merged master to decision_trees
@ -45,12 +45,32 @@ def get_estimated_cost(node: Node):
|
||||
return abs(node.state.row - GOAL[0]) + abs(node.state.column - GOAL[1])
|
||||
|
||||
|
||||
def goal_test(state: State):
|
||||
def tile_goal_test(state: State):
|
||||
if (state.row, state.column) == GOAL:
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
def mine_goal_test(state: State):
|
||||
if state.row == GOAL[0] and state.column == GOAL[1] - 1:
|
||||
if state.direction == Direction.RIGHT:
|
||||
return True
|
||||
|
||||
elif state.row == GOAL[0] and state.column == GOAL[1] + 1:
|
||||
if state.direction == Direction.LEFT:
|
||||
return True
|
||||
|
||||
elif state.row == GOAL[0] - 1 and state.column == GOAL[1]:
|
||||
if state.direction == Direction.DOWN:
|
||||
return True
|
||||
|
||||
elif state.row == GOAL[0] + 1 and state.column == GOAL[1]:
|
||||
if state.direction == Direction.UP:
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
|
||||
def get_successors(state: State, minefield: Minefield):
|
||||
successors = list()
|
||||
|
||||
@ -73,6 +93,7 @@ def graphsearch(initial_state: State,
|
||||
minefield: Minefield,
|
||||
fringe: List[Node] = None,
|
||||
explored: List[Node] = None,
|
||||
target_type: str = "tile",
|
||||
tox: int = None,
|
||||
toy: int = None):
|
||||
|
||||
@ -86,6 +107,15 @@ def graphsearch(initial_state: State,
|
||||
if tox is not None and toy is not None:
|
||||
GOAL = (tox, toy)
|
||||
|
||||
if target_type == "mine":
|
||||
goal_test = mine_goal_test
|
||||
else:
|
||||
goal_test = tile_goal_test
|
||||
if minefield.matrix[GOAL[0]][GOAL[1]].mine is not None and minefield.matrix[GOAL[0]][GOAL[1]].mine.active:
|
||||
# TODO: cross-platform popup, move to separate function
|
||||
ctypes.windll.user32.MessageBoxW(0, "Brak rozwiązania", "GAME OVER", 1)
|
||||
return []
|
||||
|
||||
# fringe and explored initialization
|
||||
if fringe is None:
|
||||
fringe = list()
|
||||
|
0
assets/__init__.py
Normal file
262
assets/asset_constants.py
Normal file
@ -0,0 +1,262 @@
|
||||
|
||||
import pygame
|
||||
import os
|
||||
|
||||
import project_constants as c
|
||||
DIR_ASSETS = c.DIR_ASSETS
|
||||
V_TILE_SIZE = c.V_TILE_SIZE
|
||||
|
||||
|
||||
# ============== #
|
||||
# === ASSETS === #
|
||||
# ============== #
|
||||
|
||||
ASSET_BACKGROUND = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "numbered_grid.png")),
|
||||
(650, 650)
|
||||
)
|
||||
|
||||
ASSET_SAPPER = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "robot_sapper.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_WALL = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "brick_wall.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_CONCRETE = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "concrete.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_MUD = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "mud.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_GRASS = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "grass.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_MINE = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "mine.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_CHAINS = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chains.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_CHAIN_COUNTER = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_counter.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_TIME_MINE = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "time_mine.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
|
||||
# ==================== #
|
||||
# === TIME NUMBERS === #
|
||||
# ==================== #
|
||||
|
||||
ASSET_NUMBER_TIME_0 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_0.png")),
|
||||
(6, 16)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_TIME_1 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_1.png")),
|
||||
(6, 16)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_TIME_2 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_2.png")),
|
||||
