new assets
5
main.py
@ -1,5 +1,6 @@
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# libraries
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# libraries
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import pygame
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import pygame
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from pyglet.gl import * # for blocky textures
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# other files of this project
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# other files of this project
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import project_constants
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import project_constants
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@ -13,6 +14,10 @@ if __name__ == "__main__":
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pygame.init()
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pygame.init()
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pygame.display.set_caption(project_constants.V_NAME_OF_WINDOW)
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pygame.display.set_caption(project_constants.V_NAME_OF_WINDOW)
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# for blocky textures
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glEnable(GL_TEXTURE_2D)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
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# loading minefields
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# loading minefields
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# TODO : call to a minefield loading function goes here
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# TODO : call to a minefield loading function goes here
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@ -1,10 +1,16 @@
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import pygame
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import pygame
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# VARIABLE STARTS WITH ... IF IT'S
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# VARIABLE STARTS WITH ... IF IT'S
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# V a value like a string or an int
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# V a value like a string or an int
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# ASSET a png file (or other graphic format)
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# ASSET a png file (or other graphic format)
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# ================= #
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# === VARIABLES === #
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# ================= #
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V_NAME_OF_WINDOW = "MineFusion TM"
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V_NAME_OF_WINDOW = "MineFusion TM"
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@ -20,4 +26,86 @@ SCREEN = pygame.display.set_mode\
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)
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)
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)
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)
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ASSET_BACKGROUND = pygame.image.load('resources/assets/grid.png')
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# ============== #
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# === ASSETS === #
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# ============== #
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ASSET_BACKGROUND = pygame.transform.scale\
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(
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pygame.image.load('resources/assets/new_grid.png'),
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( 600, 600 )
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)
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ASSET_SAPPER = pygame.transform.scale\
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(
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pygame.image.load( 'resources/assets/sapper.png' ),
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( 60, 60 )
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)
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ASSET_MINE_A = pygame.transform.scale\
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(
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pygame.image.load( 'resources/assets/mine_a.png' ),
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( 60, 60 )
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)
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ASSET_MINE_B = pygame.transform.scale\
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(
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pygame.image.load( 'resources/assets/mine_b.png' ),
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( 60, 60 )
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)
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ASSET_MINE_F = pygame.transform.scale\
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(
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pygame.image.load( 'resources/assets/mine_f.png' ),
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( 60, 60 )
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)
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ASSET_MINE_K = pygame.transform.scale\
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(
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pygame.image.load( 'resources/assets/mine_k.png' ),
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( 60, 60 )
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)
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ASSET_TILE_ORANGE = pygame.transform.scale\
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(
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pygame.image.load( 'resources/assets/tile_orange.png' ),
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( 60, 60 )
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)
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ASSET_TILE_RED = pygame.transform.scale\
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(
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pygame.image.load( 'resources/assets/tile_red.png' ),
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( 60, 60 )
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)
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ASSET_TILE_BLUE = pygame.transform.scale\
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(
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pygame.image.load( 'resources/assets/tile_blue.png' ),
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( 60, 60 )
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)
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ASSET_TILE_PURPLE = pygame.transform.scale\
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(
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pygame.image.load( 'resources/assets/tile_purple.png' ),
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( 60, 60 )
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)
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ASSET_TILE_GREEN = pygame.transform.scale\
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(
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pygame.image.load( 'resources/assets/tile_green.png' ),
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( 60, 60 )
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)
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ASSET_TILE_YELLOW = pygame.transform.scale\
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(
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pygame.image.load( 'resources/assets/tile_yellow.png' ),
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( 60, 60 )
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)
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ASSET_TILE_WHITE = pygame.transform.scale\
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(
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pygame.image.load( 'resources/assets/tile_white.png' ),
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( 60, 60 )
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)
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BIN
resources/assets/mine_a.png
Normal file
After Width: | Height: | Size: 109 B |
BIN
resources/assets/mine_b.png
Normal file
After Width: | Height: | Size: 110 B |
BIN
resources/assets/mine_f.png
Normal file
After Width: | Height: | Size: 108 B |
BIN
resources/assets/mine_k.png
Normal file
After Width: | Height: | Size: 116 B |
BIN
resources/assets/new_grid.png
Normal file
After Width: | Height: | Size: 479 B |
BIN
resources/assets/romb.png
Normal file
After Width: | Height: | Size: 4.0 KiB |
Before Width: | Height: | Size: 4.0 KiB After Width: | Height: | Size: 153 B |
BIN
resources/assets/tile_blue.png
Normal file
After Width: | Height: | Size: 82 B |
BIN
resources/assets/tile_green.png
Normal file
After Width: | Height: | Size: 82 B |
BIN
resources/assets/tile_orange.png
Normal file
After Width: | Height: | Size: 82 B |
BIN
resources/assets/tile_purple.png
Normal file
After Width: | Height: | Size: 82 B |
BIN
resources/assets/tile_red.png
Normal file
After Width: | Height: | Size: 82 B |
BIN
resources/assets/tile_white.png
Normal file
After Width: | Height: | Size: 82 B |
BIN
resources/assets/tile_yellow.png
Normal file
After Width: | Height: | Size: 82 B |