new map, faster genetic algorithm
This commit is contained in:
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8e7e279c4b
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dfac987643
@ -27,7 +27,7 @@ def sum_distance(speciment):
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# tournament selection
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# this function randomly puts speciments to groups, from each group one best speciment is taken for reproduction
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def selection(pop, scores, k=3):
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def selection(pop, scores, k=10):
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# first random selection
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selection_ix = randint(len(pop))
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for ix in randint(0, len(pop), k- 1):
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@ -66,7 +66,7 @@ def crossover(p1, p2, r_cross):
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# this function checks whether genes mutated
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# if gene is mutated then it is swapped with randomly chosen gene from the same speciment
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def mutation(speciment, r_mut):
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for i in range(len(speciment)-1):
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for i in range(len(speciment)):
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# check for a mutation
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if rand() < r_mut:
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# flip the bit
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@ -126,12 +126,12 @@ if __name__ == "__main__":
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# crossover rate
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r_cross = 0.9
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# mutation rate
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r_mut = 0.05
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r_mut = 0.15
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# create new minefield instance
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import os
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from minefield import Minefield
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minefield = Minefield(os.path.join("..", "..", "..", "resources", "minefields", "fourthmap.json"))
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minefield = Minefield(os.path.join("..", "..", "..", "resources", "minefields", "fifthmap.json"))
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# perform the genetic algorithm search
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best, score = genetic_algorithm(minefield, helpers.get_score, n_iter, n_pop, r_cross, r_mut)
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@ -4,12 +4,111 @@ import project_constants as const
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from project_constants import Direction
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from algorithms.search.a_star import State, graphsearch
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from objects.mine_models.chained_mine import ChainedMine
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from objects.mine_models.time_mine import TimeMine
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def get_score(minefield, speciment):
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initial_state = State(row=0, column=0, direction=Direction.RIGHT)
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def possible_states(row, column):
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possible_states = []
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if Minefield.is_valid_move(row + 1, column):
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possible_states.append(State(row + 1, column, Direction.UP))
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if Minefield.is_valid_move(row - 1, column):
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possible_states.append(State(row + 1, column, Direction.DOWN))
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if Minefield.is_valid_move(row, column + 1):
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possible_states.append(State(row, column + 1, Direction.LEFT))
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if Minefield.is_valid_move(row, column - 1):
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possible_states.append(State(row, column - 1, Direction.RIGHT))
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return possible_states
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def create_scores_table(minefield):
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mines = get_mines_coords(minefield)
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dict_table = {
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mine1: {
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mine2: {
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direction: 0
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for direction in Direction}
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for mine2 in mines}
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for mine1 in mines}
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dict_table[(0, 0)] = {mine: {Direction.RIGHT: 0} for mine in mines}
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for mine in mines:
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_, end_state, cost = \
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graphsearch(State(0, 0, Direction.RIGHT),
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minefield,
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target_type="mine",
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tox=mine[0],
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toy=mine[1],
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with_data=True)
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dict_table[(0, 0)][mine][Direction.RIGHT] = (end_state, cost)
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for mine1 in mines:
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for mine2 in mines:
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for initial_state in possible_states(mine1[0], mine1[1]):
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_, end_state, cost = \
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graphsearch(initial_state,
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minefield,
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target_type="mine",
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tox=mine2[0],
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toy=mine2[1],
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with_data=True)
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dict_table[mine1][mine2][initial_state.direction] = (end_state, cost)
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return dict_table
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def get_score(minefield, speciment, table=None):
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score = 0
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initial_state = State(0, 0, Direction.RIGHT)
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if table is not None:
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for el_index in range(len(speciment) - 1):
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if table[(initial_state.row, initial_state.column)] \
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[(speciment[el_index][0], speciment[el_index][1])] \
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[initial_state.direction]:
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end_state, cost = table[(initial_state.row, initial_state.column)] \
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[(speciment[el_index][0], speciment[el_index][1])] \
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[initial_state.direction]
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initial_state = State(speciment[el_index][0], speciment[el_index][1], end_state.direction)