(6, 16)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_TIME_3 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_3.png")),
|
||||
(6, 16)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_TIME_4 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_4.png")),
|
||||
(6, 16)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_TIME_5 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_5.png")),
|
||||
(6, 16)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_TIME_6 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_6.png")),
|
||||
(6, 16)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_TIME_7 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_7.png")),
|
||||
(6, 16)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_TIME_8 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_8.png")),
|
||||
(6, 16)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_TIME_9 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_9.png")),
|
||||
(6, 16)
|
||||
)
|
||||
|
||||
|
||||
# ====================== #
|
||||
# === CHAINS NUMBERS === #
|
||||
# ====================== #
|
||||
|
||||
ASSET_NUMBER_CHAINS_0 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_0.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_CHAINS_1 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_1.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_CHAINS_2 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_2.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_CHAINS_3 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_3.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_CHAINS_4 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_4.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_CHAINS_5 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_5.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_CHAINS_6 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_6.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_CHAINS_7 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_7.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_CHAINS_8 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_8.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_CHAINS_9 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_9.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_CHAINS_10 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_10.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_CHAINS_11 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_11.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_CHAINS_12 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_12.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_CHAINS_13 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_13.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_CHAINS_14 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_14.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_CHAINS_15 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_15.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
|
||||
# ================== #
|
||||
# === OLD ASSETS === #
|
||||
# ================== #
|
||||
|
||||
ASSET_MINE_A = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "simple_assets/mine_a.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_MINE_B = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "simple_assets/mine_b.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_MINE_F = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "simple_assets/mine_f.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_MINE_K = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "simple_assets/mine_k.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_TILE_ORANGE = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_orange.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_TILE_RED = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_red.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_TILE_BLUE = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_blue.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_TILE_PURPLE = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_purple.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_TILE_GREEN = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_green.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_TILE_YELLOW = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_yellow.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_TILE_WHITE = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_white.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
