fixed mine in GOAL bug

This commit is contained in:
s452645 2021-04-17 21:33:50 +02:00
parent 28cb1c1343
commit b9bda6f883
2 changed files with 8 additions and 4 deletions

View File

@ -1,4 +1,6 @@
# libraries
import ctypes
import pygame
import time
from pyglet.gl import * # for blocky textures
@ -63,7 +65,7 @@ def main():
pygame.display.update()
# make the next move from sequence of actions
if len(action_sequence):
if any(action_sequence):
action = action_sequence.pop(0)
if action == const.Action.ROTATE_LEFT:
minefield.agent.rotate_left()

View File

@ -1,11 +1,12 @@
from __future__ import annotations
from typing import List
import ctypes
from project_constants import Direction, Action
from minefield import Minefield
# temporary goal for testing
GOAL = (9, 9)
GOAL = (1, 1)
class State:
@ -62,8 +63,9 @@ def graphsearch(initial_state: State, minefield: Minefield, fringe: List[Node] =
while True:
# fringe empty -> solution not found
if not len(fringe):
return False
if not any(fringe):
ctypes.windll.user32.MessageBoxW(0, "Znowu się nie udało", "GAME OVER", 1)
return []
# get first element from fringe
element = fringe.pop(0)