coordinated project modules; fully implemented blitting using display_assets.py; updated maps; fixed some bugs
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10
agent.py
10
agent.py
@ -1,21 +1,19 @@
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import pygame
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import project_constants as const
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import json_generator as js
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import json
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# Class of our agent, initialization of it
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# movement functions (those defiend by the 'go_' prefix are not meant to actually move our agent, they just return some values
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# that are later used by another function called 'is_valid_move' (which is defined in Minefield));
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# movement functions (those defined by the 'go_' prefix are not meant to actually move our agent, they just return some
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# values that are later used by another function called 'is_valid_move' (which is defined in Minefield));
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class Agent:
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def __init__(self, json_path):
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with open(json_path) as json_data:
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data = json.load(json_data)
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self.row, self.column = data['agent_starting_position'].split(",")
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self.row, self.column = data["agents_initial_state"]["position"].split(",")
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self.position = [int(self.row), int(self.column)]
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# self.direction = const.Direction()
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self.direction = const.Direction.UP
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self.direction = const.Direction(data["agents_initial_state"]["direction"])
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def rotate_left(self):
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self.direction = self.direction.previous()
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@ -2,6 +2,10 @@ import pygame
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import project_constants as const
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from mine_models.standard_mine import StandardMine
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from mine_models.chained_mine import ChainedMine
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from mine_models.time_mine import TimeMine
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# ================================= #
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# === SO THE OLD BLITTING WORKS === #
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@ -14,7 +18,9 @@ tile_asset_options = {
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}
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mine_asset_options = {
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"MINE": CONST.ASSET_MINE
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"MINE": const.ASSET_MINE,
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"CHAINS": const.ASSET_CHAINS,
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"TIME_MINE": const.ASSET_TIME_MINE,
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}
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@ -52,10 +58,16 @@ def blit_graphics(minefield):
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# draw a mine on top if there is one
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if tile.mine is not None:
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# current icons don't represent actual types, thus every mine has the same icon (temporary solution)
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if isinstance(tile.mine, StandardMine):
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const.SCREEN.blit(mine_asset_options["MINE"], tile_screen_coords)
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if isinstance(tile.mine, ChainedMine):
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predecessor = tile.mine.predecessor
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predecessor_position = predecessor.position if predecessor is not None else None
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display_chained_mine(tile.position, predecessor_position)
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elif isinstance(tile.mine, TimeMine):
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display_time_mine(tile.position, "0" + str(tile.mine.timer))
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# sapper
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display_sapper(
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@ -241,9 +253,9 @@ def display_time_mine(coords, time):
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mine_coords = calculate_screen_position(coords)
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number_coords = mine_coords
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if which_digit == const.Digit.ONES:
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number_coords = (mine_coords[0] + 36, mine_coords[1] + 22)
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elif which_digit == const.Digit.TENS:
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number_coords = (mine_coords[0] + 44, mine_coords[1] + 22)
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elif which_digit == const.Digit.TENS:
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number_coords = (mine_coords[0] + 36, mine_coords[1] + 22)
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const.SCREEN.blit(
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number_asset,
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@ -4,12 +4,12 @@ import random
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import project_constants as const
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# import tile class
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import tile as tl
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from tile import Tile
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# import mine models
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import mine_models.standard_mine as sm
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import mine_models.time_mine as tm
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import mine_models.chained_mine as cm
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from mine_models.standard_mine import StandardMine
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from mine_models.time_mine import TimeMine
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from mine_models.chained_mine import ChainedMine
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class JsonGenerator:
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@ -18,7 +18,7 @@ class JsonGenerator:
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# constructor that can be used to set agent's initial state