@ -1,10 +1,11 @@
|
||||
import pygame
|
||||
|
||||
import project_constants as const
|
||||
from assets import asset_constants as asset
|
||||
|
||||
from mines.mine_models.standard_mine import StandardMine
|
||||
from mines.mine_models.chained_mine import ChainedMine
|
||||
from mines.mine_models.time_mine import TimeMine
|
||||
from objects.mines.mine_models.standard_mine import StandardMine
|
||||
from objects.mines.mine_models.chained_mine import ChainedMine
|
||||
from objects.mines.mine_models.time_mine import TimeMine
|
||||
|
||||
|
||||
# ================================= #
|
||||
@ -12,15 +13,15 @@ from mines.mine_models.time_mine import TimeMine
|
||||
# ================================= #
|
||||
|
||||
tile_asset_options = {
|
||||
"MUD": const.ASSET_MUD,
|
||||
"GRASS": const.ASSET_GRASS,
|
||||
"CONCRETE": const.ASSET_CONCRETE
|
||||
"MUD": asset.ASSET_MUD,
|
||||
"GRASS": asset.ASSET_GRASS,
|
||||
"CONCRETE": asset.ASSET_CONCRETE
|
||||
}
|
||||
|
||||
mine_asset_options = {
|
||||
"MINE": const.ASSET_MINE,
|
||||
"CHAINS": const.ASSET_CHAINS,
|
||||
"TIME_MINE": const.ASSET_TIME_MINE,
|
||||
"MINE": asset.ASSET_MINE,
|
||||
"CHAINS": asset.ASSET_CHAINS,
|
||||
"TIME_MINE": asset.ASSET_TIME_MINE,
|
||||
}
|
||||
|
||||
|
||||
@ -33,7 +34,7 @@ def blit_graphics(minefield):
|
||||
# background grid (fills frame with white, blits grid)
|
||||
const.SCREEN.fill((255, 255, 255))
|
||||
const.SCREEN.blit(
|
||||
const.ASSET_BACKGROUND,
|
||||
asset.ASSET_BACKGROUND,
|
||||
(
|
||||
const.V_SCREEN_PADDING,
|
||||
const.V_SCREEN_PADDING
|
||||
@ -112,22 +113,22 @@ def display_sapper(coords, direction):
|
||||
|
||||
if direction == const.Direction.UP:
|
||||
const.SCREEN.blit(
|
||||
const.ASSET_SAPPER,
|
||||
asset.ASSET_SAPPER,
|
||||
sapper_screen_coords
|
||||
)
|
||||
elif direction == const.Direction.RIGHT:
|
||||
const.SCREEN.blit(
|
||||
pygame.transform.rotate(const.ASSET_SAPPER, 270),
|
||||
pygame.transform.rotate(asset.ASSET_SAPPER, 270),
|
||||
sapper_screen_coords
|
||||
)
|
||||
elif direction == const.Direction.DOWN:
|
||||
const.SCREEN.blit(
|
||||
pygame.transform.rotate(const.ASSET_SAPPER, 180),
|
||||
pygame.transform.rotate(asset.ASSET_SAPPER, 180),
|
||||
sapper_screen_coords
|
||||
)
|
||||
elif direction == const.Direction.LEFT:
|
||||
const.SCREEN.blit(
|
||||
pygame.transform.rotate(const.ASSET_SAPPER, 90),
|
||||
pygame.transform.rotate(asset.ASSET_SAPPER, 90),
|
||||
sapper_screen_coords
|
||||
)
|
||||
|
||||
@ -139,21 +140,21 @@ def display_sapper(coords, direction):
|
||||
|
||||
def display_concrete(coords):
|
||||
const.SCREEN.blit(
|
||||
const.ASSET_CONCRETE,
|
||||
asset.ASSET_CONCRETE,
|
||||
calculate_screen_position(coords)
|
||||
)
|
||||
|
||||
|
||||
def display_mud(coords):
|
||||
const.SCREEN.blit(
|
||||
const.ASSET_MUD,
|
||||
asset.ASSET_MUD,
|
||||
calculate_screen_position(coords)
|
||||
)
|
||||
|
||||
|
||||
def display_grass(coords):
|
||||
const.SCREEN.blit(
|
||||
const.ASSET_GRASS,
|
||||
asset.ASSET_GRASS,
|
||||
calculate_screen_position(coords)
|
||||
)
|
||||
|
||||
@ -165,7 +166,7 @@ def display_grass(coords):
|
||||
|
||||
def display_mine(coords):
|
||||
const.SCREEN.blit(
|
||||
const.ASSET_MINE,
|
||||
asset.ASSET_MINE,
|
||||
calculate_screen_position(coords)
|
||||
)
|
||||
|
||||
@ -173,35 +174,35 @@ def display_mine(coords):
|
||||
def display_chained_mine(coords, parent_coords=None):
|
||||
def display_number(which_coord, number):
|
||||
|
||||
number_asset = const.ASSET_NUMBER_CHAINS_0
|
||||
number_asset = asset.ASSET_NUMBER_CHAINS_0
|
||||
if number == 1:
|
||||