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else:
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action_sequence, _, cost = \
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graphsearch(initial_state,
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minefield,
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target_type="mine",
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tox=speciment[el_index][0],
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toy=speciment[el_index][1],
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with_data=True)
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mine = minefield.matrix[speciment[el_index][0]][speciment[el_index][1]].mine
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if isinstance(mine, ChainedMine) and mine.predecessor is not None and mine.predecessor.active:
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cost += 200
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mine.active = False
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for _ in range(cost):
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minefield.next_turn()
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score += cost
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score += 200 * minefield.explosions
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return score
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# IF THERE IS NO TABLE
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else:
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for el_index in range(len(speciment) - 1):
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action_sequence, initial_state, cost = \
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graphsearch(initial_state,
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@ -22,7 +121,7 @@ def get_score(minefield, speciment):
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mine = minefield.matrix[speciment[el_index][0]][speciment[el_index][1]].mine
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if isinstance(mine, ChainedMine) and mine.predecessor is not None and mine.predecessor.active:
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cost += 10000
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cost += 200
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mine.active = False
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@ -31,7 +130,7 @@ def get_score(minefield, speciment):
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score += cost
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score += 10000 * minefield.explosions
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score += 200 * minefield.explosions
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return score
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@ -43,6 +142,6 @@ def get_mines_coords(minefield: Minefield):
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mine = minefield.matrix[row][column].mine
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if mine is not None:
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mines.append([row, column])
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mines.append((row, column))
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return mines
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169
algorithms/learn/genetic_algorithm/new_ga.py
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169
algorithms/learn/genetic_algorithm/new_ga.py
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@ -0,0 +1,169 @@
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import numpy as np, random, operator, pandas as pd
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from algorithms.learn.genetic_algorithm import helpers
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import os
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from minefield import Minefield
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gl_minefield = None
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scores_table = None
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class Fitness:
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def __init__(self, route):
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self.route = route
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self.distance = 0
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self.fitness = 0.0
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def routeDistance(self):
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if self.distance == 0:
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self.distance = helpers.get_score(gl_minefield, self.route, scores_table)
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return self.distance
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def routeFitness(self):
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if self.fitness == 0:
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self.fitness = 1000 / float(self.routeDistance())
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return self.fitness
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def createRoute(cityList):
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route = random.sample(cityList, len(cityList))
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return route
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def initialPopulation(popSize, cityList):
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population = []
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for i in range(0, popSize):
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population.append(createRoute(cityList))
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return population
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def rankRoutes(population):
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fitnessResults = {}
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for i in range(0, len(population)):
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fitnessResults[i] = Fitness(population[i]).routeFitness()
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return sorted(fitnessResults.items(), key=operator.itemgetter(1), reverse=True)
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def selection(popRanked, eliteSize):
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selectionResults = []
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df = pd.DataFrame(np.array(popRanked), columns=["Index", "Fitness"])
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df['cum_sum'] = df.Fitness.cumsum()
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df['cum_perc'] = 100 * df.cum_sum / df.Fitness.sum()
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for i in range(0, eliteSize):
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selectionResults.append(popRanked[i][0])
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for i in range(0, len(popRanked) - eliteSize):
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pick = 100 * random.random()
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for i in range(0, len(popRanked)):
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if pick <= df.iat[i, 3]:
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selectionResults.append(popRanked[i][0])
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break
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return selectionResults
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def matingPool(population, selectionResults):
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matingpool = []
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for i in range(0, len(selectionResults)):
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index = selectionResults[i]
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matingpool.append(population[index])
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return matingpool
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def breed(parent1, parent2):
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child = []
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childP1 = []
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childP2 = []
