changed move validation return type to Boolean

This commit is contained in:
s452645 2021-04-14 22:41:07 +02:00
parent 9e429dff9f
commit 925350569d

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@ -91,19 +91,16 @@ class Minefield:
# === MOVEMENT === #
# ================ #
# check if sapper's destination is accessible if so then change position of the Agent
# If Agent comes upon a tile with a mine his starting position shall be reestablished
# check if sapper's destination is accessible
# If Agent comes upon a tile with a mine his starting position shall be reestablished
def is_valid_move(self, target_row: int, target_column: int):
if 0 <= target_row < const.V_GRID_VER_TILES and \
0 <= target_column < const.V_GRID_HOR_TILES:
if self.matrix[target_row][target_column].mine is None:
self.agent.position[0] = target_row
self.agent.position[1] = target_column
else:
self.agent.position[0] = int(self.agent.row)
self.agent.position[1] = int(self.agent.column)
ctypes.windll.user32.MessageBoxW(0, "Znowu się nie udało", "GAME OVER", 1)
# This part of the pop up message is just a temporary solution
if 0 <= target_row < const.V_GRID_VER_TILES \
and 0 <= target_column < const.V_GRID_HOR_TILES \
and self.matrix[target_row][target_column] is None:
return True
return False
# distinguishes new mine's type and creates appropriate object
def _create_mine(self, mine_data, row, column):