number_asset = const.ASSET_NUMBER_CHAINS_1
|
||||
number_asset = asset.ASSET_NUMBER_CHAINS_1
|
||||
elif number == 3:
|
||||
number_asset = const.ASSET_NUMBER_CHAINS_3
|
||||
number_asset = asset.ASSET_NUMBER_CHAINS_3
|
||||
elif number == 4:
|
||||
number_asset = const.ASSET_NUMBER_CHAINS_4
|
||||
number_asset = asset.ASSET_NUMBER_CHAINS_4
|
||||
elif number == 5:
|
||||
number_asset = const.ASSET_NUMBER_CHAINS_5
|
||||
number_asset = asset.ASSET_NUMBER_CHAINS_5
|
||||
elif number == 6:
|
||||
number_asset = const.ASSET_NUMBER_CHAINS_6
|
||||
number_asset = asset.ASSET_NUMBER_CHAINS_6
|
||||
elif number == 7:
|
||||
number_asset = const.ASSET_NUMBER_CHAINS_7
|
||||
number_asset = asset.ASSET_NUMBER_CHAINS_7
|
||||
elif number == 8:
|
||||
number_asset = const.ASSET_NUMBER_CHAINS_8
|
||||
number_asset = asset.ASSET_NUMBER_CHAINS_8
|
||||
elif number == 9:
|
||||
number_asset = const.ASSET_NUMBER_CHAINS_9
|
||||
number_asset = asset.ASSET_NUMBER_CHAINS_9
|
||||
elif number == 10:
|
||||
number_asset = const.ASSET_NUMBER_CHAINS_10
|
||||
number_asset = asset.ASSET_NUMBER_CHAINS_10
|
||||
elif number == 11:
|
||||
number_asset = const.ASSET_NUMBER_CHAINS_11
|
||||
number_asset = asset.ASSET_NUMBER_CHAINS_11
|
||||
elif number == 12:
|
||||
number_asset = const.ASSET_NUMBER_CHAINS_12
|
||||
number_asset = asset.ASSET_NUMBER_CHAINS_12
|
||||
elif number == 13:
|
||||
number_asset = const.ASSET_NUMBER_CHAINS_13
|
||||
number_asset = asset.ASSET_NUMBER_CHAINS_13
|
||||
elif number == 14:
|
||||
number_asset = const.ASSET_NUMBER_CHAINS_14
|
||||
number_asset = asset.ASSET_NUMBER_CHAINS_14
|
||||
elif number == 15:
|
||||
number_asset = const.ASSET_NUMBER_CHAINS_15
|
||||
number_asset = asset.ASSET_NUMBER_CHAINS_15
|
||||
|
||||
mine_coords = calculate_screen_position(coords)
|
||||
number_coords = mine_coords
|
||||
@ -218,11 +219,17 @@ def display_chained_mine(coords, parent_coords=None):
|
||||
display_mine(coords)
|
||||
|
||||
const.SCREEN.blit(
|
||||
const.ASSET_CHAINS,
|
||||
asset.ASSET_CHAINS,
|
||||
calculate_screen_position(coords)
|
||||
)
|
||||
|
||||
if parent_coords is not None:
|
||||
|
||||
const.SCREEN.blit(
|
||||
asset.ASSET_CHAIN_COUNTER,
|
||||
calculate_screen_position(coords)
|
||||
)
|
||||
|
||||
display_number(const.Coords.X, parent_coords[0])
|
||||
display_number(const.Coords.Y, parent_coords[1])
|
||||
|
||||
@ -231,25 +238,25 @@ def display_time_mine(coords, time):
|
||||
|
||||
def display_number(which_digit, number):
|
||||
|
||||
number_asset = const.ASSET_NUMBER_TIME_0
|
||||
number_asset = asset.ASSET_NUMBER_TIME_0
|
||||
if number == 1:
|
||||
number_asset = const.ASSET_NUMBER_TIME_1
|
||||
number_asset = asset.ASSET_NUMBER_TIME_1
|
||||
elif number == 2:
|
||||
number_asset = const.ASSET_NUMBER_TIME_2
|
||||
number_asset = asset.ASSET_NUMBER_TIME_2
|
||||
elif number == 3:
|
||||
number_asset = const.ASSET_NUMBER_TIME_3
|
||||
number_asset = asset.ASSET_NUMBER_TIME_3
|
||||
elif number == 4:
|
||||
number_asset = const.ASSET_NUMBER_TIME_4
|
||||
number_asset = asset.ASSET_NUMBER_TIME_4
|
||||
elif number == 5:
|
||||
number_asset = const.ASSET_NUMBER_TIME_5
|
||||
number_asset = asset.ASSET_NUMBER_TIME_5
|
||||
elif number == 6:
|
||||
number_asset = const.ASSET_NUMBER_TIME_6
|
||||
number_asset = asset.ASSET_NUMBER_TIME_6
|
||||
elif number == 7:
|
||||
number_asset = const.ASSET_NUMBER_TIME_7
|
||||
number_asset = asset.ASSET_NUMBER_TIME_7
|
||||
elif number == 8:
|
||||
number_asset = const.ASSET_NUMBER_TIME_8
|
||||
number_asset = asset.ASSET_NUMBER_TIME_8
|
||||
elif number == 9:
|
||||
number_asset = const.ASSET_NUMBER_TIME_9
|
||||
number_asset = asset.ASSET_NUMBER_TIME_9
|
||||
|
||||
mine_coords = calculate_screen_position(coords)
|
||||
number_coords = mine_coords
|
||||
@ -264,7 +271,7 @@ def display_time_mine(coords, time):
|
||||
)
|
||||
|
||||
const.SCREEN.blit(
|
||||
const.ASSET_TIME_MINE,
|
||||
asset.ASSET_TIME_MINE,
|
||||
calculate_screen_position(coords)
|
||||
)
|
||||
|
23
game.py
@ -1,13 +1,13 @@
|
||||
from random import randint
|
||||
from random import choice, randint
|
||||