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geneA = int(random.random() * len(parent1))
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geneB = int(random.random() * len(parent1))
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startGene = min(geneA, geneB)
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endGene = max(geneA, geneB)
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for i in range(startGene, endGene):
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childP1.append(parent1[i])
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childP2 = [item for item in parent2 if item not in childP1]
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child = childP1 + childP2
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return child
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def breedPopulation(matingpool, eliteSize):
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children = []
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length = len(matingpool) - eliteSize
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pool = random.sample(matingpool, len(matingpool))
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for i in range(0, eliteSize):
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children.append(matingpool[i])
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for i in range(0, length):
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child = breed(pool[i], pool[len(matingpool) - i - 1])
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children.append(child)
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return children
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def mutate(individual, mutationRate):
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for swapped in range(len(individual)):
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if (random.random() < mutationRate):
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swapWith = int(random.random() * len(individual))
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city1 = individual[swapped]
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city2 = individual[swapWith]
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individual[swapped] = city2
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individual[swapWith] = city1
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return individual
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def mutatePopulation(population, mutationRate):
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mutatedPop = []
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for ind in range(0, len(population)):
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mutatedInd = mutate(population[ind], mutationRate)
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mutatedPop.append(mutatedInd)
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return mutatedPop
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def nextGeneration(scores, currentGen, eliteSize, mutationRate):
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selectionResults = selection(scores, eliteSize)
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matingpool = matingPool(currentGen, selectionResults)
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children = breedPopulation(matingpool, eliteSize)
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nextGeneration = mutatePopulation(children, mutationRate)
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return nextGeneration
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def genetic_algorithm(minefield, population, popSize, eliteSize, mutationRate, generations):
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global gl_minefield, scores_table
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gl_minefield = minefield
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scores_table = helpers.create_scores_table(gl_minefield)
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pop = initialPopulation(popSize, population)
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scores = rankRoutes(pop)
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print("Initial score: " + str(1000 / scores[0][1]))
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for i in range(0, generations):
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pop = nextGeneration(scores, pop, eliteSize, mutationRate)
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scores = rankRoutes(pop)
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print(f"Generation {i} best score: {str(1000 / scores[0][1])}")
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bestRouteIndex = scores[0][0]
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bestRoute = pop[bestRouteIndex]
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print(bestRoute)
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print("Final score: " + str(1000 / scores[0][1]))
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bestRouteIndex = scores[0][0]
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bestRoute = pop[bestRouteIndex]
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return bestRoute
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if __name__ == "__main__":
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gl_minefield = Minefield(os.path.join("..", "..", "..", "resources", "minefields", "fifthmap.json"))
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genetic_algorithm(minefield=gl_minefield,
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population=helpers.get_mines_coords(gl_minefield),
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popSize=100,
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eliteSize=20,
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mutationRate=0.01,
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generations=100)
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@ -58,7 +58,7 @@ def blit_graphics(minefield):
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pass # darken_tile(tile.position)
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# draw a mine on top if there is one
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if tile.mine is not None and tile.mine.active:
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if tile.mine is not None:
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if isinstance(tile.mine, StandardMine):
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const.SCREEN.blit(mine_asset_options["MINE"], tile_screen_coords)
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13
game.py
13
game.py
@ -5,7 +5,7 @@ import project_constants as const
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from assets.display_assets import blit_graphics
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from algorithms.search import a_star
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from algorithms.learn.genetic_algorithm import genetic_algorithm, helpers
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from algorithms.learn.genetic_algorithm import new_ga, helpers
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from minefield import Minefield
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@ -141,11 +141,14 @@ class Game:
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def run_genetics(self):
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genetics_minefield = Minefield(const.MAP_RANDOM_10x10)
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sequence, score = \
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genetic_algorithm.genetic_algorithm(genetics_minefield, helpers.get_score, 10, 100, 0.9, 0.05)
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sequence = \
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new_ga.genetic_algorithm(minefield=genetics_minefield,
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population=helpers.get_mines_coords(self.minefield),
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popSize=100,
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eliteSize=20,
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mutationRate=0.01,
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generations=15)
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print('Done!')
