import pygame


def interpret( event ):

    # remove this after adding code
    pass

    # key press interpretation here
    # add calls to sapper object's movement functions
    # TODO : key press interpretation goes here


#
#   TINY SAMPLE FROM MY PYGAME TEST
#   (had trouble with figuring this out)
#
#   # this part is true, when you press a key down
#   # there's also a KEYUP for letting go
#   if event.type == pygame.KEYDOWN:
#
#       # this part is true, when a key u pressed down is the left arrow
#       if event.key == pygame.K_LEFT:
#           # here should be a call to sapper's movement function
#