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def __init__(self, agents_initial_position=(0, 0), agents_initial_direction=const.Direction.UP.value):
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# saving agent's initial state (position & direction)
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self.agents_initial_position = agents_initial_position
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self.agents_initial_position = format_position_to_tuple(agents_initial_position)
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self.agents_initial_direction = agents_initial_direction
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# saving data to the grid dictionary
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@ -30,7 +30,7 @@ class JsonGenerator:
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# sets agent's initial state
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def set_agents_initial_state(self, position=(0, 0), direction=const.Direction.UP.value):
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# setting fields in the instance
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self.agents_initial_position = position
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self.agents_initial_position = format_position_to_tuple(position)
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self.agents_initial_direction = direction
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# setting new agent's initial state
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@ -39,11 +39,14 @@ class JsonGenerator:
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"direction": direction
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}
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# overwrites grid field with a new grid with randomized terrains and mines
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# overwrites grid field with a new grid with randomized colors and mines
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def generate_randomized_grid(self, dimensions, mine_appearance_chance=0.15, predecessor_chance_decrease=0.25):
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# clearing grid field
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self.clear_grid()
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# formatting dimensions to tuple
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dimensions = format_position_to_tuple(dimensions)
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# getting grid dimensions
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num_of_rows, num_of_columns = dimensions
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@ -53,13 +56,13 @@ class JsonGenerator:
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for j in range(num_of_columns):
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# picking random values for tiles
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random_tile_terrain = random.choice(const.STRUCT_TILE_TERRAINS)
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random_tile_color = random.choice(const.STRUCT_TILE_TERRAINS)
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# adding added tile's indexes to a pool
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tile_pool.append((i, j))
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# creating random tile
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self.add_tile((i, j), random_tile_terrain)
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self.add_tile((i, j), random_tile_color)
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# deleting agent's starting tile from the pool
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deleted_row, deleted_column = self.agents_initial_position
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@ -104,15 +107,15 @@ class JsonGenerator:
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current_tile = predecessor
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# adds a new tile or edits an existing one in the grid field
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def add_tile(self, position, terrain):
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def add_tile(self, position, color):
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# creating new tile without a mine
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self.grid[format_position_to_str(position)] = {
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"terrain": terrain,
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"color": color,
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"mine": None
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}
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# adds a new tile with a mine or edits an existing one in the grid field
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def add_tile_with_a_mine(self, position, terrain, mine_type, attribute_values):
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def add_tile_with_a_mine(self, position, color, mine_type, attribute_values):
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# setting mine data using attribute_values
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mine_values = const.STRUCT_MINE_ATTRIBUTES[mine_type]
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@ -122,14 +125,14 @@ class JsonGenerator:
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# creating a new tile
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self.grid[format_position_to_str(position)] = {
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"terrain": terrain
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"color": color
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}
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# updating the tile with a mine field
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self.grid[format_position_to_str(position)]["mine"] = {}
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for key in mine_values.keys():
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self.grid[format_position_to_str()]["mine"][key] = mine_values[key]
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self.grid[format_position_to_str(position)]["mine"][key] = mine_values[key]
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# deletes a mine with a given position from the grid field
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def delete_a_tile(self, position):
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@ -227,16 +230,16 @@ def create_a_mine(mine_dict, position):
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# if mine's type is "standard" - creating standard mine
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if mine_dict["mine_type"] == "standard":
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mine = sm.StandardMine(position)
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mine = StandardMine(position)
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# if mine's type is "time" - creating time mine
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elif mine_dict["mine_type"] == "time":
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timer_value = mine_dict["timer"]
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mine = tm.TimeMine(position, timer_value)
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mine = TimeMine(position, timer_value)
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# if mine's type is "chained" - creating chained mine (no successors assigned yet)
