer": 27
|
||||
}
|
||||
},
|
||||
"3,1": {
|
||||
"color": "ORANGE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"3,2": {
|
||||
"color": "GREEN",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"3,3": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"3,4": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": "8,8"
|
||||
}
|
||||
},
|
||||
"3,5": {
|
||||
"color": "YELLOW",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"3,6": {
|
||||
"color": "RED",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"3,7": {
|
||||
"color": "GREEN",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"3,8": {
|
||||
"color": "WHITE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"3,9": {
|
||||
"color": "YELLOW",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"4,0": {
|
||||
"color": "GREEN",
|
||||
"terrain": "MUD",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": null
|
||||
}
|
||||
},
|
||||
"4,1": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"mine_type": "standard"
|
||||
}
|
||||
},
|
||||
"4,2": {
|
||||
"color": "YELLOW",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"4,3": {
|
||||
"color": "RED",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"4,4": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"4,5": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"4,6": {
|
||||
"color": "ORANGE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"4,7": {
|
||||
"color": "GREEN",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"4,8": {
|
||||
"color": "ORANGE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"4,9": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"5,0": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"5,1": {
|
||||
"color": "GREEN",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"5,2": {
|
||||
"color": "GREEN",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"5,3": {
|
||||
"color": "YELLOW",
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "time",
|
||||
"timer": 25
|
||||
}
|
||||
},
|
||||
"5,4": {
|
||||
"color": "YELLOW",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"5,5": {
|
||||
"color": "RED",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"5,6": {
|
||||
"color": "YELLOW",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"5,7": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"5,8": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"5,9": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"6,0": {
|
||||
"color": "ORANGE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": "6,1"
|
||||
}
|
||||
},
|
||||
"6,1": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": "3,4"
|
||||
}
|
||||
},
|
||||
"6,2": {
|
||||
"color": "ORANGE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"6,3": {
|
||||
"color": "YELLOW",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"6,4": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"6,5": {
|
||||
"color": "GREEN",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"6,6": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"6,7": {
|
||||
"color": "YELLOW",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"6,8": {
|
||||
"color": "WHITE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"6,9": {
|
||||
"color": "GREEN",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"7,0": {
|
||||
"color": "YELLOW",
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "time",
|
||||
"timer": 30
|
||||
}
|
||||
},
|
||||
"7,1": {
|
||||
"color": "WHITE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"7,2": {
|
||||
"color": "WHITE",
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": "7,3"
|
||||
}
|
||||
},
|
||||
"7,3": {
|
||||
"color": "GREEN",
|
||||
"terrain": "MUD",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": null
|
||||
}
|
||||
},
|
||||
"7,4": {
|
||||
"color": "ORANGE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"7,5": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"mine_type": "standard"
|
||||
}
|
||||
},
|
||||
"7,6": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"7,7": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"7,8": {
|
||||
"color": "WHITE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"7,9": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"8,0": {
|
||||
"color": "GREEN",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"8,1": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"8,2": {
|
||||
"color": "WHITE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"8,3": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"8,4": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"8,5": {
|
||||
"color": "YELLOW",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"8,6": {
|
||||
"color": "WHITE",
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "standard"
|
||||
}
|
||||
},
|
||||
"8,7": {
|
||||
"color": "GREEN",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"8,8": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": null
|
||||
}
|
||||
},
|
||||
"8,9": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": null
|
||||
}
|
||||
},
|
||||
"9,0": {
|
||||
"color": "ORANGE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"9,1": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": "4,0"
|
||||
}
|
||||
},
|
||||
"9,2": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"9,3": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"9,4": {
|
||||
"color": "WHITE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"9,5": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"9,6": {
|
||||
