minor main and constants refactors
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cb61ee5147
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bf0760588c
5
main.py
5
main.py
@ -8,7 +8,7 @@ import event_interpreter
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if __name__ == "__main__":
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def main():
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pygame.init()
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pygame.init()
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@ -62,3 +62,6 @@ if __name__ == "__main__":
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running = False
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running = False
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else: event_interpreter.interpret( event )
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else: event_interpreter.interpret( event )
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if __name__ == "__main__":
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main()
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@ -17,6 +17,8 @@ V_NAME_OF_WINDOW = "MineFusion TM"
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V_TILE_SIZE = 60
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V_TILE_SIZE = 60
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V_GRID_VER_TILES = V_GRID_HOR_TILES = 10 # vertical, horizontal
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V_GRID_VER_TILES = V_GRID_HOR_TILES = 10 # vertical, horizontal
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V_SCREEN_PADDING = 10
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V_SCREEN_PADDING = 10
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V_MINEFIELD_HEIGHT = V_TILE_SIZE * V_GRID_VER_TILES
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V_MINEFIELD_WIDTH = V_TILE_SIZE * V_GRID_HOR_TILES
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SCREEN = pygame.display.set_mode\
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SCREEN = pygame.display.set_mode\
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(
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(
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@ -35,77 +37,77 @@ SCREEN = pygame.display.set_mode\
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ASSET_BACKGROUND = pygame.transform.scale\
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ASSET_BACKGROUND = pygame.transform.scale\
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(
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(
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pygame.image.load('resources/assets/new_grid.png'),
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pygame.image.load('resources/assets/new_grid.png'),
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( 600, 600 )
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(V_MINEFIELD_WIDTH, V_MINEFIELD_WIDTH)
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)
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)
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ASSET_SAPPER = pygame.transform.scale\
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ASSET_SAPPER = pygame.transform.scale\
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(
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(
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pygame.image.load( 'resources/assets/sapper.png' ),
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pygame.image.load( 'resources/assets/sapper.png' ),
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( 60, 60 )
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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)
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ASSET_MINE_A = pygame.transform.scale\
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ASSET_MINE_A = pygame.transform.scale\
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(
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(
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pygame.image.load( 'resources/assets/mine_a.png' ),
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pygame.image.load( 'resources/assets/mine_a.png' ),
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( 60, 60 )
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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)
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ASSET_MINE_B = pygame.transform.scale\
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ASSET_MINE_B = pygame.transform.scale\
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(
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(
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pygame.image.load( 'resources/assets/mine_b.png' ),
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pygame.image.load( 'resources/assets/mine_b.png' ),
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( 60, 60 )
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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)
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ASSET_MINE_F = pygame.transform.scale\
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ASSET_MINE_F = pygame.transform.scale\
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(
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(
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pygame.image.load( 'resources/assets/mine_f.png' ),
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pygame.image.load( 'resources/assets/mine_f.png' ),
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( 60, 60 )
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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)
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ASSET_MINE_K = pygame.transform.scale\
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ASSET_MINE_K = pygame.transform.scale\
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(
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(
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pygame.image.load( 'resources/assets/mine_k.png' ),
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pygame.image.load( 'resources/assets/mine_k.png' ),
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( 60, 60 )
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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)
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ASSET_TILE_ORANGE = pygame.transform.scale\
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ASSET_TILE_ORANGE = pygame.transform.scale\
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(
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(
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pygame.image.load( 'resources/assets/tile_orange.png' ),
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pygame.image.load( 'resources/assets/tile_orange.png' ),
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( 60, 60 )
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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)
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ASSET_TILE_RED = pygame.transform.scale\
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ASSET_TILE_RED = pygame.transform.scale\
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(
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(
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pygame.image.load( 'resources/assets/tile_red.png' ),
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pygame.image.load( 'resources/assets/tile_red.png' ),
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( 60, 60 )
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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)
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ASSET_TILE_BLUE = pygame.transform.scale\
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ASSET_TILE_BLUE = pygame.transform.scale\
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(
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(
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pygame.image.load( 'resources/assets/tile_blue.png' ),
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pygame.image.load( 'resources/assets/tile_blue.png' ),
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( 60, 60 )
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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)
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ASSET_TILE_PURPLE = pygame.transform.scale\
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ASSET_TILE_PURPLE = pygame.transform.scale\
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(
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(
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pygame.image.load( 'resources/assets/tile_purple.png' ),
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pygame.image.load( 'resources/assets/tile_purple.png' ),
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( 60, 60 )
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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)
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ASSET_TILE_GREEN = pygame.transform.scale\
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ASSET_TILE_GREEN = pygame.transform.scale\
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(
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(
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pygame.image.load( 'resources/assets/tile_green.png' ),
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pygame.image.load( 'resources/assets/tile_green.png' ),
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( 60, 60 )
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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)
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ASSET_TILE_YELLOW = pygame.transform.scale\
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ASSET_TILE_YELLOW = pygame.transform.scale\
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(
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(
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pygame.image.load( 'resources/assets/tile_yellow.png' ),
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pygame.image.load( 'resources/assets/tile_yellow.png' ),
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( 60, 60 )
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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)
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ASSET_TILE_WHITE = pygame.transform.scale\
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ASSET_TILE_WHITE = pygame.transform.scale\
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(
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(
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pygame.image.load( 'resources/assets/tile_white.png' ),
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pygame.image.load( 'resources/assets/tile_white.png' ),
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( 60, 60 )
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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)
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