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elif mine_dict["mine_type"] == "chained":
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mine = cm.ChainedMine(position)
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mine = ChainedMine(position)
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return mine
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@ -247,11 +250,11 @@ def create_a_tile(tile_dict, position):
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position = format_position_to_tuple(position)
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# getting tile's parameters
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terrain = tile_dict["terrain"]
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mine = create_a_mine(position, tile_dict["mine"])
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color = tile_dict["color"]
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mine = create_a_mine(tile_dict["mine"], position)
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# creating and returning a tile with the parameters set above
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return tl.Tile(position, terrain, mine)
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return Tile(position, color, mine)
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# returns a list of tuples containing chained mine's position and it's predecessors position
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@ -268,7 +271,8 @@ def get_chained_mine_and_its_predecessor_pairs(minefield_dictionary):
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# getting the chained mines and it's predecessors positions
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this_mines_position = tuple(int(i) for i in key.split(','))
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its_predecessors_position = tuple(int(i) for i in minefield_dictionary[key]["mine"]["predecessor"].split(','))
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its_predecessors_position = \
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tuple(int(i) for i in minefield_dictionary[key]["mine"]["predecessor"].split(','))
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# adding the positions to the list as a tuple
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predecessors.append((this_mines_position, its_predecessors_position))
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3
main.py
3
main.py
@ -10,11 +10,14 @@ from display_assets import blit_graphics
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from ui.input_box import *
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from ui.button import *
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from ui.text_box import *
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import json_generator as jg
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def main():
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pygame.init()
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pygame.display.set_caption(const.V_NAME_OF_WINDOW)
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jes = jg.JsonGenerator()
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print(jes.get_grid())
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# for blocky textures
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glEnable(GL_TEXTURE_2D)
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31
minefield.py
31
minefield.py
@ -1,10 +1,10 @@
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import json
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import agent as ag
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import project_constants as const
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import tile as tl
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from mine_models import standard_mine as sm
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from mine_models import time_mine as tm
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from mine_models import chained_mine as cm
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import json_generator as jg
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class Minefield:
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@ -14,29 +14,28 @@ class Minefield:
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self.agent = ag.Agent(const.MAP_RANDOM_10x10)
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# open JSON with minefield info
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with open(json_path) as json_data:
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data = json.load(json_data)
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json_gen = jg.JsonGenerator()
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json_gen.load_from_a_file(json_path)
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# create matrix of a desired size, fill it with default tile objects
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self.matrix = [
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[
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tl.Tile((row, column)) for column in range(const.V_GRID_HOR_TILES)
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tl.Tile(
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(row, column),
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terrain_type=json_gen.get_tile((row, column))["terrain"],
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mine=jg.create_a_mine(json_gen.get_mine((row, column)), (row, column))
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) for column in range(const.V_GRID_HOR_TILES)
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] for row in range(const.V_GRID_VER_TILES)
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]
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# iterate through tiles, set their terrains and add mines
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for row in range(const.V_GRID_VER_TILES):
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for column in range(const.V_GRID_HOR_TILES):
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# iterate through chained mines, set mine predecessors
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for pair in jg.get_chained_mine_and_its_predecessor_pairs(json_gen.get_grid()):
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successor_position, predecessor_position = pair
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successor_row, successor_column = successor_position
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predecessor_row, predecessor_column = predecessor_position
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# load tile's data from json
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tile_data = data[f"{row},{column}"]
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# if there is a mine, create & assign new Mine object (type recognition included)
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if tile_data["mine"] is not None:
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mine = self._create_mine(tile_data["mine"], row, column)
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self.matrix[row][column].mine = mine
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self.matrix[row][column].terrain_type = tile_data["terrain"].upper()