|
||||
import project_constants as const
|
||||
|
||||
from display_assets import blit_graphics
|
||||
from assets.display_assets import blit_graphics
|
||||
from algorithms.search import a_star
|
||||
|
||||
from minefield import Minefield
|
||||
|
||||
from mines.mine_models.time_mine import TimeMine
|
||||
from objects.mines.mine_models.time_mine import TimeMine
|
||||
|
||||
from ui.ui_components_manager import UiComponentsManager
|
||||
from ui.text_box import TextBox
|
||||
@ -112,8 +112,20 @@ class Game:
|
||||
def get_turn_number(self):
|
||||
return self.turn
|
||||
|
||||
# draws a random mine to disarm (in auto mode)
|
||||
def set_random_mine_as_target(self):
|
||||
self.goal = choice(self.minefield.get_active_mines()).position
|
||||
|
||||
# display new destination
|
||||
self.input_box_row.set_texts(user_input=str(self.goal[0]))
|
||||
self.input_box_column.set_texts(user_input=str(self.goal[1]))
|
||||
|
||||
# prevents highlighting input_box_row,
|
||||
# couldn't find any better solution w/o major Game class changes
|
||||
self.input_box_row.set_is_selected(False)
|
||||
|
||||
# gets action sequence for agent
|
||||
def get_action_sequence(self):
|
||||
def get_action_sequence(self, target_type: str = "tile"):
|
||||
return a_star.graphsearch(
|
||||
initial_state=a_star.State(
|
||||
row=self.agent.row,
|
||||
@ -121,6 +133,7 @@ class Game:
|
||||
direction=self.agent.direction
|
||||
),
|
||||
minefield=self.minefield,
|
||||
target_type=target_type,
|
||||
tox=self.goal[0],
|
||||
toy=self.goal[1]
|
||||
)
|
||||
@ -187,7 +200,7 @@ class Game:
|
||||
self.minefield = self.initial_minefield.__copy__()
|
||||
self.agent = self.initial_minefield.agent
|
||||
|
||||
# initializes ui components and assigns them to attributes
|
||||
# initializes old ui components and assigns them to attributes
|
||||
def initialize_gui_components(self):
|
||||
# calculating in game gui coordinates
|
||||
gui_width = const.V_SIDE_MENU_WIDTH
|
||||
|
@ -4,12 +4,12 @@ import random
|
||||
import project_constants as const
|
||||
|
||||
# import tile class
|
||||
from tile import Tile
|
||||
from objects.tile import Tile
|
||||
|
||||
# import mine models
|
||||
from mines.mine_models.standard_mine import StandardMine
|
||||
from mines.mine_models.time_mine import TimeMine
|
||||
from mines.mine_models.chained_mine import ChainedMine
|
||||
from objects.mines.mine_models.standard_mine import StandardMine
|
||||
from objects.mines.mine_models.time_mine import TimeMine
|
||||
from objects.mines.mine_models.chained_mine import ChainedMine
|
||||
|
||||
|
||||
class JsonGenerator:
|
||||
|
23
main.py
@ -1,7 +1,6 @@
|
||||
# libraries
|
||||
import pygame
|
||||
from pyglet.gl import * # for blocky textures
|
||||
|
||||
# other files of this project
|
||||
from game import Game
|
||||
import project_constants as const
|
||||
@ -25,6 +24,7 @@ def main():
|
||||
# setting flags for program
|
||||
running = True
|
||||
in_menu = True
|
||||
auto = False
|
||||
is_game_over = False
|
||||
|
||||
# create and initialize_gui_components game instance
|
||||
@ -37,7 +37,7 @@ def main():
|
||||
# ==== MENU ==== #
|
||||
# ============== #
|
||||
|
||||
while running and in_menu:
|
||||
while running and in_menu and not auto:
|
||||
events = pygame.event.get()
|
||||
|
||||
# checking if game should stop running
|
||||
@ -58,12 +58,24 @@ def main():
|
||||
# if ok button is clicked then leave menu section
|
||||
in_menu = not game.button_ok.is_clicked(pygame.mouse.get_pos(), events)
|
||||
|
||||
# if auto button is clicked then leave menu and start auto-mode
|
||||
auto = game.button_auto.is_clicked(pygame.mouse.get_pos(), events)
|
||||
|
||||
# ========================== #
|
||||
# ==== BEFORE GAME LOOP ==== #
|
||||
# ========================== #
|
||||
|
||||
# initializing action_sequence variable
|
||||
action_sequence = None
|
||||
|
||||
# getting action sequence for agent
|
||||
action_sequence = game.get_action_sequence()
|
||||
if auto and running:
|
||||
in_menu = False
|
||||
game.set_random_mine_as_target()
|
||||