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print('f(%s) = %f' % (sequence, score))
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self.genetic_sequence = sequence
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def set_next_genetic_target(self):
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@ -31,8 +31,11 @@ class Agent:
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@staticmethod
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def defuse_a_mine(mine):
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if mine.active:
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is_success = popup.disarming_popup(mine)
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return is_success
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else:
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return True
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def update_and_draw(self, window, delta_time, minefield):
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self.update(delta_time, minefield)
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@ -11,6 +11,7 @@ class TimeMine(Mine):
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def disarm(self, wire):
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if self.active:
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self.starting_time = 0
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return super().disarm(wire)
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else:
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# mine has already exploded, no need to return failure
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@ -6,7 +6,8 @@ from project_constants import Terrain
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# It is used in Tile.cost (giving the value to the tile)
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def assume_cost(terrain_type, mine):
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if mine is not None and mine.active:
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# to allow walking through inactive mines -> and mine.active
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if mine is not None:
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return Terrain.MINE
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if terrain_type == "CONCRETE":
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return Terrain.CONCRETE
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@ -162,6 +162,6 @@ HIGHLIGHT.set_alpha(100)
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# ==== MAPS ==== #
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# ============== #
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MAP_RANDOM_10x10 = os.path.join("resources", "minefields", "fourthmap.json")
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MAP_RANDOM_10x10 = os.path.join("resources", "minefields", "fifthmap.json")
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479
resources/minefields/fifthmap.json
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479
resources/minefields/fifthmap.json
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@ -0,0 +1,479 @@
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{
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"0,0": {
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"terrain": "CONCRETE",
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"mine": null
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},
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"0,1": {
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"terrain": "MUD",
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"mine": null
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},
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"0,2": {
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"terrain": "GRASS",
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"mine": null
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},
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"0,3": {
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"terrain": "GRASS",
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"mine": {
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"mine_type": "time",
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"timer": 77
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}
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},
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"0,4": {
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"terrain": "GRASS",
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"mine": {
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"mine_type": "chained",
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"predecessor": null
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}
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},
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"0,5": {
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"terrain": "GRASS",
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"mine": null
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},
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"0,6": {
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"terrain": "GRASS",
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"mine": null
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},
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"0,7": {
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"terrain": "GRASS",
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"mine": null
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},
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"0,8": {
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"terrain": "MUD",
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"mine": {
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"mine_type": "standard"
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}
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},
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"0,9": {
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"terrain": "MUD",
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"mine": {
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"mine_type": "time",
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"timer": 120
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}
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},
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"1,0": {
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"terrain": "CONCRETE",
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"mine": null
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},
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"1,1": {
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"terrain": "MUD",
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"mine": {
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"mine_type": "time",
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"timer": 23
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}
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},
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"1,2": {
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"terrain": "MUD",
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"mine": null
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},
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"1,3": {
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"terrain": "GRASS",
