edited some constant values and did some minor code refactoring
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54d9133751
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@ -17,10 +17,10 @@ class JsonGenerator:
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self.clear_tile_dictionary()
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# getting grid dimensions
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row, column = dimensions
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num_of_rows, num_of_columns = dimensions
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for i in range(row):
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for j in range(column):
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for i in range(num_of_rows):
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for j in range(num_of_columns):
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# picking random values for tiles
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random_tile_color = random.choice(const.STRUCT_TILE_COLORS)
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random_mine_type = random.choice(const.STRUCT_MINE_TYPES)
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@ -28,20 +28,12 @@ class JsonGenerator:
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# randomly checking if a mine should appear
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if random.random() < 0.75:
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# creating a tile without a mine
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self.grid[str(i) + ',' + str(j)] = {
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"color": random_tile_color,
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"mine": None
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}
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self.add_tile((i, j), random_tile_color)
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else:
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# creating a tile with a mine
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self.grid[str(i) + ',' + str(j)] = {
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"color": random_tile_color,
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"mine": {
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"mine_type": random_mine_type
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}
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}
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self.add_tile_with_a_mine((i, j), random_tile_color, random_mine_type)
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# adds a new tile or edits an existing one to the grid field
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# adds a new tile or edits an existing one in the grid field
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def add_tile(self, position, color):
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# getting added/edited tile's index values
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row, column = position
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@ -51,7 +43,7 @@ class JsonGenerator:
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"mine": None
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}
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# adds a new tile with a mine or edits an existing one to the grid field
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# adds a new tile with a mine or edits an existing one in the grid field
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def add_tile_with_a_mine(self, position, color, mine_type):
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# getting added/edited tile's index values
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row, column = position
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@ -70,7 +62,7 @@ class JsonGenerator:
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# deleting a tile with given key
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self.grid.pop(str(row) + ',' + str(column))
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# adds a mine to a tile in the grid field
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# adds a mine to a tile stored in the grid field
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def add_a_mine(self, position, mine_type):
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# getting edited tile's index values
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row, column = position
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@ -93,34 +85,34 @@ class JsonGenerator:
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# clears the grid field
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def clear_tile_dictionary(self):
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self.grid.clear()
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# resets agents starting position
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# resetting agents starting position
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starting_row, starting_column = self.agent_starting_position
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self.grid["agent_starting_position"] = str(starting_row) + ',' + str(starting_column)
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# loads a grid from a file and overwrites the grid field
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def load_from_a_file(self, file_path):
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# opens file for reading
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# opening a file for reading
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with open(file_path, 'r') as input_file:
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# overwrites the grid field for the grid stored in a file
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# overwriting the grid field with the grid stored in a file
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self.grid = json.load(input_file)
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# saves the current grid field to a file
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def save_to_a_file(self, file_path, access_mode):
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# opens file with a given access mode (w - write / a - append)
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# opening a file with a given access mode (w - write / a - append)
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with open(file_path, access_mode) as output_file:
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# saves the grid to a file
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# saving the grid to the file
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json.dump(self.grid, output_file, indent=2, sort_keys=True)
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# edits a grid in a file. doesn't delete data, only overwrites and adds new entries
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def edit_a_file(self, file_path):
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# open a file for reading
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# opening a file for reading
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with open(file_path, "r") as input_file:
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# loads data that was stored in the file previously
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# loading data that was stored in the file previously
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previous_data = json.load(input_file)
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# creates and updates a new grid using it's own grid field
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# creating and updating a new grid using it's own grid field
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new_grid = previous_data
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new_grid.update(self.grid)
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# opens the file for writing
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# opening the file for writing
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with open(file_path, "w") as output_file:
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# saves the newly created grid
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# saving the newly created grid
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json.dump(new_grid, output_file, indent=2, sort_keys=True)
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@ -36,8 +36,8 @@ SCREEN = pygame.display.set_mode\
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# === STRUCTS === #
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# =============== #
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STRUCT_TILE_COLORS = ["blue", "green", "orange", "purple", "red", "white", "yellow"]
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STRUCT_MINE_TYPES = ['a', 'b', 'f', 'k']
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STRUCT_TILE_COLORS = ["BLUE", "GREEN", "ORANGE", "PURPLE", "RED", "WHITE", "YELLOW"]
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STRUCT_MINE_TYPES = ['A', 'B', 'F', 'K']
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# ============== #
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# ==== MAPS ==== #
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