action_sequence = game.get_action_sequence("mine")
|
||||
|
||||
elif running:
|
||||
action_sequence = game.get_action_sequence("tile")
|
||||
|
||||
# initializing game attributes before the game loop
|
||||
game.initialize_before_game_loop()
|
||||
@ -87,6 +99,11 @@ def main():
|
||||
# drawing minefield and agent instances
|
||||
game.draw_minefield()
|
||||
|
||||
# handling auto button (clicking quits auto-mode)
|
||||
if auto:
|
||||
game.button_auto.set_flags(is_active=True)
|
||||
auto = not game.button_auto.is_clicked(pygame.mouse.get_pos(), events)
|
||||
|
||||
# drawing inactive gui components so they don't "disappear"
|
||||
game.run_in_game_menu_overlay(pygame.mouse.get_pos(), events)
|
||||
game.set_is_active_flag_for_all_in_game_gui_components(False)
|
||||
|
22
minefield.py
@ -1,7 +1,6 @@
|
||||
import agent as ag
|
||||
import project_constants as const
|
||||
import tile as tl
|
||||
from mines.mine_models.time_mine import TimeMine
|
||||
from objects import tile as tl, agent as ag
|
||||
from objects.mines.mine_models.time_mine import TimeMine
|
||||
import json_generator as jg
|
||||
|
||||
|
||||
@ -46,6 +45,22 @@ class Minefield:
|
||||
if mine is not None and isinstance(mine, TimeMine):
|
||||
mine.timer = max(0, mine.starting_time - int(self.turn / 4))
|
||||
|
||||
def get_active_mines(self):
|
||||
mines = list()
|
||||
|
||||
for row in range(const.V_GRID_VER_TILES):
|
||||
for column in range(const.V_GRID_VER_TILES):
|
||||
mine = self.matrix[row][column].mine
|
||||
|
||||
if mine is not None and mine.active:
|
||||
# do not add mines with predecessors
|
||||
if mine.type == 'chained' and mine.predecessor is not None:
|
||||
continue
|
||||
|
||||
mines.append(mine)
|
||||
|
||||
return mines
|
||||
|
||||
def disarm_mine(self, x, y):
|
||||
tile = self.matrix[x][y]
|
||||
mine = tile.mine
|
||||
@ -56,7 +71,6 @@ class Minefield:
|
||||
# ================ #
|
||||
|
||||
# check if sapper's destination is accessible
|
||||
# If Agent comes upon a tile with a mine his starting position shall be reestablished
|
||||
@staticmethod
|
||||
def is_valid_move(target_row: int, target_column: int):
|
||||
if 0 <= target_row < const.V_GRID_VER_TILES \
|
||||
|
0
objects/__init__.py
Normal file
@ -1,4 +1,5 @@
|
||||
import project_constants as const
|
||||
from assets import asset_constants as asset
|
||||
import json
|
||||
from pygame import transform
|
||||
|
||||
@ -33,10 +34,10 @@ class Agent:
|
||||
coord_x, coord_y = self.on_screen_coordinates[0], self.on_screen_coordinates[1]
|
||||
tl_dimension = const.V_TILE_SIZE / 2
|
||||
|
||||
rotating_rect = transform.rotate(const.ASSET_SAPPER, self.rotation_angle).get_rect()
|
||||
rotating_rect = transform.rotate(asset.ASSET_SAPPER, self.rotation_angle).get_rect()
|
||||
rotating_rect.center = (coord_x + tl_dimension, coord_y + tl_dimension)
|
||||
|
||||
window.blit(transform.rotate(const.ASSET_SAPPER, self.rotation_angle), rotating_rect)
|
||||
window.blit(transform.rotate(asset.ASSET_SAPPER, self.rotation_angle), rotating_rect)
|
||||
|
||||
def update(self, delta_time, minefield):
|
||||
self.new_action = self.going_forward + self.rotating_left * 2 + self.rotating_right * 4
|
0
objects/mines/__init__.py
Normal file
0
objects/mines/disarming/__init__.py
Normal file
@ -1,11 +1,9 @@
|
||||
import json
|
||||
import mines.disarming.mine_parameters as param
|
||||
import objects.mines.disarming.mine_parameters as param
|
||||
import os
|
||||
from random import choice
|
||||
|
||||
|
||||
# this module is self contained, used to generate a json file
|
||||
DIR_DATA = os.path.join("../../resources", "data")
|
||||
DIR_DATA = os.path.join("../../../resources", "data")
|
||||
|
||||
|
||||
# just to show, how mine parameters works
|
0
objects/mines/mine_models/__init__.py
Normal file
@ -3,7 +3,7 @@ from .mine import Mine
|
||||
|
||||
class StandardMine(Mine):
|
||||
def __init__(self, position, active=True):
|
||||
self.mine_type = "standard"
|
||||
self.type = "standard"
|
||||
super().__init__(position, active)
|
||||
|
||||
def disarm(self):