"color": "WHITE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"9,7": {
|
||||
"color": "RED",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"9,8": {
|
||||
"color": "ORANGE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"9,9": {
|
||||
"color": "RED",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"agents_initial_state": {
|
||||
|
@ -47,13 +47,15 @@ def get_successors(state: State, minefield: Minefield):
|
||||
return successors
|
||||
|
||||
|
||||
def graphsearch(initial_state: State, minefield: Minefield, fringe: List[Node] = None, explored: List[Node] = None):
|
||||
def graphsearch(initial_state: State, minefield: Minefield, fringe: List[Node] = None, explored: List[Node] = None, tox: int = None,toy: int = None):
|
||||
# fringe and explored initialization
|
||||
global GOAL
|
||||
if fringe is None:
|
||||
fringe = list()
|
||||
if explored is None:
|
||||
explored = list()
|
||||
|
||||
if tox is not None and toy is not None:
|
||||
GOAL = (tox, toy)
|
||||
explored_states = set()
|
||||
fringe_states = set()
|
||||
|
||||
|
25
tile.py
25
tile.py
@ -1,7 +1,24 @@
|
||||
class Tile:
|
||||
def __init__(self, position, color=None, mine=None):
|
||||
self.position = position
|
||||
self.color = color
|
||||
from project_constants import Terrain
|
||||
|
||||
|
||||
# Assume_cost function assumes colour as an argument (colour that is already given to a tile) and depending
|
||||
# on what it is returns value of Terrein Enum
|
||||
# It is used in Tile.cost (giving the value to the tile)
|
||||
|
||||
|
||||
def assume_cost(terrain_type):
|
||||
if terrain_type == "CONCRETE":
|
||||
return Terrain.CONCRETE
|
||||
elif terrain_type == "GRASS":
|
||||
return Terrain.GRASS
|
||||
elif terrain_type == "MUD":
|
||||
return Terrain.MUD
|
||||
|
||||
|
||||
class Tile:
|
||||
def __init__(self, position, terrain_type=None, mine=None):
|
||||
self.position = position
|
||||
self.terrain_type = terrain_type
|
||||
self.cost = assume_cost(terrain_type)
|
||||
# mine is an instance of Mine class
|
||||
self.mine = mine
|
||||
|
6
ui/auxiliary_decorator.py
Normal file
6
ui/auxiliary_decorator.py
Normal file
@ -0,0 +1,6 @@
|
||||
|
||||
def _return_itself(fun):
|
||||
def wrapper(*args, **kwargs):
|
||||
fun(*args, **kwargs)
|
||||
|
||||
return wrapper
|
229
ui/button.py
229
ui/button.py
@ -1,8 +1,14 @@
|
||||
import pygame
|
||||
from math import floor
|
||||
|
||||
# importing an auxiliary functions
|
||||
from ui.auxiliary_decorator import _return_itself
|
||||
from ui.text_box import get_fixed_rgb
|
||||
|
||||
# importing parent class
|
||||
from ui.text_box import TextBox
|
||||
|
||||
|
||||
class Button:
|
||||
class Button(TextBox):
|
||||
# constructor that can be used to set parameters of Button instance
|
||||
def __init__(
|
||||
self,
|
||||
@ -17,90 +23,82 @@ class Button:
|
||||
is_active=True,
|
||||
fit_text=True,
|
||||
outline=True,
|
||||
irregular_outline=False,
|
||||
outline_additional_pixel=False,
|
||||
outline_hover_inclusive=True,
|
||||
outline_thickness=None,
|
||||
outline_color=(50, 50, 50),
|
||||
box_transform_hover=1.16,
|
||||
box_transform_inactive=0.9,
|
||||
font_transform_hover=1.24,
|
||||
font_transform_inactive=0.85
|
||||
font_transform_inactive=0.85,
|
||||
outline_transform_hover=1,
|
||||
outline_transform_inactive=0.9
|
||||
):
|
||||
# extracting and setting values
|
||||
smaller_dimension = min(dimensions)
|
||||
width, height = dimensions
|
||||
|
||||
# counting default outline thickness
|
||||
default_outline_thickness = (smaller_dimension + (width + height) / 4) / 50
|
||||
# calling base class constructor
|
||||
super().__init__(
|
||||
position=position,
|
||||
dimensions=dimensions,
|
||||
text=text,
|
||||
box_color=box_color,
|
||||
font=font,
|
||||
font_color=font_color,
|
||||
font_size=font_size,
|
||||
is_visible=is_visible,
|
||||
fit_text=fit_text,
|
||||
outline=outline,
|
||||
irregular_outline=irregular_outline,
|
||||
outline_additional_pixel=outline_additional_pixel,
|
||||
outline_hover_inclusive=outline_hover_inclusive,
|
||||
outline_thickness=outline_thickness,
|
||||
outline_color=outline_color
|
||||
)
|
||||
|
||||
# setting attributes
|
||||
self.position = position
|
||||
self.dimensions = dimensions
|
||||
self.text = text
|
||||
self.box_color = _get_proper_rgb(box_color)
|
||||
self.font_color = _get_proper_rgb(font_color)
|
||||
self.font_size = _return_value_or_default(font_size, floor(smaller_dimension / 2))
|
||||
self.font = pygame.font.SysFont(font, self.font_size)
|
||||
self.is_visible = is_visible
|
||||
self.is_active = is_active
|
||||
self.fit_text = fit_text
|
||||
self.outline = outline
|
||||
self.outline_thickness = _return_value_or_default(outline_thickness, default_outline_thickness)
|
||||
self.outline_color = _get_proper_rgb(outline_color)
|
||||
self.box_transform_hover = box_transform_hover
|
||||
self.box_transform_inactive = box_transform_inactive
|
||||
self.font_transform_hover = font_transform_hover
|
||||
self.font_transform_inactive = font_transform_inactive
|
||||
|
||||
# rendering text to get it's width and height
|
||||
rendered_text = self.font.render(text, True, (0, 0, 0))
|
||||
|
||||
# if text is out of bounds and fit_text=True - resizing text to fit the box
|
||||
if self.fit_text and rendered_text.get_width() > self.dimensions[0]:
|
||||
self.font_size = floor(self.font_size / (rendered_text.get_width() / width + 0.1))
|
||||
self.font = pygame.font.SysFont(font, self.font_size)
|
||||
self.outline_transform_hover = outline_transform_hover
|
||||