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"mine": {
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"mine_type": "chained",
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"predecessor": null
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}
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},
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"1,4": {
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"terrain": "CONCRETE",
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"mine": null
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},
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"1,5": {
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"terrain": "CONCRETE",
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"mine": null
|
||||
},
|
||||
"1,6": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"1,7": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"1,8": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"1,9": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"2,0": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"2,1": {
|
||||
"terrain": "MUD",
|
||||
"mine": {
|
||||
"mine_type": "standard"
|
||||
}
|
||||
},
|
||||
"2,2": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"2,3": {
|
||||
"terrain": "MUD",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": null
|
||||
}
|
||||
},
|
||||
"2,4": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"2,5": {
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "time",
|
||||
"timer": 68
|
||||
}
|
||||
},
|
||||
"2,6": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"2,7": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"2,8": {
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "time",
|
||||
"timer": 120
|
||||
}
|
||||
},
|
||||
"2,9": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"3,0": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"3,1": {
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "time",
|
||||
"timer": 30
|
||||
}
|
||||
},
|
||||
"3,2": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"3,3": {
|
||||
"terrain": "MUD",
|
||||
"mine": {
|
||||
"mine_type": "time",
|
||||
"timer": 99
|
||||
}
|
||||
},
|
||||
"3,4": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"3,5": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"3,6": {
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": null
|
||||
}
|
||||
},
|
||||
"3,7": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"3,8": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"3,9": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"4,0": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"4,1": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"4,2": {
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "time",
|
||||
"timer": 24
|
||||
}
|
||||
},
|
||||
"4,3": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"4,4": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"4,5": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"4,6": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"4,7": {
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": "7,0"
|
||||
}
|
||||
},
|
||||
"4,8": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"4,9": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"5,0": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"5,1": {
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": null
|
||||
}
|
||||
},
|
||||
"5,2": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"5,3": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"5,4": {
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": null
|
||||
}
|
||||
},
|
||||
"5,5": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"5,6": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"5,7": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"5,8": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"5,9": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"6,0": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"6,1": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"6,2": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"6,3": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"6,4": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"6,5": {
|
||||
"terrain": "MUD",
|
||||
"mine": {
|
||||
"mine_type": "standard"
|
||||
}
|
||||
},
|
||||
"6,6": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"6,7": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"6,8": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"6,9": {
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "standard"
|
||||
}
|
||||
},
|
||||
"7,0": {
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": null
|
||||
}
|
||||
},
|
||||
"7,1": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"7,2": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"7,3": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"7,4": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"7,5": {
|
||||
"terrain": "MUD",
|
||||
"mine": {
|
||||
"mine_type": "time",
|
||||
"timer": 101
|
||||
}
|
||||
},
|
||||
"7,6": {
|
||||
"terrain": "MUD",
|
||||
"mine": {
|
||||
"mine_type": "time",
|
||||
"timer": 140
|
||||
}
|
||||
},
|
||||
"7,7": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"7,8": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"7,9": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"8,0": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"8,1": {
|
||||
"terrain": "MUD",
|
||||
"mine": {
|
||||
"mine_type": "time",
|
||||
"timer": 60
|
||||
}
|
||||
},
|
||||
"8,2": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"8,3": {
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "standard"
|
||||
}
|
||||
},
|
||||
"8,4": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"8,5": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"8,6": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"8,7": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"8,8": {
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": "3,6"
|
||||
}
|
||||
},
|
||||
"8,9": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"9,0": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"9,1": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"9,2": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"9,3": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"9,4": {
|
||||
"terrain": "GRASS",
|
||||
"mine": null
|
||||
},
|
||||
"9,5": {
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "chained",
|
||||
"predecessor": "0,4"
|
||||
}
|
||||
},
|
||||
"9,6": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"9,7": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"9,8": {
|
||||
"terrain": "MUD",
|
||||
"mine": null
|
||||
},
|
||||
"9,9": {
|
||||
"terrain": "CONCRETE",
|
||||
"mine": null
|
||||
},
|
||||
"agents_initial_state": {
|
||||
"direction": 1,
|
||||
"position": "0,0"
|
||||
}
|
||||
}
|
@ -48,7 +48,7 @@
|
||||
"terrain": "MUD",
|
||||
"mine": {
|
||||
"mine_type": "time",
|
||||
"timer": 320
|
||||
"timer": 120
|
||||
}
|
||||
},
|
||||
"1,0": {
|
||||
@ -154,7 +154,7 @@
|
||||
"terrain": "GRASS",
|
||||
"mine": {
|
||||
"mine_type": "time",
|
||||
"timer": 40
|
||||
"timer": 30
|
||||
}
|
||||
},
|
||||
"3,2": {
|
||||
@ -363,7 +363,7 @@
|
||||
"terrain": "MUD",
|
||||
"mine": {
|
||||
"mine_type": "time",
|
||||
"timer": 240
|
||||
"timer": 140
|
||||
}
|
||||
},
|
||||
"7,7": {
|
||||
@ -386,7 +386,7 @@
|
||||
"terrain": "MUD",
|
||||
"mine": {
|
||||
"mine_type": "time",
|
||||
"timer": 150
|
||||
"timer": 60
|
||||
}
|
||||
},
|
||||
"8,2": {
|
||||
|
Loading…
Reference in New Issue
Block a user