disarming popup
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commit
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@ -88,3 +88,4 @@ if __name__ == "__main__":
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decision_tree = DecisionTree()
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decision_tree.build("training_set.txt", 15)
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decision_tree.test()
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# decision_tree.save()
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disarm_popup/__init__.py
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disarm_popup/__init__.py
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550
disarm_popup/popup.py
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disarm_popup/popup.py
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@ -0,0 +1,550 @@
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import pygame
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import pygame_gui
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from project_constants import SCREEN_WIDTH, SCREEN_HEIGHT, V_NAME_OF_WINDOW
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from assets.asset_constants import ASSET_CONCRETE
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# =========== #
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# == const == #
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# =========== #
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# main heights and lengths
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gap_main = 20
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gap_elem = 10
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height_label = 24
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height_cable_double_label = 2 * height_label + gap_elem
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length_param_desc = 120
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length_param_values = 250
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length_cables = 250
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# main heights and lengths
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# frame, image and image labels
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length_frame = length_param_desc + gap_elem + length_param_values + 3 * gap_main + length_cables
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length_image = int((length_frame - 3 * gap_main) / 2)
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height_image = length_image
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height_frame = 6 * height_label + 5 * gap_elem + height_image + 2 * height_label + 2 * gap_elem + 3 * gap_main
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screen_size = (int(length_frame), int(height_frame))
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length_label_image = int((length_image - gap_elem) / 2)
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# frame, image and image labels
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# sizes
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size_label_param_desc = (length_param_desc, height_label)
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size_label_param_values = (length_param_values, height_label)
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size_cable_label = (length_cables, height_label)
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size_cable = (length_cables, height_cable_double_label)
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size_image = (length_image, height_image)
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size_light = (height_label, height_label)
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size_label_image = (length_label_image, height_label)
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# sizes
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# y's
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y_params1 = y_cables_label1 \
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= gap_main
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y_params2 = y_cable1 \
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= y_params1 + gap_elem + height_label
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y_params3 = y_params2 + gap_elem + height_label
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y_params4 = y_cables_label2 \
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= y_params3 + gap_elem + height_label
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y_params5 = y_cable2 \
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= y_params4 + gap_elem + height_label
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y_params6 = y_params5 + gap_elem + height_label
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y_image = y_params6 + gap_main + height_label
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y_image_label1 = y_image + height_image + gap_elem
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y_image_label2 = y_image_label1 + height_label + gap_elem
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# y's
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# x's
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x_param_desc = x_image1 = x_image1_label1 \
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= gap_main
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x_image1_label2 = x_image1_label1 + length_label_image + gap_elem
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x_param_values = x_param_desc + length_param_desc + gap_elem
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x_param_values_after_light = x_param_values + gap_elem
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x_cables = x_param_values + length_param_values + gap_main
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x_image2 = x_image2_label1\
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= x_image1 + length_image + gap_main
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x_image2_label2 = x_image2_label1 + length_label_image + gap_elem
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# x's
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# =========== #
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# == class == #
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# =========== #
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class SampleWindow:
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def __init__(self):
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# main attributes
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self.running = True
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self.clock = pygame.time.Clock()
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self.manager = pygame_gui.UIManager(screen_size, 'theme.json') # TODO : change theme path
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# main attributes
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def gui():
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def params_desc():
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_param_desc, y_params1),
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size_label_param_desc
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),
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text="TYPE",
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manager=self.manager,
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object_id="description"
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)
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_param_desc, y_params2),
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size_label_param_desc
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),
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text="DANGER CLASS",
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manager=self.manager,
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object_id="description"
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)
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_param_desc, y_params3),
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size_label_param_desc
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),
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text="INDICATOR",
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manager=self.manager,
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object_id="description"
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)
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_param_desc, y_params4),
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size_label_param_desc
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),
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text="WEIGHT",
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manager=self.manager,
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object_id="description"
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)
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_param_desc, y_params5),
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size_label_param_desc
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),
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text="SERIES",
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manager=self.manager,
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object_id="description"
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)
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_param_desc, y_params6),
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size_label_param_desc
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),
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text="SPECIFICITY",
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manager=self.manager,
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object_id="description"
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)
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def params_values():
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# type value
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_param_values, y_params1),
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size_label_param_values
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),
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text="...",
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manager=self.manager,
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object_id="empty_field"
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)
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# danger class value
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_param_values, y_params2),
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size_label_param_values
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),
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text="...",
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manager=self.manager,
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object_id="empty_field"