self.outline_transform_inactive = outline_transform_inactive
|
||||
|
||||
# counting colors on: hover, inactive
|
||||
self.box_hover_color = _get_proper_rgb(tuple(_transform(self.box_color, self.box_transform_hover)))
|
||||
self.box_inactive_color = _get_proper_rgb(tuple(_transform(self.box_color, self.box_transform_inactive)))
|
||||
self.font_hover_color = _get_proper_rgb(tuple(_transform(self.font_color, self.font_transform_hover)))
|
||||
self.font_inactive_color = _get_proper_rgb(tuple(_transform(self.font_color, self.font_transform_inactive)))
|
||||
self.box_hover_color = get_fixed_rgb(_transform_rgb(self.box_color, self.box_transform_hover))
|
||||
self.box_inactive_color = get_fixed_rgb(_transform_rgb(self.box_color, self.box_transform_inactive))
|
||||
self.font_hover_color = get_fixed_rgb(_transform_rgb(self.font_color, self.font_transform_hover))
|
||||
self.font_inactive_color = get_fixed_rgb(_transform_rgb(self.font_color, self.font_transform_inactive))
|
||||
self.outline_hover_color = get_fixed_rgb(_transform_rgb(self.outline_color, self.outline_transform_hover))
|
||||
self.outline_inactive_color = get_fixed_rgb(_transform_rgb(self.outline_color, self.outline_transform_inactive))
|
||||
|
||||
# draws the Button instance
|
||||
def draw(self, window, mouse_position):
|
||||
# if is_visible=True - drawing Button
|
||||
if self.is_visible:
|
||||
# extracting and setting values from attributes
|
||||
box_x, box_y = self.position
|
||||
width, height = self.dimensions
|
||||
@_return_itself
|
||||
def draw(self, window, mouse_position, *args, **kwargs):
|
||||
# saving attribute values
|
||||
box_color_attribute_value = self.box_color
|
||||
text_color_attribute_value = self.font_color
|
||||
outline_attribute_value = self.outline_color
|
||||
|
||||
# if outline=True - drawing an outline
|
||||
if self.outline:
|
||||
padding = self.outline_thickness
|
||||
outline_coordinates = (box_x - padding, box_y - padding, width + 2 * padding, height + 2 * padding)
|
||||
pygame.draw.rect(window, self.outline_color, outline_coordinates)
|
||||
# temporarily changing box and font color if necessary
|
||||
# is active and mouse is over
|
||||
if self.is_active and self.is_over(mouse_position):
|
||||
self.box_color = self.box_hover_color
|
||||
self.font_color = self.font_hover_color
|
||||
self.outline_color = self.outline_hover_color
|
||||
|
||||
# setting values accordingly to InputBox'es state
|
||||
# is active and mouse is not over
|
||||
if not self.is_over(mouse_position) and self.is_active:
|
||||
pygame.draw.rect(window, self.box_color, (box_x, box_y, width, height))
|
||||
text_color = self.font_color
|
||||
# is not active
|
||||
else:
|
||||
self.box_color = self.box_inactive_color
|
||||
self.font_color = self.font_inactive_color
|
||||
self.outline_color = self.outline_inactive_color
|
||||
|
||||
# is active and mouse is over
|
||||
elif self.is_active:
|
||||
pygame.draw.rect(window, self.box_hover_color, (box_x, box_y, width, height))
|
||||
text_color = self.font_hover_color
|
||||
# calling the draw function of base class
|
||||
super().draw(window)
|
||||
|
||||
# is not active
|
||||
else:
|
||||
pygame.draw.rect(window, self.box_inactive_color, (box_x, box_y, width, height))
|
||||
text_color = self.font_inactive_color
|
||||
|
||||
# rendering text and counting its coordinates
|
||||
rendered_text = self.font.render(self.text, True, text_color)
|
||||
rendered_text_x = box_x + width / 2 - rendered_text.get_width() / 2
|
||||
rendered_text_y = box_y + height / 2 - rendered_text.get_height() / 2
|
||||
|
||||
# drawing the text on the coordinates
|
||||
window.blit(rendered_text, (rendered_text_x, rendered_text_y))
|
||||
# resetting colors to original values
|
||||
self.box_color = box_color_attribute_value
|
||||
self.font_color = text_color_attribute_value
|
||||
self.outline_color = outline_attribute_value
|
||||
|
||||
# returns True if the Button is clicked, or False otherwise
|
||||
def is_clicked(self, mouse_position, events):
|
||||
@ -114,49 +112,6 @@ class Button:
|
||||
|
||||
return False
|
||||
|
||||
# checks if a position is over the InputBox and returns True or False
|
||||
def is_over(self, position):
|
||||
mouse_x, mouse_y = position
|
||||
button_x, button_y = self.position
|
||||
width, height = self.dimensions
|
||||
|
||||
return button_x <= mouse_x <= (button_x + width) and button_y <= mouse_y <= (button_y + height)
|
||||
|
||||
# returns text value
|
||||
def get_text(self):
|
||||
return self.text
|
||||
|
||||
# sets chosen coordinates
|
||||
def set_coordinates(self, position=None, dimensions=None, outline_thickness=None):
|
||||
if position is not None:
|
||||
self.position = position
|
||||
|
||||
if dimensions is not None:
|
||||
self.dimensions = dimensions
|
||||
|
||||
if outline_thickness is not None:
|
||||
self.outline_thickness = outline_thickness
|
||||
|
||||
# sets text attribute
|
||||
def set_text(self, text):
|
||||
self.text = text
|
||||
|
||||
# sets chosen font attributes
|
||||
def set_font(self, font=None, font_size=None):
|
||||
if font_size is not None:
|
||||
self.font_size = font_size
|
||||
|
||||
# rendering text to get it's width and height
|
||||
rendered_text = self.font.render(self.text, True, (0, 0, 0))
|
||||
|
||||
# if text is out of bounds and fit_text=True - resizing text to fit the box
|
||||
if self.fit_text and rendered_text.get_width() > self.dimensions[0]:
|
||||
self.font_size = floor(self.font_size / (rendered_text.get_width() / self.dimensions[0] + 0.1))