|
@ -10,7 +10,7 @@ from ui.input_box import InputBox
|
||||
# STRUCT a list or other structure of values
|
||||
# FUNC a function
|
||||
# OBJ a classes instance
|
||||
# ASSET a png file (or other graphic format)
|
||||
# ASSET a png file (or other graphic format) (moved to asset_constants)
|
||||
# MAP a JSON map file
|
||||
|
||||
|
||||
@ -19,9 +19,10 @@ from ui.input_box import InputBox
|
||||
# ================= #
|
||||
|
||||
V_NAME_OF_WINDOW = "MineFusion TM"
|
||||
DIR_ASSETS = os.path.join("resources", "assets")
|
||||
V_FPS = 60
|
||||
|
||||
DIR_ASSETS = os.path.join("resources", "assets")
|
||||
|
||||
TURN_INTERVAL = 0.3 # interval between two turns in seconds
|
||||
|
||||
V_TILE_SIZE = 60
|
||||
@ -149,7 +150,7 @@ def get_tile_coordinates(position):
|
||||
# initializing pygame modules so all instances can be constructed properly
|
||||
pygame.init()
|
||||
|
||||
# creating ui components used in menu
|
||||
# creating old ui components used in menu
|
||||
HIGHLIGHT = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_white.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
@ -211,248 +212,4 @@ OK_BUTTON = Button(
|
||||
|
||||
MAP_RANDOM_10x10 = os.path.join("resources", "minefields", "fourthmap.json")
|
||||
|
||||
# ============== #
|
||||
# === ASSETS === #
|
||||
# ============== #
|
||||
|
||||
ASSET_BACKGROUND = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "numbered_grid.png")),
|
||||
(650, 650)
|
||||
)
|
||||
|
||||
ASSET_SAPPER = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "robot_sapper.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_WALL = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "brick_wall.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_CONCRETE = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "concrete.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_MUD = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "mud.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_GRASS = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "grass.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_MINE = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "mine.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_CHAINS = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chains.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_TIME_MINE = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "time_mine.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
# ==================== #
|
||||
# === TIME NUMBERS === #
|
||||
# ==================== #
|
||||
|
||||
ASSET_NUMBER_TIME_0 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_0.png")),
|
||||
(6, 16)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_TIME_1 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_1.png")),
|
||||
(6, 16)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_TIME_2 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_2.png")),
|
||||
(6, 16)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_TIME_3 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_3.png")),
|
||||
(6, 16)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_TIME_4 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_4.png")),
|
||||
(6, 16)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_TIME_5 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_5.png")),
|
||||
(6, 16)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_TIME_6 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_6.png")),
|
||||
(6, 16)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_TIME_7 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_7.png")),
|
||||
(6, 16)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_TIME_8 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_8.png")),
|
||||
(6, 16)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_TIME_9 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_9.png")),
|
||||
(6, 16)
|
||||
)
|
||||
|
||||
# ====================== #
|
||||
# === CHAINS NUMBERS === #
|
||||
# ====================== #
|
||||
|
||||