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)
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# indicator value
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_param_values, y_params3),
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size_label_param_values
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),
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text="...",
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manager=self.manager,
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object_id="empty_field"
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)
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# weight value
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_param_values, y_params4),
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size_label_param_values
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),
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text="...",
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manager=self.manager,
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object_id="empty_field"
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)
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# series value
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_param_values, y_params5),
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size_label_param_values
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),
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text="...",
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manager=self.manager,
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object_id="empty_field"
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)
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# spec value
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_param_values, y_params6),
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size_label_param_values
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),
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text="...",
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manager=self.manager,
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object_id="empty_field"
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)
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def cables():
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_cables, y_cables_label1),
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size_cable_label
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),
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text="CORRECT CABLE",
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manager=self.manager,
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object_id="description"
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)
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_cables, y_cables_label2),
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size_cable_label
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),
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text="CHOSEN CABLE",
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manager=self.manager,
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object_id="description"
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)
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_cables, y_cable1),
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size_cable
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),
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text="...",
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manager=self.manager,
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object_id="empty_field"
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)
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_cables, y_cable2),
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size_cable
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),
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text="...",
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manager=self.manager,
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object_id="empty_field"
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)
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def image1():
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_image1_label1, y_image_label1),
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size_label_image
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),
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text="CORRECT SERIES",
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manager=self.manager,
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object_id="description"
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)
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# correct series value
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_image1_label1, y_image_label2),
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size_label_image
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),
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text="...",
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manager=self.manager,
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object_id="empty_field"
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)
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_image1_label2, y_image_label1),
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size_label_image
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),
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text="RECOGNISED SERIES",
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manager=self.manager,
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object_id="description"
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)
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_image1_label2, y_image_label2),
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size_label_image
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),
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text="...",
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manager=self.manager,
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object_id="empty_field"
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)
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def image2():
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_image2_label1, y_image_label1),
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size_label_image
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),
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text="CORRECT SPEC",
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manager=self.manager,
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object_id="description"
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)
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# correct spec value
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_image2_label1, y_image_label2),
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size_label_image
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),
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text="...",
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manager=self.manager,
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object_id="empty_field"
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)
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_image2_label2, y_image_label1),
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size_label_image
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),
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text="RECOGNISED SPEC",
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manager=self.manager,
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object_id="description"
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)
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_image2_label2, y_image_label2),
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size_label_image
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),
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text="...",
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manager=self.manager,
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object_id="empty_field"
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)
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params_desc()
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params_values()
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cables()
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image1()
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image2()
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# frame basics
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pygame.display.set_caption("disarming...")
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self.window_surface = pygame.display.set_mode(screen_size)
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self.background = pygame.Surface(screen_size)
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self.background.fill(pygame.Color('#000000'))
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# loading the gui
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gui()
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# ============= #
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# == showing == #
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# ============= #
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def show_params(self, mine_type: str, weight: str, danger: str, indicator: str, series: str, spec: str):
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_param_values, y_params1),
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size_label_param_values
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),
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text=mine_type,
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manager=self.manager,
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object_id="field"
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)
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_param_values, y_params4),
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size_label_param_values
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),
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text=weight,
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manager=self.manager,
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object_id="field"
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)
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_param_values, y_params2),
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size_label_param_values
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),
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text=danger,
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manager=self.manager,
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object_id="field"
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)