|
||||
self.font = pygame.font.SysFont(font, self.font_size)
|
||||
|
||||
if font is not None:
|
||||
self.font = pygame.font.SysFont(font, self.font_size)
|
||||
|
||||
# sets chosen color attributes
|
||||
def set_colors(
|
||||
self,
|
||||
@ -168,14 +123,7 @@ class Button:
|
||||
font_transform_hover=None,
|
||||
font_transform_inactive=None
|
||||
):
|
||||
if box_color is not None:
|
||||
self.box_color = _get_proper_rgb(box_color)
|
||||
|
||||
if font_color is not None:
|
||||
self.font_color = _get_proper_rgb(font_color)
|
||||
|
||||
if outline_color is not None:
|
||||
self.outline_color = _get_proper_rgb(outline_color)
|
||||
super().set_colors(box_color=box_color, font_color=font_color, outline_color=outline_color)
|
||||
|
||||
if box_transform_hover is not None:
|
||||
self.box_transform_hover = box_transform_hover
|
||||
@ -189,33 +137,44 @@ class Button:
|
||||
if font_transform_inactive is not None:
|
||||
self.font_transform_inactive = font_transform_inactive
|
||||
|
||||
self.box_hover_color = _get_proper_rgb(tuple(_transform(self.box_color, self.box_transform_hover)))
|
||||
self.box_inactive_color = _get_proper_rgb(tuple(_transform(self.box_color, self.box_transform_inactive)))
|
||||
self.font_hover_color = _get_proper_rgb(tuple(_transform(self.font_color, self.font_transform_hover)))
|
||||
self.font_inactive_color = _get_proper_rgb(tuple(_transform(self.font_color, self.font_transform_inactive)))
|
||||
self.box_hover_color = get_fixed_rgb(tuple(_transform_rgb(self.box_color, self.box_transform_hover)))
|
||||
self.box_inactive_color = get_fixed_rgb(tuple(_transform_rgb(self.box_color, self.box_transform_inactive)))
|
||||
self.font_hover_color = get_fixed_rgb(tuple(_transform_rgb(self.font_color, self.font_transform_hover)))
|
||||
self.font_inactive_color = get_fixed_rgb(tuple(_transform_rgb(self.font_color, self.font_transform_inactive)))
|
||||
|
||||
# sets chosen flags
|
||||
def set_flags(self, is_visible=None, is_active=None, outline=None):
|
||||
if is_visible is not None:
|
||||
self.is_visible = is_visible
|
||||
def set_flags(
|
||||
self,
|
||||
is_visible=None,
|
||||
is_active=None,
|
||||
outline=None,
|
||||
irregular_outline=None,
|
||||
outline_additional_pixel=None,
|
||||
outline_hover_inclusive=None
|
||||
):
|
||||
super().set_flags(
|
||||
is_visible=is_visible,
|
||||
outline=outline,
|
||||
irregular_outline=irregular_outline,
|
||||
outline_additional_pixel=outline_additional_pixel,
|
||||
outline_hover_inclusive=outline_hover_inclusive
|
||||
)
|
||||
|
||||
if is_active is not None:
|
||||
self.is_active = is_active
|
||||
|
||||
if outline is not None:
|
||||
self.outline = outline
|
||||
|
||||
def _transform_rgb(iterable, transform_value):
|
||||
if isinstance(transform_value, int) or isinstance(transform_value, float):
|
||||
return tuple([x * transform_value for x in iterable])
|
||||
|
||||
def _get_proper_rgb(x):
|
||||
r, g, b = x
|
||||
r, g, b = max(0, min(255, floor(r))), max(0, min(255, floor(g))), max(0, min(255, floor(b)))
|
||||
elif isinstance(transform_value, tuple) or isinstance(transform_value, list):
|
||||
if len(transform_value) == 3 and all([isinstance(x, int) or isinstance(x, float) for x in transform_value]):
|
||||
rgb_list = [x for x in iterable]
|
||||
|
||||
return tuple((r, g, b))
|
||||
for i in range(3):
|
||||
rgb_list[i] += transform_value[i]
|
||||
|
||||
return tuple(rgb_list)
|
||||
|
||||
def _transform(iterable, transform_value):
|
||||
return [x * transform_value for x in iterable]
|
||||
|
||||
|
||||
def _return_value_or_default(value, default):
|
||||
return default if value is None else value
|
||||
return [0, 0, 0]
|
||||
|
258
ui/input_box.py
258
ui/input_box.py
@ -1,24 +1,33 @@
|
||||
import pygame
|
||||
from math import floor
|
||||
|
||||
from ui.auxiliary_decorator import _return_itself
|
||||
|
||||
class InputBox:
|
||||
from ui.button import Button
|
||||
from ui.button import get_fixed_rgb
|
||||
from ui.button import _transform_rgb
|
||||
from ui.text_box import _return_value_or_default
|
||||
|
||||
|
||||
class InputBox(Button):
|
||||
backspace_tick = 0
|
||||
backspace_deleted_streak = 0
|
||||
backspace_breakpoint = 6
|
||||
deleting_speeds = [12, 4]
|
||||
was_enter_hit = False
|
||||
|
||||
# constructor that can be used to set parameters of InputBox instance
|
||||
def __init__(
|
||||
self,
|
||||
position,
|
||||
dimensions,
|
||||
text="",
|
||||
input_box_position=None,
|
||||
input_box_dimensions=None,
|
||||
label="",
|
||||
user_input="",
|
||||
box_color=(195, 195, 195),
|
||||
input_box_color=(225, 245, 245),
|
||||
writing_highlight_color=(150, 255, 255),
|
||||
inner_box_color=(205, 205, 205),
|
||||
bottom_strip_color=(180, 180, 180),
|
||||
font=pygame.font.get_default_font(),
|
||||
@ -28,13 +37,46 @@ class InputBox:
|
||||
is_active=True,
|
||||
input_centered=False,
|
||||
fit_text=True,
|
||||
clear_input_on_click=False,
|
||||
outline=True,
|
||||
irregular_outline=False,
|
||||
outline_additional_pixel=False,
|
||||
outline_hover_inclusive=True,
|
||||
outline_thickness=None,
|
||||
outline_color=(50, 50, 50),
|
||||
box_transform_hover=1,
|
||||
box_transform_inactive=1,
|
||||
font_transform_hover=1,
|
||||
font_transform_inactive=1,
|
||||
outline_transform_hover=1,
|
||||
outline_transform_inactive=0.9,
|
||||
input_box_transform_hover=1.07,
|
||||
input_box_transform_selected=2,
|
||||
input_box_transform_inactive=0.9
|
||||
):
|
||||
super().__init__(
|
||||
position=position,
|
||||
dimensions=dimensions,
|