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predecessor = self.matrix[predecessor_row][predecessor_column]
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self.matrix[successor_row][successor_column].mine.predecessor = predecessor
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# ================ #
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# === MOVEMENT === #
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@ -85,8 +85,8 @@ class Terrain(Enum):
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# # USED BY JSON GENERATOR
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# used to generate random tile colors
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#####################STRUCT_TILE_COLORS = ["BLUE", "GREEN", "ORANGE", "PURPLE", "RED", "WHITE", "YELLOW"]
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STRUCT_TILE_TERRAINS = ["CONCRETE", "GRASS", "MUD"]
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# used to generate random mines and create not random mines
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STRUCT_MINE_TYPES = ["standard", "chained", "time"]
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@ -119,14 +119,12 @@ STRUCT_MINE_ATTRIBUTE_TYPES = {
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"time": [int]
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}
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# ============== #
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# ==== MAPS ==== #
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# ============== #
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MAP_RANDOM_10x10 = os.path.join("resources", "minefields", "fourthmap.json")
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# ============== #
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# === ASSETS === #
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# ============== #
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@ -176,7 +174,6 @@ ASSET_TIME_MINE = pygame.transform.scale(
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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# ==================== #
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# === TIME NUMBERS === #
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# ==================== #
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@ -231,7 +228,6 @@ ASSET_NUMBER_TIME_9 = pygame.transform.scale(
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(6, 16)
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)
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# ====================== #
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# === CHAINS NUMBERS === #
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# ====================== #
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@ -316,7 +312,6 @@ ASSET_NUMBER_CHAINS_15 = pygame.transform.scale(
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(6, 12)
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)
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# ================== #
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# === OLD ASSETS === #
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# ================== #
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@ -14,7 +14,6 @@
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"0,3": {
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"terrain": "CONCRETE",
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"mine": {
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"asset": "B",
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"mine_type": "chained",
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"predecessor": null
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}
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@ -22,7 +21,6 @@
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"0,4": {
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"terrain": "CONCRETE",
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"mine": {
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"asset": "B",
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"mine_type": "chained",
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"predecessor": null
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}
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@ -42,7 +40,6 @@
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"0,8": {
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"terrain": "CONCRETE",
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"mine": {
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"asset": "B",
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"mine_type": "chained",
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"predecessor": "0,3"
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}
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@ -50,7 +47,6 @@
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"0,9": {
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"terrain": "GRASS",
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"mine": {
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"asset": "F",
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"mine_type": "time",
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"timer": 20
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}
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@ -62,7 +58,6 @@
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"1,1": {
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"terrain": "GRASS",
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"mine": {
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"asset": "A",
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"mine_type": "standard"
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}
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},
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@ -73,7 +68,6 @@
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"1,3": {
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"terrain": "CONCRETE",
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"mine": {
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"asset": "B",
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"mine_type": "chained",
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"predecessor": null
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}
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@ -109,7 +103,6 @@
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"2,1": {
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"terrain": "CONCRETE",
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"mine": {
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"asset": "A",
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"mine_type": "standard"
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}
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},
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@ -120,7 +113,6 @@
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"2,3": {
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"terrain": "MUD",
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"mine": {
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"asset": "B",
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"mine_type": "chained",
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"predecessor": null
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}