ASSET_NUMBER_CHAINS_0 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_0.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_CHAINS_1 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_1.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_CHAINS_2 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_2.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_CHAINS_3 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_3.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_CHAINS_4 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_4.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_CHAINS_5 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_5.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_CHAINS_6 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_6.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_CHAINS_7 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_7.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_CHAINS_8 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_8.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_CHAINS_9 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_9.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_CHAINS_10 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_10.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_CHAINS_11 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_11.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_CHAINS_12 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_12.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_CHAINS_13 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_13.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_CHAINS_14 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_14.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
ASSET_NUMBER_CHAINS_15 = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_15.png")),
|
||||
(6, 12)
|
||||
)
|
||||
|
||||
# ================== #
|
||||
# === OLD ASSETS === #
|
||||
# ================== #
|
||||
|
||||
ASSET_MINE_A = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "simple_assets/mine_a.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_MINE_B = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "simple_assets/mine_b.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_MINE_F = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "simple_assets/mine_f.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_MINE_K = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "simple_assets/mine_k.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_TILE_ORANGE = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_orange.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_TILE_RED = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_red.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_TILE_BLUE = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_blue.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_TILE_PURPLE = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_purple.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_TILE_GREEN = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_green.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_TILE_YELLOW = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_yellow.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
||||
ASSET_TILE_WHITE = pygame.transform.scale(
|
||||
pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_white.png")),
|
||||
(V_TILE_SIZE, V_TILE_SIZE)
|
||||
)
|
||||
|
BIN
resources/assets/chain_counter.png
Normal file
After Width: | Height: | Size: 164 B |
Before Width: | Height: | Size: 325 B After Width: | Height: | Size: 248 B |
Before Width: | Height: | Size: 196 B After Width: | Height: | Size: 196 B |
BIN
resources/assets/old_robo/chains.png
Normal file
After Width: | Height: | Size: 325 B |
BIN
resources/assets/old_robo/mine.png
Normal file
After Width: | Height: | Size: 196 B |
BIN
resources/assets/old_robo/time_mine.png
Normal file
After Width: | Height: | Size: 301 B |
Before Width: | Height: | Size: 301 B After Width: | Height: | Size: 296 B |