||||
text=text,
|
||||
box_color=box_color,
|
||||
font_color=font_color,
|
||||
is_visible=is_visible,
|
||||
is_active=is_active,
|
||||
fit_text=fit_text,
|
||||
outline=outline,
|
||||
irregular_outline=irregular_outline,
|
||||
outline_additional_pixel=outline_additional_pixel,
|
||||
outline_hover_inclusive=outline_hover_inclusive,
|
||||
outline_thickness=outline_thickness,
|
||||
outline_color=outline_color,
|
||||
box_transform_hover=box_transform_hover,
|
||||
box_transform_inactive=box_transform_inactive,
|
||||
font_transform_hover=font_transform_hover,
|
||||
font_transform_inactive=font_transform_inactive,
|
||||
outline_transform_hover=outline_transform_hover,
|
||||
outline_transform_inactive=outline_transform_inactive
|
||||
)
|
||||
|
||||
# extracting and setting values
|
||||
smaller_dimension = min(dimensions)
|
||||
box_x, box_y = position
|
||||
@ -49,59 +91,59 @@ class InputBox:
|
||||
default_input_box_position = (box_x + width / 12, box_y + height / 2)
|
||||
default_input_box_dimensions = (width - width / 6, 3 * height / 10)
|
||||
|
||||
# counting default outline thickness
|
||||
default_outline_thickness = (smaller_dimension + (width + height) / 4) / 50
|
||||
|
||||
# setting attributes
|
||||
self.position = position
|
||||
self.dimensions = dimensions
|
||||
self.input_box_position = _return_value_or_default(input_box_position, default_input_box_position)
|
||||
self.input_box_dimensions = _return_value_or_default(input_box_dimensions, default_input_box_dimensions)
|
||||
self.label = label
|
||||
self.user_input = user_input
|
||||
self.box_color = _get_proper_rgb(box_color)
|
||||
self.ib_color = _get_proper_rgb(input_box_color)
|
||||
self.inner_box_color = _get_proper_rgb(inner_box_color)
|
||||
self.bottom_strip_color = _get_proper_rgb(bottom_strip_color)
|
||||
self.font_color = _get_proper_rgb(font_color)
|
||||
self.ib_color = get_fixed_rgb(input_box_color)
|
||||
self.typing_highlight_color = get_fixed_rgb(writing_highlight_color)
|
||||
self.inner_box_color = get_fixed_rgb(inner_box_color)
|
||||
self.bottom_strip_color = get_fixed_rgb(bottom_strip_color)
|
||||
self.clear_input_on_click = clear_input_on_click
|
||||
self.font_size = _return_value_or_default(font_size, floor(smaller_dimension / 2.8))
|
||||
self.font = pygame.font.SysFont(font, self.font_size)
|
||||
self.input_font_size = max(15, floor(self.input_box_dimensions[1] - 2))
|
||||
self.input_font = pygame.font.SysFont(font, self.input_font_size)
|
||||
self.is_visible = is_visible
|
||||
self.is_active = is_active
|
||||
self.is_selected = False
|
||||
self.is_active = is_active
|
||||
self.input_centered = input_centered
|
||||
self.fit_text = fit_text
|
||||
self.outline = outline
|
||||
self.outline_thickness = _return_value_or_default(outline_thickness, default_outline_thickness)
|
||||
self.outline_color = outline_color
|
||||
self.ib_transform_hover = input_box_transform_hover
|
||||
self.ib_transform_selected = input_box_transform_selected
|
||||
self.ib_transform_inactive = input_box_transform_inactive
|
||||
self.backspace_pressed_down = False
|
||||
|
||||
# rendering label to get it's width and height
|
||||
rendered_label = self.font.render(label, True, (0, 0, 0))
|
||||
# rendering text to get it's width and height
|
||||
rendered_text = self.font.render(text, True, (0, 0, 0))
|
||||
|
||||
# if text is out of bounds and fit_text=True - resizing text to fit the box
|
||||
if self.fit_text and rendered_label.get_width() > self.input_box_dimensions[0]:
|
||||
self.font_size = floor(self.font_size / (rendered_label.get_width() / width + 0.1))
|
||||
if self.fit_text and rendered_text.get_width() > self.input_box_dimensions[0]:
|
||||
self.font_size = floor(self.font_size / (rendered_text.get_width() / width + 0.1))
|
||||
self.font = pygame.font.SysFont(font, self.font_size)
|
||||
|
||||
# counting colors on: hover, inactive, selected
|
||||
self.ib_hover_color = _get_proper_rgb(tuple(_transform(self.ib_color, self.ib_transform_hover)))
|
||||
self.ib_inactive_color = _get_proper_rgb(tuple(_transform(self.ib_color, self.ib_transform_inactive)))
|
||||
self.ib_selected_color = _get_proper_rgb(tuple(_transform(self.ib_color, self.ib_transform_selected)))
|
||||
self.ib_hover_color = get_fixed_rgb(tuple(_transform_rgb(self.ib_color, self.ib_transform_hover)))
|
||||
self.ib_inactive_color = get_fixed_rgb(tuple(_transform_rgb(self.ib_color, self.ib_transform_inactive)))
|
||||
self.ib_selected_color = get_fixed_rgb(tuple(_transform_rgb(self.ib_color, self.ib_transform_selected)))
|
||||
|
||||
# draws, updates and selects on mouse click the InputBox instance
|
||||
def run(self, window, mouse_position, events):
|
||||
self.select_on_click(mouse_position, events)
|
||||
self.clear_user_input_on_click(mouse_position, events)
|
||||
self.draw(window, mouse_position)
|
||||
self.update(events)
|
||||
|
||||
@_return_itself
|
||||
# draws an InputBox instance (doesn't run interactions [for everything use run(self, ...) method])
|
||||
def draw(self, window, mouse_position):
|
||||
def draw(self, window, mouse_position, *args, **kwargs):
|
||||
text_attribute_value = self.text
|
||||
|
||||
self.text = ""
|
||||
|
||||
super().draw(window, mouse_position, *args, **kwargs)
|
||||
|
||||
# resetting original attribute values
|
||||
self.text = text_attribute_value
|
||||
|
||||
# if is_visible=True drawing the InputBox
|
||||
if self.is_visible:
|
||||
# extracting and setting values from attributes
|
||||
@ -110,12 +152,6 @@ class InputBox:
|
||||