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@ -132,7 +124,6 @@
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"2,5": {
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"terrain": "MUD",
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"mine": {
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"asset": "A",
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"mine_type": "standard"
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}
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},
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@ -147,7 +138,6 @@
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"2,8": {
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"terrain": "MUD",
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"mine": {
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"asset": "B",
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"mine_type": "chained",
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"predecessor": null
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}
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@ -163,7 +153,6 @@
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"3,1": {
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"terrain": "MUD",
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"mine": {
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"asset": "F",
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"mine_type": "time",
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"timer": 19
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}
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@ -175,7 +164,6 @@
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"3,3": {
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"terrain": "MUD",
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"mine": {
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"asset": "B",
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"mine_type": "chained",
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"predecessor": "1,3"
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}
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@ -191,7 +179,6 @@
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"3,6": {
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"terrain": "MUD",
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"mine": {
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"asset": "B",
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"mine_type": "chained",
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"predecessor": null
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}
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@ -219,7 +206,6 @@
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"4,2": {
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"terrain": "CONCRETE",
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"mine": {
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"asset": "A",
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"mine_type": "standard"
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}
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},
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@ -242,7 +228,6 @@
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"4,7": {
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"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"asset": "B",
|
||||
"mine_type": "chained",
|
||||
"predecessor": null
|
||||
}
|
||||
@ -262,7 +247,6 @@
|
||||
"5,1": {
|
||||
"terrain": "MUD",
|
||||
"mine": {
|
||||
"asset": "B",
|
||||
"mine_type": "chained",
|
||||
"predecessor": "2,3"
|
||||
}
|
||||
@ -278,7 +262,6 @@
|
||||
"5,4": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"asset": "B",
|
||||
"mine_type": "chained",
|
||||
"predecessor": "2,8"
|
||||
}
|
||||
@ -326,7 +309,6 @@
|
||||
"6,5": {
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"asset": "A",
|
||||
"mine_type": "standard"
|
||||
}
|
||||
},
|
||||
@ -345,14 +327,12 @@
|
||||
"6,9": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"asset": "A",
|
||||
"mine_type": "standard"
|
||||
}
|
||||
},
|
||||
"7,0": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"asset": "B",
|
||||
"mine_type": "chained",
|
||||
"predecessor": "4,7"
|
||||
}
|
||||
@ -376,14 +356,12 @@
|
||||
"7,5": {
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"asset": "A",
|
||||
"mine_type": "standard"
|
||||
}
|
||||
},
|
||||
"7,6": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"asset": "F",
|
||||
"mine_type": "time",
|
||||
"timer": 39
|
||||
}
|
||||
@ -407,7 +385,6 @@
|
||||
"8,1": {
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"asset": "F",
|
||||
"mine_type": "time",
|
||||
"timer": 24
|
||||
}
|
||||
@ -419,7 +396,6 @@
|
||||
"8,3": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"asset": "A",
|
||||
"mine_type": "standard"
|
||||
}
|
||||
},
|
||||
@ -442,7 +418,6 @@
|
||||
"8,8": {
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"asset": "B",
|
||||
"mine_type": "chained",
|
||||
"predecessor": "3,6"
|
||||
}
|
||||
@ -474,7 +449,6 @@
|
||||
"9,5": {
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"asset": "B",
|
||||
"mine_type": "chained",
|
||||
"predecessor": "0,4"
|
||||
}
|
||||
@ -495,6 +469,8 @@
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"agent_starting_position": "0,0"
|
||||
|
||||
"agents_initial_state": {
|
||||
"direction": 1,
|
||||
"position": "0,0"
|
||||
}
|
||||
}
|
@ -1,456 +1,456 @@
|
||||
{
|
||||
"0,0": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"0,1": {
|
||||
"color": "WHITE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"0,2": {
|
||||
"color": "GREEN",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"0,3": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"0,4": {
|
||||
"color": "WHITE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"0,5": {
|
||||
"color": "GREEN",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"0,6": {
|
||||
"color": "RED",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"0,7": {
|
||||
"color": "ORANGE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"0,8": {
|
||||
"color": "ORANGE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"0,9": {
|
||||
"color": "ORANGE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"mine_type": "time",
|
||||
"timer": 28
|
||||
}
|
||||
},
|
||||
"1,0": {
|
||||
"color": "ORANGE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"1,1": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"1,2": {
|
||||
"color": "GREEN",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"1,3": {
|
||||
"color": "WHITE",
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": "8,9"
|
||||
}
|
||||
},
|
||||
"1,4": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"1,5": {
|
||||
"color": "RED",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"1,6": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"1,7": {
|
||||
"color": "YELLOW",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"1,8": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"1,9": {
|
||||
"color": "YELLOW",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"2,0": {
|
||||
"color": "ORANGE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"2,1": {
|
||||
"color": "ORANGE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"mine_type": "time",
|
||||
"timer": 27
|
||||
}
|
||||
},
|
||||
"2,2": {
|
||||