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_param_values, y_params3),
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size_label_param_values
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),
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text=indicator,
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manager=self.manager,
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object_id="field"
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)
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_image1_label1, y_image_label2),
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size_label_image
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),
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text=series,
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manager=self.manager,
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object_id="field"
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)
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_image2_label1, y_image_label2),
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size_label_image
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),
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text=spec,
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manager=self.manager,
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object_id="field"
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)
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def show_pic_series(self, pic: pygame.Surface):
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surf = pygame.Surface(size_image)
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surf.blit(pygame.transform.scale(pic, size_image), (0, 0))
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pygame_gui.elements.UIImage(
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image_surface=surf,
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relative_rect=pygame.Rect(
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(x_image1, y_image),
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size_image
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),
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manager=self.manager
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)
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def show_pic_spec(self, pic: pygame.Surface):
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surf = pygame.Surface(size_image)
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surf.blit(pygame.transform.scale(pic, size_image), (0, 0))
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pygame_gui.elements.UIImage(
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image_surface=surf,
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relative_rect=pygame.Rect(
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(x_image2, y_image),
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size_image
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),
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manager=self.manager
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)
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def show_series(self, series: str, correct: bool):
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colour = "param_values_correct" if correct else "param_values_wrong"
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_param_values, y_params5),
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size_label_param_values
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),
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text=series,
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manager=self.manager,
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object_id="field"
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)
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_param_values, y_params5),
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size_light
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),
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text="",
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manager=self.manager,
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object_id=colour
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)
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_image1_label2, y_image_label2),
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size_label_image
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),
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text=series,
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manager=self.manager,
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object_id=colour
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)
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def show_spec(self, spec: str, correct: bool):
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colour = "param_values_correct" if correct else "param_values_wrong"
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_param_values, y_params6),
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size_label_param_values
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),
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text=spec,
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manager=self.manager,
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object_id="field"
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)
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_param_values, y_params6),
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size_light
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),
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text="",
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manager=self.manager,
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object_id=colour
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)
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_image2_label2, y_image_label2),
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size_label_image
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),
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text=spec,
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manager=self.manager,
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object_id=colour
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)
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def show_cable_calculated(self, colour: str):
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_cables, y_cable1),
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size_cable
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),
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text=colour,
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manager=self.manager,
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object_id=colour
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)
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def show_cable_chosen(self, colour: str):
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pygame_gui.elements.UILabel(
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relative_rect=pygame.Rect(
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(x_cables, y_cable2),
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size_cable
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),
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text=colour,
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manager=self.manager,
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object_id=colour
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)
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# ========= #
|
||||
# == run == #
|
||||
# ========= #
|
||||
|
||||
def run(self):
|
||||
|
||||
while self.running:
|
||||
|
||||
time_delta = self.clock.tick(60) / 1000.0
|
||||
|
||||
keystate = pygame.key.get_pressed()
|
||||
|
||||
# all events except QUIT are for testing
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
self.running = False
|
||||
if keystate[pygame.K_a]:
|
||||
self.show_params("hello", "yello", "gel", "jello", "yum", "hello")
|
||||
if keystate[pygame.K_s]:
|
||||
self.show_series("workhorse 3200wx", True)
|
||||
if keystate[pygame.K_d]:
|
||||
self.show_spec("anti aircraft", False)
|
||||
if keystate[pygame.K_f]:
|
||||
self.show_cable_calculated("red")
|
||||
if keystate[pygame.K_g]:
|
||||
self.show_cable_chosen("blue")
|
||||
if keystate[pygame.K_q]:
|
||||
self.show_pic_series(ASSET_CONCRETE)
|
||||
if keystate[pygame.K_w]:
|
||||
self.show_pic_spec(ASSET_CONCRETE)
|
||||
|
||||
self.manager.update(time_delta)
|
||||
self.window_surface.blit(self.background, (0, 0))
|
||||
self.manager.draw_ui(self.window_surface)
|
||||
|
||||
pygame.display.update()
|
||||
|
||||
|
||||
def disarming_popup():
|
||||
# run the pop-up
|
||||
app = SampleWindow()
|
||||
app.run()
|
||||
|
||||
# bring display back to normal
|
||||
pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
|
||||
pygame.display.set_caption(V_NAME_OF_WINDOW)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
pygame.init()
|
||||
disarming_popup()
|
77
disarm_popup/theme.json
Normal file
77
disarm_popup/theme.json
Normal file
@ -0,0 +1,77 @@
|
||||
{
|
||||
|
||||
"#font_colour":
|
||||
{
|
||||
"colours":
|
||||
{
|
||||
"normal_text": "#c5cbd8"
|
||||
}
|
||||
},
|
||||
|
||||
"description":
|
||||
{
|
||||
"prototype": "#font_colour",
|
||||
"colours":
|
||||
{
|
||||
"dark_bg": "#222222"
|
||||
}
|
||||
},
|
||||
|
||||
"empty_field":
|
||||
{
|
||||
"prototype": "#font_colour",
|
||||
"colours":
|
||||
{
|
||||
"dark_bg": "#333333"
|
||||
}
|
||||
},
|
||||
"field":
|
||||
{
|
||||
"prototype": "#font_colour",
|
||||
"colours":
|
||||
{
|
||||
"dark_bg": "#444444"
|
||||
}
|
||||
},
|
||||
|
||||
"param_values_correct":
|
||||
{
|
||||
"prototype": "#font_colour",
|
||||
"colours":
|
||||
{
|
||||
"dark_bg": "#738469"
|
||||
}
|
||||
},
|
||||
"param_values_wrong":
|
||||
{
|
||||
"prototype": "#font_colour",
|
||||
"colours":
|
||||
{
|
||||
"dark_bg": "#846f69"
|
||||
}
|
||||
},
|
||||
|
||||
"blue":
|
||||
{
|
||||
"colours":
|
||||
{
|
||||
"dark_bg": "#465080"
|
||||
}
|
||||
},
|
||||
"green":
|
||||
{
|
||||
"colours":
|
||||
{
|
||||
"dark_bg": "#498046"
|
||||
}
|
||||
},
|
||||
"red":
|
||||
{
|
||||
"colours":
|
||||
{
|
||||
"dark_bg": "#804e46"
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -39,12 +39,9 @@ V_SIDE_MENU_WIDTH = 80
|
||||
V_INPUT_BOX_HEIGHT = 55
|
||||
V_BUTTON_HEIGHT = 40
|
||||
|
||||
SCREEN = pygame.display.set_mode(
|
||||
(
|
||||
V_TILE_AREA_WIDTH + 2 * V_SCREEN_PADDING + V_NUMBER_PADDING + V_SIDE_MENU_WIDTH + 10, # screen width
|
||||
V_TILE_AREA_HEIGHT + 2 * V_SCREEN_PADDING + V_NUMBER_PADDING # screen height
|
||||
)
|
||||
)
|
||||
SCREEN_WIDTH = V_TILE_AREA_WIDTH + 2 * V_SCREEN_PADDING + V_NUMBER_PADDING + V_SIDE_MENU_WIDTH + 10
|
||||
SCREEN_HEIGHT = V_TILE_AREA_HEIGHT + 2 * V_SCREEN_PADDING + V_NUMBER_PADDING
|
||||
SCREEN = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
|
||||
|
||||
|
||||
# =============== #
|
||||
|
Loading…
Reference in New Issue
Block a user