input_box_x, input_box_y = self.input_box_position
|
||||
input_width, input_height = self.input_box_dimensions
|
||||
|
||||
# if outline=True - drawing an outline
|
||||
if self.outline:
|
||||
padding = self.outline_thickness
|
||||
outline_coordinates = (box_x - padding, box_y - padding, width + 2 * padding, height + 2 * padding)
|
||||
pygame.draw.rect(window, self.outline_color, outline_coordinates)
|
||||
|
||||
# setting "transparent" background color
|
||||
text_background_color = self.ib_color
|
||||
|
||||
@ -123,7 +159,7 @@ class InputBox:
|
||||
# is selected
|
||||
if self.is_selected:
|
||||
input_box_color = self.ib_selected_color
|
||||
text_background_color = (150, 255, 255)
|
||||
text_background_color = self.typing_highlight_color
|
||||
|
||||
# is active and mouse is not over
|
||||
elif not self.is_over(mouse_position) and self.is_active:
|
||||
@ -137,9 +173,6 @@ class InputBox:
|
||||
else:
|
||||
input_box_color = self.ib_inactive_color
|
||||
|
||||
# drawing outer box
|
||||
pygame.draw.rect(window, self.box_color, (box_x, box_y, width, height))
|
||||
|
||||
# drawing inner (upper) box
|
||||
pygame.draw.rect(window,
|
||||
self.inner_box_color,
|
||||
@ -152,13 +185,13 @@ class InputBox:
|
||||
# drawing bottom strip
|
||||
pygame.draw.rect(window, self.bottom_strip_color, (box_x, box_y + 9 * height / 10, width, 1 * height / 10))
|
||||
|
||||
# rendering label and counting its coordinates
|
||||
rendered_label = self.font.render(self.label, True, self.font_color)
|
||||
rendered_label_x = box_x + width / 2 - rendered_label.get_width() / 2
|
||||
rendered_label_y = box_y + height / 4 - rendered_label.get_height() / 2
|
||||
# rendering text and counting its coordinates
|
||||
rendered_text = self.font.render(self.text, True, self.font_color)
|
||||
rendered_text_x = box_x + width / 2 - rendered_text.get_width() / 2
|
||||
rendered_text_y = box_y + height / 4 - rendered_text.get_height() / 2
|
||||
|
||||
# drawing the label on the coordinates
|
||||
window.blit(rendered_label, (rendered_label_x, rendered_label_y))
|
||||
# drawing the text on the coordinates
|
||||
window.blit(rendered_text, (rendered_text_x, rendered_text_y))
|
||||
|
||||
# rendering input
|
||||
rendered_input_text = self.input_font.render(self.user_input, True, self.font_color, text_background_color)
|
||||
@ -177,6 +210,9 @@ class InputBox:
|
||||
|
||||
# updates InputBox'es attributes if user types something in it
|
||||
def update(self, events):
|
||||
# resetting attribute value
|
||||
self.was_enter_hit = False
|
||||
|
||||
# if the InputBox is selected - updating the input text
|
||||
if self.is_selected:
|
||||
self._delete_characters_if_backspace_pressed()
|
||||
@ -194,6 +230,7 @@ class InputBox:
|
||||
|
||||
elif event.key == pygame.K_RETURN:
|
||||
self.is_selected = False
|
||||
self.was_enter_hit = True
|
||||
|
||||
# if text isn't too long - adding a character
|
||||
elif rendered_input.get_width() + 10 < self.input_box_dimensions[0]:
|
||||
@ -210,28 +247,42 @@ class InputBox:
|
||||
# if is active set is_selected attribute accordingly
|
||||
if self.is_active:
|
||||
for event in events:
|
||||
# if mouse is clicked set as selected if mouse is over, or set as not selected otherwise
|
||||
|
||||
if event.type == pygame.MOUSEBUTTONUP:
|
||||
self.set_is_selected(self.is_over(mouse_position))
|
||||
|
||||
# checks if a position is over the InputBox and returns True or False
|
||||
def is_over(self, position):
|
||||
mouse_x, mouse_y = position
|
||||
button_x, button_y = self.position
|
||||
width, height = self.dimensions
|
||||
# clears user's input on click
|
||||
def clear_user_input_on_click(self, mouse_position, events):
|
||||
if self.is_active and self.clear_input_on_click:
|
||||
for event in events:
|
||||
|
||||
return button_x <= mouse_x <= (button_x + width) and button_y <= mouse_y <= (button_y + height)
|
||||
if event.type == pygame.MOUSEBUTTONUP and self.is_over(mouse_position):
|
||||
self.clear_input()
|
||||
|
||||
# returns InputBox'es label
|
||||
def get_label(self):
|
||||
return self.label
|
||||
# returns True if user input is empty, or False otherwise
|
||||
def is_input_empty(self):
|
||||
return not any(self.user_input)
|
||||
|
||||
# clears user's input
|
||||
def clear_input(self):
|
||||
self.user_input = ""
|
||||
|
||||
# returns True if enter key is hit, or False otherwise
|
||||
def is_enter_hit(self, events):
|
||||
|
||||
if self.is_active and self.is_selected:
|
||||
for event in events:
|
||||
if event.type == pygame.KEYDOWN and event.key == pygame.K_RETURN:
|
||||
return True
|
||||
|
||||
return self.was_enter_hit
|
||||
|
||||
# returns InputBox'es user's input
|
||||
def get_input(self):
|
||||
return self.user_input
|
||||
|
||||
# sets chosen coordinates
|
||||
def set_space(
|
||||
def set_coordinates(
|
||||
self,
|
||||
position=None,
|
||||
dimensions=None,
|
||||
@ -239,11 +290,7 @@ class InputBox:
|
||||
input_box_dimensions=None,
|
||||
outline_thickness=None
|
||||
):
|
||||
if position is not None:
|
||||
self.position = position
|
||||
|
||||
if dimensions is not None:
|
||||
self.dimensions = dimensions
|
||||
super().set_coordinates(position=position, dimensions=dimensions, outline_thickness=outline_thickness)
|
||||
|
||||
if input_box_position is not None:
|
||||
self.input_box_position = input_box_position
|
||||
@ -251,13 +298,9 @@ class InputBox:
|
||||
if input_box_dimensions is not None:
|
||||
self.input_box_dimensions = input_box_dimensions
|
||||
|
||||
if outline_thickness is not None:
|
||||
self.outline_thickness = outline_thickness
|
||||
|
||||
# sets chosen text attributes
|
||||
def set_texts(self, label=None, user_input=None):
|
||||
if label is not None:
|
||||
self.label = label
|
||||
def set_texts(self, text=None, user_input=None):
|
||||
super().set_text(text=text)
|
||||
|
||||
if user_input is not None:
|
||||
self.user_input = user_input
|
||||
@ -268,15 +311,14 @@ class InputBox:
|
||||
self.font_size = font_size
|
||||
|
||||
# rendering text to get it's width and height
|
||||
rendered_text = self.font.render(self.user_input, True, (0, 0, 0))
|
||||
rendered_text = self.font.render(self.text, True, (0, 0, 0))
|
||||
|
||||
# if text is out of bounds and fit_text=True - resizing text to fit the box
|
||||
if self.fit_text and rendered_text.get_width() > self.dimensions[0]:
|
||||
if self.fit_text and rendered_text.get_width() > self.input_box_dimensions[0]:
|
||||
self.font_size = floor(self.font_size / (rendered_text.get_width() / self.dimensions[0] + 0.1))
|
||||
self.font = pygame.font.SysFont(font, self.font_size)
|
||||
|
||||
if font is not None:
|
||||
self.font = pygame.font.SysFont(font, self.font_size)
|
||||
super().set_font(font=font)
|
||||
|
||||
# sets chosen color attributes
|
||||
def set_colors(
|
||||
@ -284,30 +326,39 @@ class InputBox:
|
||||
box_color=None,
|
||||
input_box_color=None,
|
||||
inner_box_color=None,
|
||||
writing_highlight_color=None,
|
||||
bottom_strip_color=None,
|
||||
font_color=None,
|
||||
outline_color=None,
|
||||
box_transform_hover=None,
|
||||
box_transform_inactive=None,
|
||||
font_transform_hover=None,
|
||||
font_transform_inactive=None,
|
||||
input_box_transform_hover=None,
|
||||
input_box_transform_selected=None,
|
||||
input_box_transform_inactive=None
|
||||
input_box_transform_inactive=None,
|
||||
):
|
||||
if box_color is not None:
|
||||
self.box_color = _get_proper_rgb(box_color)
|
||||
super().set_colors(
|
||||
box_color=box_color,
|
||||
font_color=font_color,
|
||||
outline_color=outline_color,
|
||||
box_transform_hover=box_transform_hover,
|
||||
box_transform_inactive=box_transform_inactive,
|
||||
font_transform_hover=font_transform_hover,
|
||||
font_transform_inactive=font_transform_inactive
|
||||
)
|
||||
|
||||
if input_box_color is not None:
|
||||
self.ib_color = _get_proper_rgb(input_box_color)
|
||||
self.ib_color = get_fixed_rgb(input_box_color)
|
||||
|
||||
if writing_highlight_color is not None:
|
||||
self.typing_highlight_color = writing_highlight_color
|
||||
|
||||
if inner_box_color is not None:
|
||||
self.inner_box_color = _get_proper_rgb(inner_box_color)
|
||||
self.inner_box_color = get_fixed_rgb(inner_box_color)
|
||||
|
||||
if bottom_strip_color is not None:
|
||||
self.bottom_strip_color = _get_proper_rgb(bottom_strip_color)
|
||||
|
||||
if font_color is not None:
|
||||
self.font_color = _get_proper_rgb(font_color)
|
||||
|
||||
if outline_color is not None:
|
||||
self.outline_color = _get_proper_rgb(outline_color)
|
||||
self.bottom_strip_color = get_fixed_rgb(bottom_strip_color)
|
||||
|
||||
if input_box_transform_hover is not None:
|
||||
self.ib_transform_hover = input_box_transform_hover
|
||||
@ -318,14 +369,29 @@ class InputBox:
|
||||
if input_box_transform_inactive is not None:
|
||||
self.ib_transform_inactive = input_box_transform_inactive
|
||||
|
||||
self.ib_hover_color = _get_proper_rgb(tuple(_transform(self.ib_color, self.ib_transform_hover)))
|
||||
self.ib_inactive_color = _get_proper_rgb(tuple(_transform(self.ib_color, self.ib_transform_inactive)))
|
||||
self.ib_selected_color = _get_proper_rgb(tuple(_transform(self.ib_color, self.ib_transform_selected)))
|
||||
self.ib_hover_color = get_fixed_rgb(tuple(_transform_rgb(self.ib_color, self.ib_transform_hover)))
|
||||
self.ib_inactive_color = get_fixed_rgb(tuple(_transform_rgb(self.ib_color, self.ib_transform_inactive)))
|
||||
self.ib_selected_color = get_fixed_rgb(tuple(_transform_rgb(self.ib_color, self.ib_transform_selected)))
|
||||
|
||||
# sets chosen flag attributes
|
||||
def set_flags(self, is_visible=None, is_active=None, input_centered=None, fit_text=None, outline=None):
|
||||
if is_visible is not None:
|
||||
self.is_visible = is_visible
|
||||
def set_flags(
|
||||
self,
|
||||
is_visible=None,
|
||||
is_active=None,
|
||||
input_centered=None,
|
||||
fit_text=None,
|
||||
outline=None,
|
||||
irregular_outline=None,
|
||||
outline_additional_pixel=None,
|
||||
outline_hover_inclusive=None
|
||||
):
|
||||
super().set_flags(
|
||||
is_visible=is_visible,
|
||||
outline=outline,
|
||||
irregular_outline=None,
|
||||
outline_additional_pixel=None,
|
||||
outline_hover_inclusive=None
|
||||
)
|
||||
|
||||
if is_active is not None:
|
||||
self.is_active = is_active
|
||||
@ -336,9 +402,6 @@ class InputBox:
|
||||
if fit_text is not None:
|
||||
self.fit_text = fit_text
|
||||
|
||||
if outline is not None:
|
||||
self.outline = outline
|
||||
|
||||
# sets is_selected with a given value
|
||||
def set_is_selected(self, is_selected):
|
||||
self.is_selected = is_selected
|
||||
@ -360,18 +423,3 @@ class InputBox:
|
||||
|
||||
elif self.backspace_pressed_down:
|
||||
self.backspace_tick += 1
|
||||
|
||||
|
||||
def _get_proper_rgb(x):
|
||||
r, g, b = x
|
||||
r, g, b = max(0, min(255, floor(r))), max(0, min(255, floor(g))), max(0, min(255, floor(b)))
|
||||
|
||||
return tuple((r, g, b))
|
||||
|
||||
|
||||
def _transform(iterable, transform_value):
|
||||
return [x * transform_value for x in iterable]
|
||||
|
||||
|