"color": "YELLOW",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"2,3": {
|
||||
"color": "RED",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"2,4": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"2,5": {
|
||||
"color": "ORANGE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"2,6": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": "7,2"
|
||||
}
|
||||
},
|
||||
"2,7": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"2,8": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"2,9": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"3,0": {
|
||||
"color": "WHITE",
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "time",
|
||||
"timer": 27
|
||||
}
|
||||
},
|
||||
"3,1": {
|
||||
"color": "ORANGE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"3,2": {
|
||||
"color": "GREEN",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"3,3": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"3,4": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": "8,8"
|
||||
}
|
||||
},
|
||||
"3,5": {
|
||||
"color": "YELLOW",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"3,6": {
|
||||
"color": "RED",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"3,7": {
|
||||
"color": "GREEN",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"3,8": {
|
||||
"color": "WHITE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"3,9": {
|
||||
"color": "YELLOW",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"4,0": {
|
||||
"color": "GREEN",
|
||||
"terrain": "MUD",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": null
|
||||
}
|
||||
},
|
||||
"4,1": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"mine_type": "standard"
|
||||
}
|
||||
},
|
||||
"4,2": {
|
||||
"color": "YELLOW",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"4,3": {
|
||||
"color": "RED",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"4,4": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"4,5": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"4,6": {
|
||||
"color": "ORANGE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"4,7": {
|
||||
"color": "GREEN",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"4,8": {
|
||||
"color": "ORANGE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"4,9": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"5,0": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"5,1": {
|
||||
"color": "GREEN",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"5,2": {
|
||||
"color": "GREEN",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"5,3": {
|
||||
"color": "YELLOW",
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "time",
|
||||
"timer": 25
|
||||
}
|
||||
},
|
||||
"5,4": {
|
||||
"color": "YELLOW",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"5,5": {
|
||||
"color": "RED",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"5,6": {
|
||||
"color": "YELLOW",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"5,7": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"5,8": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"5,9": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"6,0": {
|
||||
"color": "ORANGE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": "6,1"
|
||||
}
|
||||
},
|
||||
"6,1": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": "3,4"
|
||||
}
|
||||
},
|
||||
"6,2": {
|
||||
"color": "ORANGE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"6,3": {
|
||||
"color": "YELLOW",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"6,4": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"6,5": {
|
||||
"color": "GREEN",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"6,6": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"6,7": {
|
||||
"color": "YELLOW",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"6,8": {
|
||||
"color": "WHITE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"6,9": {
|
||||
"color": "GREEN",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"7,0": {
|
||||
"color": "YELLOW",
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "time",
|
||||
"timer": 30
|
||||
}
|
||||
},
|
||||
"7,1": {
|
||||
"color": "WHITE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"7,2": {
|
||||
"color": "WHITE",
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": "7,3"
|
||||
}
|
||||
},
|
||||
"7,3": {
|
||||
"color": "GREEN",
|
||||
"terrain": "MUD",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": null
|
||||
}
|
||||
},
|
||||
"7,4": {
|
||||
"color": "ORANGE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"7,5": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"mine_type": "standard"
|
||||
}
|
||||
},
|
||||
"7,6": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"7,7": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"7,8": {
|
||||
"color": "WHITE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"7,9": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"8,0": {
|
||||
"color": "GREEN",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"8,1": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"8,2": {
|
||||
"color": "WHITE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"8,3": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"8,4": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"8,5": {
|
||||
"color": "YELLOW",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"8,6": {
|
||||
"color": "WHITE",
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "standard"
|
||||
}
|
||||
},
|
||||
"8,7": {
|
||||
"color": "GREEN",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"8,8": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": null
|
||||
}
|
||||
},
|
||||
"8,9": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": null
|
||||
}
|
||||
},
|
||||
"9,0": {
|
||||
"color": "ORANGE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"9,1": {
|
||||
"color": "BLUE",
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": "4,0"
|
||||
}
|
||||
},
|
||||
"9,2": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"9,3": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"9,4": {
|
||||
"color": "WHITE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"9,5": {
|
||||
"color": "PURPLE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"9,6": {
|
||||
"color": "WHITE",
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"9,7": {
|
||||
"color": "RED",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"9,8": {
|
||||
"color": "ORANGE",
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"9,9": {
|
||||
"color": "RED",
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"agents_initial_state": {
|
||||
|
15
tile.py
15
tile.py
@ -1,4 +1,5 @@
|
||||
from project_constants import Terrain as t
|
||||
from project_constants import Terrain
|
||||
|
||||
|
||||
# Assume_cost function assumes colour as an argument (colour that is already given to a tile) and depending
|
||||
# on what it is returns value of Terrein Enum
|
||||
@ -6,12 +7,12 @@ from project_constants import Terrain as t
|
||||
|
||||
|
||||
def assume_cost(terrain_type):
|
||||
if (terrain_type == "CONCRETE"):
|
||||
return t.CONCRETE
|
||||
elif (terrain_type == "GRASS"):
|
||||
return t.GRASS
|
||||
elif (terrain_type == "MUD"):
|
||||
return t.MUD
|
||||
if terrain_type == "CONCRETE":
|
||||
return Terrain.CONCRETE
|
||||
elif terrain_type == "GRASS":
|
||||
return Terrain.GRASS
|
||||
elif terrain_type == "MUD":
|
||||
return Terrain.MUD
|
||||
|
||||
|
||||
class Tile:
|
||||
|
Loading…
Reference in New Issue
Block a user