||||
def _return_value_or_default(value, default):
|
||||
return default if value is None else value
|
||||
|
@ -16,6 +16,9 @@ class TextBox:
|
||||
is_visible=True,
|
||||
fit_text=True,
|
||||
outline=True,
|
||||
irregular_outline=False,
|
||||
outline_additional_pixel=False,
|
||||
outline_hover_inclusive=True,
|
||||
outline_thickness=None,
|
||||
outline_color=(50, 50, 50)
|
||||
):
|
||||
@ -24,21 +27,24 @@ class TextBox:
|
||||
width, height = dimensions
|
||||
|
||||
# counting default outline thickness
|
||||
default_outline_thickness = (smaller_dimension + (width + height) / 4) / 50
|
||||
default_outline_thickness = max(1, floor((2 * smaller_dimension + width + height) / 200))
|
||||
|
||||
# setting attributes
|
||||
self.position = position
|
||||
self.dimensions = dimensions
|
||||
self.text = text
|
||||
self.box_color = _get_proper_rgb(box_color)
|
||||
self.font_color = _get_proper_rgb(font_color)
|
||||
self.box_color = get_fixed_rgb(box_color)
|
||||
self.font_color = get_fixed_rgb(font_color)
|
||||
self.font_size = _return_value_or_default(font_size, floor(smaller_dimension / 2))
|
||||
self.font = pygame.font.SysFont(font, self.font_size)
|
||||
self.is_visible = is_visible
|
||||
self.fit_text = fit_text
|
||||
self.outline = outline
|
||||
self.irregular_outline = irregular_outline
|
||||
self.outline_additional_pixel = outline_additional_pixel
|
||||
self.outline_hover_inclusive = outline_hover_inclusive
|
||||
self.outline_thickness = _return_value_or_default(outline_thickness, default_outline_thickness)
|
||||
self.outline_color = _get_proper_rgb(outline_color)
|
||||
self.outline_color = get_fixed_rgb(outline_color)
|
||||
|
||||
# rendering text to get it's width and height
|
||||
rendered_text = self.font.render(text, True, (0, 0, 0))
|
||||
@ -49,7 +55,7 @@ class TextBox:
|
||||
self.font = pygame.font.SysFont(font, self.font_size)
|
||||
|
||||
# draws the TextBox
|
||||
def draw(self, window):
|
||||
def draw(self, window, *args, **kwargs):
|
||||
# if is_visible=True drawing the TextBox
|
||||
if self.is_visible:
|
||||
# extracting and setting values from attributes
|
||||
@ -58,8 +64,9 @@ class TextBox:
|
||||
|
||||
# if outline=True - drawing an outline
|
||||
if self.outline:
|
||||
padding = self.outline_thickness
|
||||
padding = self.outline_thickness - self.irregular_outline / 2 + self.outline_additional_pixel
|
||||
outline_coordinates = (box_x - padding, box_y - padding, width + 2 * padding, height + 2 * padding)
|
||||
|
||||
pygame.draw.rect(window, self.outline_color, outline_coordinates)
|
||||
|
||||
# drawing the box
|
||||
@ -73,6 +80,27 @@ class TextBox:
|
||||
# drawing the box on the coordinates
|
||||
window.blit(rendered_text, (rendered_text_x, rendered_text_y))
|
||||
|
||||
# checks if a position is over the InputBox and returns True or False
|
||||
def is_over(self, position):
|
||||
mouse_x, mouse_y = position
|
||||
|
||||
if not self.outline_hover_inclusive:
|
||||
button_x, button_y = self.position
|
||||
width, height = self.dimensions
|
||||
|
||||
else:
|
||||
padding = self.outline_thickness
|
||||
button_x, button_y = self.position
|
||||
width, height = self.dimensions
|
||||
button_x, button_y = button_x - padding, button_y - padding
|
||||
width, height = width + 2 * padding, height + 2 * padding
|
||||
|
||||
return button_x <= mouse_x <= (button_x + width) and button_y <= mouse_y <= (button_y + height)
|
||||
|
||||
# returns text value
|
||||
def get_text(self):
|
||||
return self.text
|
||||
|
||||
# sets chosen coordinates
|
||||
def set_coordinates(self, position=None, dimensions=None, outline_thickness=None):
|
||||
if position is not None:
|
||||
@ -86,7 +114,8 @@ class TextBox:
|
||||
|
||||
# sets the TextBox's text
|
||||
def set_text(self, text):
|
||||
self.text = text
|
||||
if text is not None:
|
||||
self.text = text
|
||||
|
||||
# sets chosen font attributes
|
||||
def set_font(self, font=None, font_size=None):
|
||||
@ -107,25 +136,41 @@ class TextBox:
|
||||
# sets chosen color attributes
|
||||
def set_colors(self, box_color=None, font_color=None, outline_color=None):
|
||||
if box_color is not None:
|
||||
self.box_color = _get_proper_rgb(box_color)
|
||||
self.box_color = get_fixed_rgb(box_color)
|
||||
|
||||
if font_color is not None:
|
||||
self.font_color = _get_proper_rgb(font_color)
|
||||
self.font_color = get_fixed_rgb(font_color)
|
||||
|
||||
if outline_color is not None:
|
||||
self.outline_color = outline_color
|
||||
|
||||
# sets chosen flags
|
||||
def set_flags(self, is_visible=None, outline=None):
|
||||
def set_flags(
|
||||
self,
|
||||
is_visible=None,
|
||||
outline=None,
|
||||
irregular_outline=None,
|
||||
outline_additional_pixel=None,
|
||||
outline_hover_inclusive=None
|
||||
):
|
||||
if is_visible is not None:
|
||||
self.is_visible = is_visible
|
||||
|
||||
if outline is not None:
|
||||
self.outline = outline
|
||||
|
||||
if irregular_outline is not None:
|
||||
self.irregular_outline = irregular_outline
|
||||
|
||||
if outline_additional_pixel is not None:
|
||||
self.outline_additional_pixel = outline_additional_pixel
|
||||
|
||||
if outline_hover_inclusive is not None:
|
||||
self.outline_hover_inclusive = outline_hover_inclusive
|
||||
|
||||
|
||||
# returns values that are not out of range
|
||||
def _get_proper_rgb(x):
|
||||
def get_fixed_rgb(x):
|
||||
r, g, b = x
|
||||
r, g, b = max(0, min(255, floor(r))), max(0, min(255, floor(g))), max(0, min(255, floor(b)))
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user